
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those games that you can get addicted to SUPER quick, I am literally playing it during class, before work, at work, literally everywhere i can. Haven't played everything yet but so far im towards the end and I have LOVED it. You get to design your own contraptions, optimize your setup, and best of all, you can throw a duck in a hole.
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pongan un pato con la cara de peron
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game gave me an addiction to creating the most efficient way to funnel rubber ducks into a pit when I should've been studying. Very addicting, the sandbox nature of the factory building can both be incredibly fulfilling but also incredibly frustrating. Overall the game is great, and while I have a few nitpicks with things like late game performance and the snap placement system for panels, but overall I seriously recommend this game to anyone who has that itch for factory, sandbox, or incremental games. Or all three like I did.
It was fun. I'd like more end game like factorio. It seemed to just die off. I was hoping there was a way to escape like a portal game... tried blocking all the cameras to get higher... didnt do anything though haha.
had some fun but disliking the progress path dont feel like playing while i have so much money but i cant buy anything because i didnt earn it by doing combos therefore automating feels much less rewarding than it should imo !! 11!!
I applied for a job at a duck factory ... More ducks for the duck hole
I_SEE_YOU_BUT_YOU_SHOULD_NOT_SEE_THAT
Buenardo.
Es repetitivo ya que el juego se centra en lanzar objetos al foso, pero aun así se vuelve adictivo. Como te guste el juego se va ha tragar un par de horas sin que te des cuenta. El juego no dura 34 horas como las que marca que he jugado, esas 34 horas son de 2 partidas y de ir a por todos los logros en la segunda partida. En general me ha gustado bastante, aun que los fps pueden sufrir mucho cuando se acumulan objetos en el suelo para lanzarlos al foso e incluso medio obligándote a limpiar objetos del suelo desde el menú. Por ejemplo hay un logro de hacer un combo de 300, la forma de hacerlo es acumular patos y lanzarlos a la vez (fácilmente pueden ser 500 patos o mas). En ese momento los fps pueden bajar fácilmente por debajo de 20. Las físicas se vuelven locas (algunas veces demasiado), pero creo que ese es el encanto del juego el hacer prueba y error.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 |