
Pro Wrestling Team Management Sim, Face off with fearsome foes!
Modeled estimate, not a reported figure. How we estimate →
About
Take control of your very own pro wrestling team, building up your members to seize the title of undisputed industry best! Diet, training, even the occasional R&R—every facet counts when you're going for gold!
With your own team comes your own gym. Furnish it with a bench press, heavy bag, and other equipment of your choice, as you'll need your wrestlers in tip-top condition come fight day. On that note, a colorful host of wrestling rivals await your challenge. Prep sufficiently and you just might get your hand raised! So fight hard, fight well, but also—fight with style!
...And crack some crass quips at the pre-fight press conference too!
As for the in-ring action, weather thrilling exchanges amidst cheers from a capacity crowd, sinking a finisher at the right moment to nab the three-count!
The more popularity your team amasses, the more visitors will flock to your gym—and the more merch you'll ultimately move. You can even erect an arcade, karaoke room, batting cage and much, much more for some welcome added revenue!
Lastly, any team worth its salt needs more than a few members. Should a particularly talented wrestler catch your eye, see if you can't bring him or her onboard! This will grant you access to a whole new world of 2v2 and 3v3 tag matches—meaning more tussling territory for you to terrorize!
Well? What are you waiting for? Mask up and get in the ring! This is the business of bash, brother!
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 151reviews | 63% | — | $28.3K |
| $6.99 | 100ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Falls short.
我有异食癖,我觉得这个很好玩,,已经美美二周目了
凄く酷評されているが悪い点を見つけられないくらいには楽しめた。おそらく低評価入れた奴は1人を集中的に育てるやり方を見つけられなかったんだろうなって感じ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 38ratings |
| 95% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全收集收藏这个成就有点折磨人,不知道自己缺哪个收藏品,收藏品的获取条件可以上wikiwiki查找,我记得指南里有人发了网站。建议从一开始就开始在商店里留意收藏品(衣服面具),因为商店是更新的每隔一阵子更新一批,每批不一样。最后剩下的几个一般是从商店获取或者雇佣某个选手获得的。33小时属实有点太长了
相比开罗别的游戏体量有点小,可玩的元素不算多,后期基本都是重复再重复 而且比赛不能控制全靠运气很容易红温
好玩 便宜
非常不错!
나 카이로 게임 좋아해오...라이부라리에 조낸 사놨어요... 근데 얘는 더 몬하게써요...흑흑...
开罗出品,必属精品,这一次开罗又将目光放在了体育赛事上,准备培养摔跤手,在比赛上大放光彩。 在《摔跤擂台物语》中,我们将扮演一个摔跤团体的老板,在经营人员阿雅晶子的帮助下,努力让我们的摔跤团体成为能够培养出最强选手的超级团体。 游戏开始,除了自定义我们团体的名字和颜色以外,还可以对老板的性别进行更换,以及决定我们的原生选手。原生选手即我们的第一个选手,一共有10个不同的选项。但是他们仅在外观上有所不同,各项基础数值是一样的。同时游戏非常贴心的为我们准备了30个点数,可以增加到你觉得更重要的属性中。当然选手的名字也是可以由我们自由决定的。 游戏的主要养成就是围绕我们的摔跤团体和其中的选手,每位选手都有六项基础值,分别是hp、耐力、力量、敏捷度、技巧和魅力。根据数值的大小分为不同等级,以字母表示。 选手们的训练以自动模式进行,比较特殊的是你可以对选手的训练方针和习得类型进行更改。训练方针就是选择让选手自由行动,还是有一定类型上的优先度。而习的类型你可以理解为选手的称号,获得并装备不同的称号可以获得一些增益性奖励,比如柔术家称号就会让关节技伤害增加5%,而每个称号获得都需要一定条件,还拿柔术家来举例,需要选手的技巧达到30,并且关节技和柔术两项技能要达到等级2。一个选手最多同时装备三个称号。还可以向选手赠送一些物品,增加选手的数值。 在游戏中我们可以建造的建筑分为三种:分别是设备,选手和特殊。设备中除了垫子和拆换建筑外,就是一些基础的设施,可以提高周围的环境。选手就是围绕选手本身,可以用来锻炼升级各项属性的装置,例如跑步机,收音机,书架和训练擂台。特殊就是像选手房间和料理台这样的建筑,可以改变游戏玩法。(有了房间选手们就可以留宿,从而提高他们的训练效率,每个房间建设后可以指定给哪个角色用。料理台可以让选手们自己烹饪料理,从而增强体魄,获得更强的锻炼动力)这些可建造的装置会随着游戏进度的深入而不断新增。 之后就是报名参加比赛,也是游戏的核心内容,在比赛前会有比赛信息,将我们和对方选手的各项数值进行对比,知己知彼,才能百战百胜。还可以在比赛前的这段时间里针对性的给选手进行特训培养。 比赛过程本身也很有意思,首先比赛前会有一个采访发言环节,和现实中比赛的放狠话环节非常的相似,我们可以为自己的选手选择一个不同类型的发言。可以增加对手的好感度以及比赛热度。 比赛时可以更换装备和作战策略。以及为选手准备喜爱的连招,但是这个需要提前学习。作战策略则是改变打击摔投关节技和空中技四种方式的占比。之后就是战斗环节也是全部自动进行,有着非常丰富细节的动画演绎。比赛结束后根据观众的热度还可以获得礼物。 总的来说,是一款出色的像素模拟经营游戏,值得一玩。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
本人也算是个看摔角的,游戏内的摔角动作大部分在现实都有原型,例子:Boston Crab (波士顿蝎式),Superman Punch(超人拳),Piledriver(打桩机),Armbar(十字固),STF,Figure 4(四号锁腿) 除了动作以外基本没相似的点了,游戏本质就是个数值崩坏的点点点重复性极高的网游。怎么个崩坏法呢,游戏内想赚钱在周边货架旁摆上几株植物,隔天就会以多倍的收益赚给你了。摔跤手要涨数值只能靠堆场次去拿材料,打比赛升级,还有稳定的后台“训练”数值补给(数值少的基本可以无视),比赛入场和比赛前的访问环节都不能跳过,玩着很繁琐 对比同开罗开发的游戏,这游戏感觉就像半成品,问题就在于数值太过单线程简单暴力,玩家没有目标,没有目标则会显得无聊且重复
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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