
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #54, worst AU #95 · 3 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
w game
I didn't engage with the 4th item and try to figure out getting it into the whole as it seemed like a pain in the ass, did the secret ending as it was probably easier. enjoyed it not bad for a £8 ish game.
simple and fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 740 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game scratched all the right spots. 10/10 had a great time 100%ing this game. I highly recommend it.
A nice incrementally advancing factory building game. Has some rough edges but worth a play.
Un juego incremental entretenido; su atractivo reside en las posibilidades de construcción y en el proceso de llevar un producto a su destino, comenzando con apenas herramientas y llegando a utilizar una gran variedad de ellas.
one of the worst games i've played this year, genuinely surprised by the postive reviews. The initial concept is good but it takes turn after turn which appears to just try to make the game as frustrating as possible. I've learnt through playing this game that there can be a very fine line between satisfying and frustrating. If you're coming from other automation/factory games, this is an avoid, it isn't actually automation. It's let's take this boring manual task and give the player machines and items which require so much manual finagling that you spend all your time trying to get the machines to do what you want to do out of frustation. I also could not tell how the progression or unlocks work, normally a game like this would have a skill tree where you can see what's locked. Here you just unlock things randomly, also the phasing isn't explained, is it about items deposited or money? Does it take into account Combos? If you want a myterious incremental game to spend a few hours on play berry bury, if you want automation/factory play one of the actual factory games. This to me doesn't scratch either itch, in fact I think it leaves those itches off worse than before.
Enjoyable so far. Nice game in a confound place to spend time around.
is good
사람만해도 60키로는 나가겠다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| $458.6K | 1.2K | 73% | $11.99 | |
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| $458.9K | 512 | 83% | $19.99 | |
| $459K | 3.5K | 94% | $14.99 |