
Wake to a brutal world of Thea, bent on destroying your colony. Rebuild, Explore the Wastelands, and Gather scarce resources. Will you strike a deal with the ruthless Baba Yaga - or hack a rogue Cyber-Rat to turn it into an ally? A dark strategy-survival RPG with card-based tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A dark turn-based strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore.
Project Afterfall is a spin-off set in the universe of Thea: The Awakening and Thea 2: The Shattering, a thousand years later in a very different, urban age.
Customise your characters’ gender, class, and race, and recruit NPC allies to explore the wastelands of Thea, rebuild your colony, and engage in tactical card-based combat. Experience branching narratives and character progression, where every choice shapes your survival and the fate of humanity in this story-rich roguelite adventure.

Survive and Explore a Story-Rich Post-Apocalyptic World. Uncover the secrets of Thea through rich storytelling, engaging quests, and diverse points of interest. Scavenge vital resources and face environmental challenges as you navigate a retro-futuristic wasteland shaped by Slavic folklore and mystical ruins.
Develop Your Hero and Party. Lead as your main hero while assembling a diverse party of NPC allies, each with unique abilities and personalities. Build and customise your team through deck-building mechanics and character progression, tailoring strategies to overcome the wasteland’s many threats.
Overcome Tactical Challenges. Use your card deck to navigate the perils of a shattered world, resolving both combat and non-combat encounters. Battle monstrous foes in tense, turn-based skirmishes or strike dark bargains with cunning Slavic demons. The tactical use of your deck is essential to outwit enemies!
Rebuild and Manage Your Colony. Ensure the survival of your base by recruiting new NPCs for your party, expanding your settlement, and navigating the politics of the town council. Balance growth with survival as you work to revive civilisation in the ruins of humanity.

Custom Hero Creation: Personalise your hero's appearance, choose their class, gender, and tailor their abilities to suit your playstyle.
Branching Story: Every choice changes the story and shapes your future.
Rebuild & Manage: Rebuild your colony and manage resources in a crumbling world.
Survive: Stand against the cruelty of the wastelands and enemies out to get you!
Explore & Gather: Scavenge the land for rare resources and hidden secrets.
Card-Based Combat: Build your deck and fight with tactical, card-driven battles.
Craft & Customise: Craft gear, items, and of course some yummy Slavic foods!
Co-op Mode: Team up with a friend for two-player chaos!
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新手引导是完全没有的,本地化是纯机翻甚至连上个AI都懒的
Another wonderful Thea game, a challenging storyline and a survival tactical gem.
A solid game with a strong atmosphere and clear potential. Still rough around the edges, but I’m looking forward to the full release.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Italian, Indonesian, Portuguese - Brazil, Russian +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a lovely addition to the thea pantheon
Man, I clocked 70h, must be addictive! No glitches on Linux (Fedora PC).
[h1]依旧备战未来[/h1] 不难看出,本作是一款融合了斯拉夫民俗和废土朋克的回合制策略RPG,美术风格算得上极具特色。游戏整体自由度极高,玩家可以高度自定义角色的性别、职业和种族,游玩过程中,玩家将结识大量NPC,共同探索废土、最终重建殖民地——以卡牌战斗的方式。 先讲优点。首先游戏买回来绝对是“回本”的,单局时长10h起步,并且并非传统意义上的线性通关游戏,玩家绝对不用担心游戏内容过少,退一万步来说,本作目前仍旧处于EA阶段,未来可期。 还有,如果你是TRPG(桌游)类型的新手,本作也挺适合入门的,虽有桌游般复杂的规则,但又不用劳烦玩家去一个个判定,用户体验做了不少优化,基本上每个UI界面都有可查询的帮助说明。 在我看来,最好的小设计是可选的自动战斗,系统直接按概率给结果——省去了旅程中海量无意义的战斗,玩家大可以将新鲜感留给那些更关键的时刻。 优点闪闪发光,不过缺点同样明显。先不提没中文这茬,首先登场的就是沟槽的教学引导,新手刚开始玩不懵逼的是这个👍。但正如上文所言,游戏的“引导”算不上少,的确该讲的都讲了,所以,如果官方可以重新设计一个更好的引导性质战役就完美了。 此外,卡牌战斗既没有昆特牌的博弈感,也没有邪恶铭刻的连击爽感,前期就是无脑堆血怪平A,后期则是敌人数值膨胀,策略深度感觉不高,并且欠缺平衡,打的很激烈,获得的奖励却少得可怜,严重欠缺合理的正反馈。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Nie da się ukryć, że na razie to early access. Trochę żałuję, że w przeszedłem tą grę w tej fazie rozwoju. Poprzednie części Thea przyzwyczaiły mnie do zdecydowanie dłuższej, pełniejszej rozgrywki. Mam wrażenie, że jeśli chodzi o content mamy jakieś 30% tego co powinno być. Odnoszę wrażenie, że dopiero połowa scenariusza, a wątków pobocznych nie ma jeszcze wcale. Ale to early access więc się nie czepiam. Gra jest w pełni grywalna, jednak czuć niedosyt. Porównując z poprzednią thea na + mamy system walki, jest bardziej czytelny, daje więcej możliwości. Zróżnicowanie klas i domen niby jest. Jednak tak małe i niewyraziste, że mam nadzieję, że jest to tylko przedsmak wersji pełnej. Fajne pomysły i rodowite klimaty. Na razie mamy jakby szkic odwołania się do mitologii słowiańskiej. Ciekawe czy starożytni bogowie powrócą w kolejnych aktualizacjach.
It is a good game, but early access needs a lot of work. Usability. Inconvenient control of resources and what they are used for. Dozen items of each tier of 5 types with random specs. I am specializing this minion in some skill, I get ability to craft a next tier item. I do not know if I will get an upgraded item to give him and I do not know what resources I will need before researching it. Trading incomplete. You can sell resources to HQ instead of storing them there. And buy out later. With a very inconvenient interface, Minion recruits in HQ are useless for now. Recruited may be one out of 30, it dropped moral. Though gave intimidation. Unbalanced tries. I have specialist in this kind. Why is it not participating? When he is, he will rise success chance to 150%, Midgame. Make a smaller chance increase, but select the strongest. No second group. May be coming in later update. Would be useful. What is going on on that visible tile, what resource is there, what is that enemy group strength and type? No way to check. Save, go, look, load. When crafting food, mining resource would be convenient to know how many of them I have in popup at least... Thea 2 was better for now.
Great game. I played Thea 1 and 2, and this one doesn't disappoint. Thumbs up!
The mystery of 3 will soon be.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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