
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.70−37% | 1.2Kreviews | 81% | — | $542.4K |
| $11.05−35% | 70ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Project Warlock 2 is an immense improvement over the original. The game feels faster, more frenetic, and far more of a complete project. The variety in environments, enemies, spells, and weapons is constantly changing. This is one of the finest boom shoots of the past several years I have played.
Überchad melee build axe-wielding Warlock vs his three disciples :Chad akimbo full automatic shotgun with frost enchanted rune Palmer, Chad crystal spell equipping, with enemies-healthleeching-tomahawk wielding God-Devil duality cowgirl Urd, Chad Death-himself-protected nuclear warhead spamming Kristen. Each chapter's protagonist has his/her strong suit, that said you can experience different playstyle and try using different weapon upgrade. PS: This is one of the few Boomer-Shooter that you can fire nuclear warhead: Shadow Warrior 1997, Project Warlock 2 Kristen, and Starship Trooper Ultimate Bug War! Samantha Dietz. Also, one thing I really like about this game is that it doesn’t just improve on almost every gameplay system from Project Warlock 1—it also makes a genuine effort to expand and explore the setting established in the first game. You get a closer look at the lives of the individual disciples, the darker side of the magic academy which they either graduated from or got expelled, and the disciple’ s memories of Warlock, the protagonist of the original game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After finishing EP1 with Palmer and getting to EP2 with Urd the game's fun factor (for me at least) has dropped like crazy. Every single level/area in EP2 so far has been a literally large fxcking area or longer corridor with some extremely clustered spaces indoors, most levels are 20 minutes when i've been looking for secrets as well and i will still literally find nothing, because i suppose most of these secrets are just cryptic as fxck or hidden beyond reason. I genuinely mean that i look through as much as the areas as possible even going through the entire area from the start to the finish and the design of some of these levels doesn't make it easy or enjoyable (having to start looking at guides simply for secrets is just ruining exploration yes, but the levels themselves so far haven't even been fun to play) and EP2M5 has been the worst offender so far. The entire mission was just not fun to play and go through. With multiple large areas that are connected via bridges, the entire time it looks like there are no visible secrets or secret areas even when you go through the hidden-ish corners and edges. The devs also very often use small clustered spaces to spam spawn huge enemies that spam 1-3 explosives at you and these will one shot if not at best two shot you on the harder difficulties and even tough shell won't save you. Just cheesy and boring enemy and level design. Even after EP2M5 the same annoying level repetition just continues on and on - large areas with some occasionally small spaces cluttered with huge enemies who just spam explosives at you trying to cheese you essentially, while you use the movement speed buff and spells to kite and stay safe from explosives over and over and over. Just not fun at all. The fact that most achievements (like killing the enemies for example) in EP2 are rare or the lower levels completion % already tells me that a majority of people didn't care to bother with this game for very long and i can totally see why. EP2...it just hasn't been fun at all to be blunt. I will try to finish all of the episodes but so far i've been feeling like i have to force myself to play this.
If you like classic style shoot'em-up games with tons of nostalgia-inducing pixelated gore, this game is for you! I loved the first game and I love this one too! If I had to complain, I think I liked the soundtrack more with the first game. This one is still good, but it just doesn't have that same dungeon synth vibe in some of the first levels. It's more action-oriented and less atmospheric.
fast paced fun
Офигенный шутер старой школы. Все кому нравится старые DooM, а не новомодный марио - однозначно брать!
Game is very fun, but final episode is alot shorter than the previous 2 which is very disapointing. Still buy on sale.
one of those amazingly fantastic boomer shooters, genuinely amazing
If you are looking for something to scratch that boomershooter itch then look no further. I am on my second play through now with Realmshift Mode. Highly Recommend you want regret it. A➕➕➕➕➕➕
One of the best boomer shooters I've ever played. Three characters, each with six weapons and three spells which in turn each have two upgrade options makes for a lot of ways to customize your arsenal. Combine that with the fact that each character has a unique set of story missions with their own biome and (mostly) unique enemies. It's a hoot and a half, would definitely recommend!
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