
Explore a strange island in this open-world survival horror. Use the Gravity Gun to manipulate objects and enemies, build a moving train base, fight giant creatures, catch critters, upgrade your gear, and uncover the dark secrets hidden within its abandoned facilities. Play alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 3.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.56/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Jump in and face the consequences of your actions as you fight to survive in a harsh, unpredictable world.
Every decision has impact, and mistakes can cost you progress, resources, or your life.
Take on a story-driven campaign alone or with friends, adapting your strategy to survive together.
Coordinate roles, share resources, and react in real time as situations escalate.
Venture across an open world filled with abandoned, mysterious facilities, strange ecosystems, and hidden threats.
Each location introduces new challenges, from environmental hazards to unexpected encounters.
Prepare, adapt, or run. Every encounter tests your planning, skill, or teamwork.
Learn behavior patterns, exploit weaknesses, and use the environment to survive.
Use the Gravity Gun to move objects, control space, and turn the environment into a weapon.
Grab, throw, and manipulate enemies or debris to create your own solutions in combat and traversal.
Your base is always on the move. Upgrade, fortify, and defend it as you push deeper into the island.
Customize its layout and defenses to support your playstyle and survive increasingly dangerous areas.
Improve your equipment, unlock new capabilities, and adjust your playstyle to survive different threats.
Your build shapes how you explore, fight, and handle increasingly complex situations.
Gather resources, cook, and craft weapons and tools to stay alive.
Hunt wildlife, catch strange bugs and small creatures, and cook them to gain unusual bonuses that can shift your strategy.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gut aber im Moment sehr buggy bei der Hauptquest würde es noch nicht kaufen
MMMMOOOORRREEEEEEEEEEE
I played the demo a bunch before buying this on sale and I have to say, compared to other open-world survival-craft zombies-themed games currently in development, this one is actually pretty good, and I've tried like almost all of them. The space for games like this seems to be filling up quickly while at the same time this one appears to have a lot going for it. What stands out most about Project Mist is how creepy and alive the world feels and when you combine that with the games overall art direction, which I would describe as "zombies in space, but on earth, really minus the whole space bit, nonetheless space is still important to their identity regardless of the fact that they don't actually hang out in space all that much;" and you end up with something truly special. The game does have its share of issues with performance being the most glaring. I also noticed a few slightly off sound effects and then some areas of the map are less detailed than others, still since we are in Early Access these things are all excusable and I expect to see many or most resolved with future updates. The enemy AI is not great but it's also not terrible. As far as combat goes, there is room for improvement but what is there right now is still pretty fun. Project Mist attempts their own novel take on the mobile base concept which proves to be functional and effective here and even though the concept of a train base can feel somewhat overused in todays media, this iteration of it just works. Steam input works well enough even though there is no official controller support yet (devs, you need to make the Crafting Tab a mapped out button in the settings so I can add it to my steam input settings). I don't think this game deserves all the AI hate it got, mostly because I read a response from one of the developers and it sounds like most of the AI content was really intended as placeholders until they could get the rest of the project further developed. The fact that they've already spent over $1.5Mil in development and they're producing all their own environments, models, and animations makes it worth it to me to support their efforts. Devs gotta eat and creativity, while technically is free, it also doesn't put food on the table, unless someone pays for it. Last note, when you break rocks the animation is cool but the sound is all off and ends up sounding more like a geiger counter. Last, last note, when I exit out of the game there seems to be some code that doesn't quit and I either have to restart the computer or Ctrl+Alt+Delete then end-task a bunch of processes at random until the computer either fixes or crashes, because no one knows what all those fancy processes do anyways and open AI... End Transmission
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, German, Russian
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[url=https://legeekparesseux.fr/test-gaming/project-mist/]Mon test complet ici[/url] Le jeu est encore en accès anticipé, et est particulièrement prometteur. Même s’il reste encore de nombreux défauts à corriger, le jeu possède déjà son identité grâce à un mélange entre FPS, survie, craft et exploration. Son ambiance est vraiment réussie, le monde donne envie d’être exploré, le bestiaire est très varié et certaines mécaniques, comme la Gravity Gun (presque copié à Half-Life², par contre) ou le crochetage, apportent un vrai plus à l’expérience. Par contre, tout n’est pas parfait. L’optimisation demandent encore beaucoup de travail, plusieurs éléments du gameplay restent sous-exploités, les temps de chargement sont longs et certains bugs/freezes peuvent vraiment casser le plaisir d’exploration. Mais contrairement à beaucoup d’autres accès anticipés, les améliorations sont déjà bien visibles, et ça donne envie de voir jusqu’où le jeu pourra aller. D’ailleurs, quand on compare le jeu à sa première démo sortie il y a presque 2 ans, les progrès sont déjà très visibles. Si Chicken Launcher continue sur cette lancée, Project: Mist pourrait bien devenir une très bonne surprise du genre.
VERY COOL
It's like a bit of steampunk meets Lovecraftian survival crafting. I saw the demo and decided I needed this game in my life. I have no regrets about the money spent to purchase it.
Сегодня купил игру поиграл 2 часа затем случилось обновление и вагон пропал со всем лутом тем не менее игра мне понравилась!
Realy good game, but need some time to be finished. Few major bugs like stucking and glitching enemies. For now island is little empty so i'm waiting for bigger updates
Recommend with caveat. Has the elements I like, guns are good, RPG is good, fights etc are entertaining. But when a quest goes wonky, and there is no way to tell it did, then 4 hours later you hit a hard block it sucks. No command line to fix these bugs either. I can handle pre-release/alpha but when the game completely breaks it's too disheartening to continue. Love to support small teams, this is a great start, but as is very hard to recommend in the current state. (Also has that russian jankiness I tend to like. *stalker)
Клёвая. С перспективой. Но очень сырая, очень. Баг на баге. Уходим до лучших времён.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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