
Project Liminal Redux is a first-person horror made in realistic 3D graphics. The gameplay consists of collecting notes, solving riddles and escaping from various entities. The main goal is to survive and escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You cant get the last achievement, the game is broken. DO NOT BUY THIS
They almost had something wonderful here. The music was great, the graphics are good, but they do NOT know how to make a game. There's this shadow man who will kill you if you make even a micro-step in the wrong direction. But try to find your way through the level and get stuck in a loop forever unless you look up tutorial vids. Devs, either make the shadow man disappear or keep in a couple jumpscares. Have to play on Aesthetic mode or you won't get to play.
The only thing that's somewhat nice is the graphics and the places to explore. The "Monster" is not scary, just really annoying. Levels were super confusing but somehow got to the end after a while of running back and forth. Easter Egg levels are bugged and unsolve-able. Save your money for something else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels like a student's project or something, unpolished game. The level design is bad, the constant dying to the entity is very annoying too. Even the "aesthetic mode" is a drag, you can't run. Dev needs to optimize his game, the reflections look bad, noisy, and they disappear/reappear as you look up/down. Well, for 0.50 cents I guess I got what I paid for. I could not bring myself to try and finish it, have deleted everything and won't be coming back.
Will .. just a normal liminal game .. for my opinion don’t even worth playing tbh .. 3 / 10
El juego está lleno de bugs, no entiendo como seguir adelante del capítulo 3. Vi algunos gameplays y no es lo mismo que me aparece a mi en el juego, es horrible.
АААААААААА НЕГР НЕГР
My Opinion/Review of Project Liminal Redux. So i got this game after hearing this game apparently copied Anemoiapolis.. and i must say it is somewhat the same, obviously some areas and some things about the game is far far away from the other game which is obviously not a big problem. You can genuinely just like a game, have somewhat of a inspiration of that said game and create it one of your own.. But i do must agree that the enemy parts were a bit.. bland and boring, it was unecessary at that point.. Sure it made it somewhat scary (depending on who plays it obviously) but it was still.. Questionable. The graphics are about good up to beautiful and you can also see that the person obviously put some nice work in it. And i swear to god, i feel like i could drink that water and never get enough.. probably not a good idea though lol. Besides some of the reviews saying this is a blatant copy of Anemoiapolis, the enemy in this being trash and the graphics kind of nice and amazing, i do feel like it could've been alot more then it is right now. I did encounter several bugs w the camera just making some weird things like 360s and the enemy legit being stuck on me where i had to reopen the game twice to be able to continue.. I do find this game about a solid 4/10. I don't really recommend it as its basically just less then an hour of an experience.. (currently for 50 cents which is.. not really worth in my opinion) and could've had more of an actual gameplay.. Cause atm, i don't see myself playing this again. Also.. If you're taking inspiration from another game, perhaps make it your own aswell.. and where things don't repeat from another game.
이게 도대체 뭔 게임인지 나는 이해할 수가 없다 제작자는 이런 나에게 뭘 기대한 건지 의문이다 처음에는 길찾아가며 진행하다가 락커룸에서 괴물이 나오는데 아무리 이리저리 돌아다니면서 길을 찾아봐도 길은 안 나오고 평생 뺑뺑이만 돌다가 수십번 뒤져서 게임 끔 아예 길이 없는 게임이고 그저 괴물에게 도망치며 무한 뺑뺑이나 도는 행위예술을 하게 만드는게 목표였을까?
This project is a straight ripoff of Anemoiapolis, well i don't objectively dislike this project as it is relatively cheap, it is far better if you spend your money elsewhere.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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