
Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень глупое начало, в котором единственное на что ты можешь влиять - цена автомобиля, всё. Сидишь смотришь на сборку, слушаешь не очень богатый набор звуков, ну короче скучно.
Es un juego que fácilmente se va a sumar a la lista de tus tycoons favoritos... junto con TTD y RCT... lo único que me parece que se queda corto es que ofrece solamente 1 modelo de sedan, 1 modelo de Hachback, 1 SUV, 4X4, 1 Coupé (que con imaginación los transformas en un par de autos diferentes a cada uno) si le agregaran un par de variaciones de base, y otras por DLC no tiene puntos débiles...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, French, Italian, Portuguese - Portugal, Czech, Dutch, Polish*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Calculator is good
Spart euch eure Zeit und Nerven. Das Spiel ist unausgereift und voller Bugs. Schade für so viel verschenktes Potential.
Steam says I've played for 30+ hours, so I guess I like it. :P tldr: Very good production efficiency puzzle game with a car manufacturing theme. All of this is from the perspective that I only paid $5 for the game (which is the perfect sweet spot for this no longer supported, aging title). I'm not sure exactly to what some reviewers are referring when mentioning some major flaws. Certainly, it has minor flaws / quirks / annoyances, but overall it's a good, solid, non-buggy game. Could some things be better? For sure, but it's not game breaking. I will concede that it can be a bit cumbersome to find the information you need to figure out how to get the ability to do some things in the game. Again, it's not game-breaking - just takes a bit of patience to push through. Once you've figured it out, you're set for all other play-throughs. This game has a few elements that make it fun and engaging: [list] [*]Have to start simple and "fight" for upgrades (earn research points, save money, make profit) [*]Upgrades lead to better upgrades lead to better upgrades [*]Production becomes more complicated but more rewarding the further down into the rabbit hole of research you go [*]I want to do 'E' but first I have to do 'D' which first requires 'C' which first requires 'B' . . . . [*]Always trying to eek out that extra bit of efficiency. Fixed one bottle-neck; now I have another! [*]Trying to set production just right so you don't over-produce in any one category of cars (which causes sales slumps) [/list] It really is a puzzle game wrapped in a car manufacturing theme which I find fun and engaging. I've even made a couple personal mods (though, modding this game is a bit of hit or miss - can be super frustrating) that add to the game. Overall, this is a thumbs up for me.
BOM
jedyny plus tego belegówna: szybko się wyłącza
Empfohlen, ABER! Grundlegend ist das Game empfehlenswert. Es macht Spaß, auch wenn mir einige Sachen fehlen. ABER man sollte keinen Wert auf eine detaillierte geschweige den logische Darstellung eines Automobilwerkes legen. Zum ABER! Ich habe das Gefühl, dass die Entwickler nie ein Automobilwerk von innen gesehen haben. Die Reihenfolge, wie man ein Auto in dem Game zusammenklöppelt, macht null Sinn. Vor allem fehlt dadurch der Produktionskette einen der wichtigsten Produktionsschritte. Die Hochzeit. Im Game ist die Produktionskette gänzlich linear und vom ersten bis zum letzten Schritt kann alles an einem einzigen langen Förderband erledigt werden. Alleine das ist schon unrealistisch. Die Reihenfolge im Game ist: Fahrgestell (Achsen, Kardanwelle, Fahrwerk, Tank), Karosse (Rohkarosse, Motorhaube, Kofferraumdeckel, Stoßstangen mit Sensoren, Bodenverkleidung, Kotflügel, Grill, Dach, Türen mit Elektronik, Scheiben, Außenspiegel), Lackiererei (Grundierung, Trocknung, Lackierung, Trocknung, Polieren), ... usw. Normalerweise wird das Fahrgestell mit Getriebe, Motor usw. erst nach dem lackieren mit der Karosse verheiratet. Davon mal ab, was ist beim Karosseriebau falsch gelaufen? Was haben da Scheiben, Technik, Spiegel und der Grill zu suchen? Der Kram wird auch erst nach dem lackieren verbaut. Dass man sowas in einem Game etwas vereinfacht umsetzt ist fein (zb kein KTL usw), aber man sollte es zumindest logisch halten. Deshalb mein Fazit: Macht Spaß, aber man sollte nicht zu genau drüber nachdenken.
I really enjoyed this game. If you like a production management game this is a must play. It can be difficult to learn how things work in some situations and you have to pay attention to the order your production is in. For instance if you have two of the same operation twice it doesn't always notice and you spend the time and materials twice for what was one operation. Bought it at 80% off have already put in more than 20 hours and will put in more. Things I would like: 1) The ability to set the number and difficulity of the opposing AI 2) To look at what each AI competator has researched / is producing 3) Economy swings way too fast from boom to recession - slow it down, good game mechanic but, as it very difficult to leverage for the player
Absolutely love this game - totally addicting. Upgrading/refactoring your existing line can be a pain in the ass because you have to repurchase all of the robotic arms for each module. It's nice that there's a "purchase for all modules" button, but it would be nice if there was a way to purchase the module with the upgraded robotic arms already included. It seems like it takes forever for you to sell the first 10 cars before you can start researching the main upgrades to your assembly line. Might be better to have it based on cars built instead of sold? Might be a game mechanic balancing reason. R&D modules can be annoying because they can bleed your finances dry if you're not careful. Would be nice if I could adjust the money allocated to R&D instead of having to delete the modules to avoid going bankrupt. The game as a whole is really fun though - I love watching all of the cars traveling along the conveyor belts and the interactions that occur in each module.
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