
Go on an adventure in a world packed with secrets helped by your friend, a poulp with many abilities. Explore, solve puzzles, wander across dungeons, blast through races and much more in this cute game inspired by the best 3D platformers
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 911reviews | 95% | — | $209.2K |
| $4.99−80% | 567ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神中神,好玩爱玩。画风可爱,音乐也好听,鬼宅那个地图我真的喜欢^^就是键鼠打竞速关卡属实有点难操作了,有条件的还是上手柄吧
Pretty good. Some unique ideas and the movement tech in the later game is super fun.
画风非常有童趣的游戏,一开始还以为是解谜游戏,没想到是以平台跳跃为主。不像蔚蓝那么纯粹,而是包含一定的解谜要素,有许多非常有意思的设计,比如大小屋、指针指路、星际巡航等。游戏还包含各种试炼关卡供玩家进行挑战。正常通关难度不大,但想打全成就还是挺困难的。 游戏只有方向、跳跃、抓取和背包这几个按键。明明有手柄有很多按键没有用到,但制作组还是把翻滚设定成下蹲加抓取的组合键,变相增加了难度。如果有自定义功能手柄,建议映射一下翻滚的组合键,同时把各种动作按键均匀分配到肩键或扳机键,否则就像我一样所有操作都通过右拇指进行控制。高塔试炼经常需要快速进行多个动作,我练习了一下午,右拇指感觉要得腱鞘炎了。 故事简单但治愈,小男孩一步步攀爬至顶峰,最后消解自己的负面情绪(跟蔚蓝很像)。同时这游戏跟当初玩蔚蓝的感觉一样,当你因为某个关卡过不去反复死亡时,耐心会被逐渐消磨以至于想放弃。但当你克服了所有的困难,登上顶峰的时候,那是一种非常舒畅的快感,同时又感觉有些怅然若失。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Japanese**languages with full audio support
| $24.99 |
| 18ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容很丰富,畅玩四十个小时,有点难度但是多练练也能过,画风很好看,推荐推荐
Wow! What an inventive and imaginative game! It's got great platforming and you will never be bored with all of the new mechanics the developers throw at you. It's got all of the qualities of a triple A title, don't miss this one, it's AWESOME!
神作,就是有点难
画风特别可爱的一款收集类游戏,带有一点解谜要素,全程能操作的键很少,基本就是跳和投,但也可以延伸出一系列其他动作例如翻滚、向下投掷跳得更高、二段跳(需要背包,本质是向下投掷的重复)但因为手柄的跳和投都是右手大拇指操作,所以玩久了会很痛,建议修改一下键位例如把投换到RB这样子。最后boss关凹了好久,中途也有一些因为竞速打不过破防弃游的时候(最后还是因为游戏荒所以捡起来了)以及该看攻略时建议还是看攻略,有的地方自己想不出来的时候看攻略一下就茅塞顿开。!总体还是比较推荐的!
Very nice looking but Unfortunately inoffensive. The game looks very nice with the hand drawn art style. One issue that is presented by it though is that platforms aren't Cleary separated properly from the background. Outlining or some kind of visual technique to make platforms more obvious would've been a great help to the game. The lack of foreground and background separation along with poor visual indication/feedback of how a move will interact with the environment held back the movement mechanics from being more enjoyable than they could be. The rolling mechanics which emphasizes horizontal faster ground movement conflicts with the slower plodding klonoa style enemy jump system. Maybe there is a better way to marry them together but it didn't really feel in the beginning moments like they were really trying to push either of them in interesting ways outside of a few examples. Collecting the little cogs is fun but the collection animation probably lasted too long especially for how many of them you're supposed to collect. I understand the desire for a developer to want to ease a player into an experience but maybe it's prudent to realize that a lot of games on the SNES/NES/Genesis, even ones for younger players, got right into the action without holding the players hand which made for a better experience in the long term. And those games sold millions of copies. If I came back to replay Promenade as a more experienced player then the beginning of the game obviously suffers from being more bland (assuming the game gets better from here). If I replay 20 minutes from Donkey Kong Country I'm going to see them push the mechanics more and have more interesting variety within a shorter period of time than I saw here; and that game isn't particularly difficult in the first levels either. There is no fatal flaw with this game yet I can only recommend it for very young or inexperienced players who haven't played many games and are just starting out.
这游戏在游戏性,美术,音乐,创意上都相当加分,以一次全谜题收集为目标通关的话应该除了计时挑战类的之外的环节都会很快乐,计时挑战基本没什么容错,基本都要求一次过,反而最后最难的附加关高塔却给了异常充沛的时间。老实讲前面那些计时谜题就该设计宽松点,反正真动作玩家有成就让他们挑战,中年老鬼还是希望别总是要求一次顺利过为基础。以往对于这种能给予我舒适体验的游戏我都会尽量打出全成就表示对制作组的敬意,然而那个“比设计师还强”实在要求太高了 这游戏在操作环节有太多暗病了,游戏操作各种反直觉,而且极度容易误操。投掷章鱼和跳跃居然都会玩家按压时间调整距离高度,实际上游玩的时候有明显的迟滞感,尤其是空中使用,坠落期间会出现各种无法理解的情况然后只能一镜到底 章鱼被设置成有轻量的自动吸附,平时效果不明显,然后到了垂悬试炼就给你当头一棒,需要你强行改变操作习惯,再之后又不再设置这种操作机关了。后期各种接力操作和空中变向,本来空中投掷章鱼就够多毛病的,配合逆向弹簧跳,抓怪进口袋等操作,空中投掷章鱼方向就会经常歪。如果说我用圆盘十字键有自己的问题,那我换成十字键模块后各种扔不出斜45度这块谁帮我呢? 还有和风扇相关的谜题,除了折磨玩家我想不出来设计风扇的理由,放的全是恶心人的地方,运行逻辑也特别怪,有时候落地人就光速飞走了,有时候顺风而跳速度忽然清零各种跳不出去 我很愿意承认自己菜,只是希望制作组要么把手感弄好一些,要么就在动作环节上对玩家多宽容些,把创作精力多花在那些优秀的环节上
It was really fun !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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