
Project Remedium is a story-driven action shooter set inside a human body devastated by illness and bad circumstances. It's a post-apocalypse of sorts, a really tiny one, but for a nanobot named Nano+, the body is a whole world. So he is hell-bent on fixing it with his guns and a unique grapnel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🎮 Project Remedium – Biyolog Gözünden Bir Değerlendirme Bir biyolog olarak, Project Remedium’un temel fikrini son derece ilgi çekici buldum. İnsan vücudu içinde geçen bir FPS aksiyon oyunu yapma fikri, bilimsel açıdan hem yaratıcı hem de eğitici potansiyele sahip. Özellikle kan damarlarında virüsleri temizlemek, oyunun en keyif aldığım ve bilimsel bağlamda en anlamlı kısmıydı. Ayrıca nanobot upgrade sistemi, oyuncuya kontrol ve ilerleme hissi veriyor; bu kısım başarılı uygulanmış. Oyunun arayüz tasarımı ve navigasyon sistemi de oldukça yerinde, yön kaybı yaşamıyorsunuz. Ancak, bazı sahnelerin daha detaylı ve dramatik şekilde kurgulanması oyunun atmosferini daha da güçlendirebilirdi. Senaryo ve akış açısından, bir biyolog, senarist ve teknik danışmanın birlikte çalıştığı bir versiyonu, bu oyunun potansiyelini çok daha ileriye taşıyabilirdi. Oyuncuların sıkça dile getirdiği optimizasyon sorunları, bu tarz görsel yoğunlukta bir oyun için anlaşılabilir. Unreal Engine kullanılmış; bu motorla yüksek görsellik yakalamak mümkün, fakat stabilite sağlamak her zaman kolay olmuyor. Bazı sistemlerde çökme yaşanması normal karşılanabilir. Benim bilgisayarımda (128 GB DDR5 RAM, RTX 3090 GPU) bile çökse bu büyük bir sorun olurdu. Neyse ki deneyimim sorunsuz geçti. Grafik kalitesi güzel olsa da modelleme, animasyon geçişleri ve özellikle düşman tasarımları daha özgün ve detaylı olabilirdi. Yine de oyunun indie ruhunu unutmamak gerek. Hangi koşullarda geliştirildiğini bilmiyoruz ama bu fikirle yola çıkılmış olması bile takdiri hak ediyor. 🧬 Sonuç olarak, oyunun sahip olduğu konsept ve bilimsel çerçeve gerçekten ilgi çekici. Nanobot fikri çok iyi uygulanmış. Geliştirme sürecinde daha fazla disiplinlerarası iş birliğiyle çok daha fazlası başarılabilirdi. Yine de bilim kurgu ve insan vücudu temalı oyunları sevenler için, kütüphanenizde mutlaka yer alması gereken bir deneyim. 🎮 Project Remedium – A Biologist’s Perspective As a biologist, I found the core idea of Project Remedium highly intriguing. A first-person action game set inside the human body holds both creative and educational potential. The segment where you clean viruses in the bloodstream was the most enjoyable and scientifically meaningful part for me. The nanobot upgrade system is well-implemented and gives a good sense of progression. The interface design and navigation system are also solid—you rarely feel lost. However, some scenes could have been more dramatically and emotionally crafted. With collaboration between a biologist, a screenwriter, and a technical consultant, the narrative and flow could have been taken to a whole new level. Many players report optimization issues, which is understandable for a game with this level of visual complexity. It was developed in Unreal Engine, which allows for great visuals but can be difficult to optimize. It's no surprise the game crashes on some systems. Even on my setup (128 GB DDR5 RAM and RTX 3090), a crash would have been serious—fortunately, I experienced no major issues. While the graphics are solid, model quality, animation transitions, and enemy design could have been more refined and imaginative. Still, we should not overlook the indie nature of the project. I don’t know the exact conditions under which this game was created, but the concept alone deserves appreciation. 🧬 In conclusion, the game’s concept and scientific theme are truly engaging. The nanobot idea was executed brilliantly. With more interdisciplinary collaboration, the game could’ve reached even greater heights. Nevertheless, if you enjoy sci-fi and human body exploration games, this title definitely deserves a spot in your library.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unplayable bugs. A Dump In The Dark is better because at least there's no BS with that title.
This game has an interesting concept, but it is REALLY rough around the edges, and the gunplay is pretty mediocore. I feel like it's worthwhile to own if you can get it on a steep discount.
💋
Nice concept but this game sucks. Bland open environments, fetch quests, nothing gripping or fun here really. walk to one thing, shoot it, hear a thing, do it again. no stakes, uniqueness or reason to play really.
Absolutnie nie polecam tej gry, nie dość że straszliwie źle zoptymalizowana, wywala bez powodu do pulpitu, to do tego pod koniec prawie gry miałem buga który uniemożliwiał jej ukończenie, próbowałem całej misji od początku, ale nic to nie dawało, kluczowa postać w fabule po prostu się blokowała i koniec
It isn't a bad game. It is actually pretty cool. It just isn't fun enough for me. I would have loved this in 2002.
Impossible to finish due to bugs. Too bad because it's pretty interesting.
Honestly i expected more from this game but was sadly disappointed with the lack of combat diversity. The combat was very simple and boring. It was a nice concept but sadly just didn't hit the mark.
If you want to play as a microscopic hero fighting pathogens play Biogun instead
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $133.6M | 429.2K | 81% | $19.99 | |
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| $25.5M | 56.2K | 82% | $19.99 |
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| $34.6K | 50 | 66% | $29.99 | |
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| $34.6K | 525 | 98% | $4.99 | |
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| $34.6K | 93 | 62% | $9.99 | |
| $34.6K | 94 | 84% | $14.99 |