
An incremental game with meta-unveiling secrets and a bangin' soundtrack. Race along an obstacle-ridden track to gain resources, then spend them to level up and purchase upgrades. Drive to reunite with your true love- if the entire world doesn't fall apart before then...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rack up Kilometers as you automatically drive forward, then spend them to upgrade your vehicle. The further you drive, the faster you drive, which lets you drive further, faster.
Maneuver your way around obstacles with Handling or brute force your way through them with Armor. Select upgrades that let you combo Boosts or opt to automate them entirely. Whether you prefer an active playstyle or want to sit back and idle, there exists a build you can enjoy.
Scroll through an extensive array of upgrades, then decide which ones to strengthen, improving their power, duration, effectiveness, and more. Uncovering additional secrets will let you promote upgrades even further beyond.
Race back to your childhood friend- a trusting girl who's been hurt one too many times. You can't seem to remember how you got separated, but her overprotective friend won't hesitate to remind you of all the times you screwed up.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love my Carol, all of them are my wives
Nice incremental game
Comme d'autres l'ont dit, le jeu est super. Néanmoins, il présente des défauts majeurs qui méritent d'être mentionnés. On découvre toutes les mécaniques de jeu dans la première run, qui dure approximativement quatre heures. Les autres runs ne font que répéter la première sans aucun changement, en dehors du fait de commencer avec des attributs de plus haut niveau. Le système de prestige paraît forcé. Il me semble extrêmement difficile de gagner avant la 4e run. Le contexte des runs permet de donner un cadre à des éléments narratifs, mais ces éléments me paraissent assez anecdotiques pour ne pas mériter de gonfler le temps de jeu autant d'heures. L'histoire est intéressante, mais il faut être conscient qu'il ne s'agit que d'une dizaine de minutes de dialogues à travers l'ensemble du jeu. Le but du jeu est de terminer une run en un certain laps de temps. Cela appelle à l'optimisation, mais de nombreux éléments ne s'inscrivent pas dans cette dynamique : notamment l'absence de pause permettant de manipuler ses améliorations et attributs, le prix exorbitant de certaines améliorations qu'il est parfois mieux de ne pas prendre du tout, le manque complet d'intérêt de plusieurs des améliorations en endgame, et, la cerise sur le gâteau, le fait que la mécanique centrale de fin d'une run repose complètement sur le hasard. Après avoir échoué ma run à une minute près, j'ai choisi d'arrêter d'y jouer, car le jeu n'avait vraiment pas assez à offrir comparé à l'investissement qu'il demande au joueur.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun for those like me who love incremental games.
Good game. Has a good message about it, if you choose to listen. Progress feels good, and i like how the objective always fells so close.
git
Becomes a self-playing idler that keeps pausing itself.
Overall had potential but it's an idle game without QoLs namely auto pilot Numbers going up is fun but moving fast is so taxing on the eyes there had to be a better way
At this point I'm going so fast that I'm noticing the race track popping in. That's real incremental gaming. It's hard to multitask with this game, since the game pauses whenever you reach a checkpoint. I guess it's not really meant for that, but right now looking at this game is giving me a bit of a headache.
Good game, good story.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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