
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bin etwas zwigespalten... Grafisch hätte ich viel mehr erwartet für ein Spiel das Ende 2025 rauskommt. Sieht eher nach 2018 aus... Naja Steuerungstechnisch bin ich noch nicht zu 100% überzeugt, glaube aber das es bestimmt noch verbessert werden kann bzw wird. Des Weiteren die Vielfallt und übersicht in Menüs ist auch mehr als simpel und gut gehalten (sprich es ist nicht überladen wie manch andere Games) .Eines muss ich jedoch sehr loben ist die Soundkulisse, denn diese ist ist meiner Meinung nach echt sehr gut. Insgesamt noch etwas ausbaufähig, aber im Kern ein guter Ansatz für nen Undercover EarlyAccses game.
Top Game...macht Spaß...das ist die Hauptsache! Heutzutage haben alle große Anspruche und können sich nicht auf das wesentliche beschränken. Bin Baujahr 1983 und habe vom Start alles miterlebt...mein erstes Spiel war Stunts auf 1,44 MB Diskette und hat höllisch Spaß gemacht. Grafik ist nicht Auschlaggebend sondern Gameplay...fahre mit dem Thrustmaster T598 und das Force Feedback holt mich ab sowie der Motorensound und die Auswahl an Fahrzeugen...der Rest ist scheißegal...Hauptsache ich habe Fun und kann die Zeit totschlagen. ♥♥♥♥ Off 4K...Hoch lebe der CRT Röhrenmonitor
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.7K | 81% | $19.99 | |
| $2M | 2.9K | 93% | $29.99 | |
| $2M | 5.2K | 97% | $19.99 | |
| $2M | 5.9K | 81% | $14.99 | |
| $2M | 4.4K | 79% | $16.99 | |
| $2M | 5.1K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 21.4K | 59% | $31.99 | |
| $12.2M | 48.4K | 93% | $9.99 | |
| — | 0 | — | — | |
| — | 14.4K | 79% | — | |
| $33.1M | 37.3K | 94% | $34.99 | |
| $24.4M | 44.2K | 92% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 798ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PMR is improving at a decent rate: I'm posting a positive review to acknowledge that. I bought the original super early platinum with extra ketchup and cheese version before launch, but had it fully refunded when PMR just refused to map my Fanatec gear. Disappointing start. Having just now purchased again in the Steam sale, I have to say I am pleasantly surprised, maybe because my expectations were so incredibly low, or maybe because now PMR is actually quite decent and playable. FFB is better than expected, though PMR does have a unique driving feel, which to be fair can be said of every other sim too. Each one has it's own "way" to drive, PMR is no different. MP works and is fairly stable, again this being good, considering it's cross-platform. PMR is also very customisable regarding camera settings and HUD elements. Being stuck with an awful camera or intrusive HUD is no fun, but no such issues with PMR. I'm certainly not saying PMR is perfect, but it's at the point now where it's worth a go! Glad I picked it up and tried again.
Since the last update this game is greatly improved. Excellent telemetry FFB, very good selection of cars and tracks. Having more fun w/ PMR than I've had sim racing for quite a while.
Project Motor Racing had disappointing launch but now, after more than 7 months of fixing, it's a decent sim which offers very satisfying driving feel with majority of cars. And it has a unique car roster, consisting mostly of numerous classes of glorious classic models with raw, brutal sounds. Car selection makes this game something special in the crowded simracing market. Recently I was comparing 2005 GT cars in PMR and Automobilista 2, and eventually I decided that I prefer driving them in PMR - due to sounds but also tire model and immersion. And I say this as someone who absolutely loves AMS2. PMR deserves to have more players so that we could enjoy racing those classic machines in reasonably populated lobbies in multiplayer (especially cars from DLCs). Also track selection is too small. I wish modders were more willing to create content for this game, and Straight4 released not only paid tracks...
The only way to race friends from Xbox, PS and PC that isn't F1 Arcade. I think they've got this Sim on the right path and is already good fun
un joc decent
newest release 2.0 shows great promise, FFB feels detailed, good brake feel, car weights and physics are interesting when driving and each car has a unique feel, user interface is unique and has advantages to other SIMS, driving sims have their own personalities when it comes to the physics and there are a million variables between users, in my case with MOZA DD wheel and own settings in and out of game the driving is very good...getting experience in offline racing in this SIM will see how the AI is, overall its been very fun to learn and explore there very interesting cars in the game, graphics could be a bit better but I would hardly call this a bad sim at this point in its history
logitech g920 reconnu mais ne fonctionne pas 2jours et le prix du jeux perdu, ce jeu est codé avec les pieds dommage ( nobara 43, sans proton et avec oversteer ).
O game está ficando cada vez melhor, o importante é que os desenvolvedores estão ouvindo a comunidade, pra quem acha que é arcade venha conhecer a quantidade de configuração que vc pode fazer no carro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.