
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had an absolute blast with this game! I logged about 34 hours and managed to reach the Secret Ending with a little help from some hints. At first, it gives you that great satisfaction of overcoming early struggles through automation. Before long, you're hit with the rush of numbers exploding exponentially. But then, it dawns on you: "What am I even using all this money for?" A wave of emptiness settles in, heavily amplified by the flavor text. No matter how much you optimize, nothing truly stays in the protagonist's hands. I felt that profound sense of emptiness was easily the game’s greatest feature and biggest charm. The flavor text is brilliantly written. Who is the protagonist? Are they even alive? What is the Pit? I was completely hooked by this eerie worldbuilding. While the premise might draw from classic themes, integrating it so seamlessly into the mechanics of optimization keeps the gameplay endlessly engaging. Thank you so much for creating such a fun and memorable game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a MIXED review. I see ducks even when I close my eyes. After a while it really strains your eyes—it's torture. The builds in the early-to-mid game are fine, but once you unlock the pinata it gets extremely tedious. No idea what else there is to unlock later on. Another annoying thing: I actually ran into frequent frame drops in the late game, and couldn't even hold 60 FPS. Especially whenever I look at a bunch of fans, my framerate inevitably starts dropping into the 30-40s.
btw in whole internet there no closer game like yours, i was playing roblox tycoons and they don`t charge me and i had no fun but when i saw the demo! that was awesome. GO BUY THIS GAME YOU WON`T REGRET!
显示程序已停止,不知道是咋了
1 little 2 little 3 little ducklings 4 little 5 little 6 little ducklings 7 little 8 little 9 little ducklings ect and the same for the cash registers and the pinatas and the jumping into the hole loseing billions of dollars each time and yatta yatta till end of game so go buy it dont look at the bad reviews there bad or something idk im at the positive side.
Il m'en bouche un coincoin, magret des graphismes qui ne cassent pas trois pattes à un canard.
Es droga pura, te da la manía de querer hacer una tubería perfecta para llevar tus montañas de patitos al agujero de una vez y te terminas quemando 3 horas en todo eso, es vicio puro de lo mejorcito. 10/10 te asegura una dosis de dopamina constante. Advertidos quedan.
guzel
I Cant understand the developers mind to create a game that gets more frustrating the more you play. Got to phase two, Game recieved updated. oh cool ill try it again. from the start and about 5% of the frustrations were improved. The game is still unbelievably frustrating. Making millions of dollars whilenothing unlocks. no explanation if i might be required to drop a specific item or reach a specific score to unlock more materials. No goals no heres what to go too. unlock the 3rd item no explanation why they are destroyed instantly. Absolute waste of my life. 2/10 Absolutely do not get this game.
[h2]知らないと損するけど気づきにくいTIPSだよ[/h2] [b]💡アヒルや道具はグリグリして救出する[/b] 壁とか機械にハマったら、掴んでホイールボタンを押しながらマウスをグリグリして回転させると、抜けることがあるよ。いっぱいあるときはホウキもオススメ。 [b]💡自動左クリック設定があるよ[/b] オートクラフト設定をONにすれば、君は左クリックの奴隷から解放されるよ。 ESC →オプション →ゲーム →上の右端にある「基本」のタブから 「オートクラフト」をオンにすると… マニュアルアヒルワークベンチとかに照準を合わせるだけで、左クリック長押しと同じように生産してくれるようになるよ。 もうマウスの上にオモリを置く必要もなくなるね! しかも、他のアプリに切り替えてる間も動くから、裏でお気に入りのYoutubeチャンネルを観よう。 あ、でもワークベンチの周りをお掃除する時だけは、勝手に散らかっちゃうからオフにしようね。 [b]💡トレードターミナルの便利機能!プチネタバレあるから隠すよ[/b] [spoiler]トレードターミナルは上からモノを入れて「ロール」ボタンを押すと、ミニゲームが始まる。 減っていく秒数が、限りなく0.001に近ければ売却倍率が高くなるけど、0になると$0になっちゃう。 そして…実は左右に部屋中のものを吸い込むレバーがあって、向かって右は「全ての製品」を、左は「全てのツール」を吸い込むよ。 ツールは設置しているものは吸い込まないから、大切なものは先に設置してね。 僕が一生懸命、部屋中に散らばったダックたちをホウキで片付けてた時間を返して…🥲 [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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