
Create your own gym, train boxers, and aim for the championship!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 79reviews | 68% | — | $33.8K |
| $6.99 | 314ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拳击题材不错,游戏细节差一点。
风云拳击物语是我最喜欢的开罗游戏,终于在steam上全成就了,之前也在手机上反反复复玩了好几遍。希望开罗能出2,毕竟那么多系列都出2了,这么经典的拳击游戏怎么不出呢。当然最好是出一个关于综合格斗的游戏,类似于UFC那样,比起拳击现在的年轻人都更喜欢综合格斗,我也不例外,多希望能在开罗里培养属于自己的综合格斗战士啊。
ボクシングゲームじゃないです トレーナーゲームです カイロの醍醐味である周回はトレーナーと施設レベルが引き継ぎ、ボクサーは引き継ぎはステ上限だけ トレーナーと施設を強化していくゲーム 選べるボクサーも実質数人程度で周回ごとにいろんなキャラ、編成で遊ぶ楽しみもない カイロゲーは12個やってハズレはあまりなかったけど、残念ながらこれはイマイチ まあそれでも周回しまくるけど
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $13.99 |
| 59ratings |
| 91% |
| — |
| not modelled |
| $7.00−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开罗游戏每个都好玩,耐玩。有中文,有成就。 开发团队始终专注于自己精美像素小而精的风格,积累了大量忠实粉丝群体。 内容有趣,题材总能给人带来新惊喜。
[h1]不错的模拟经营游戏[/h1] 《风云拳击物语》是由开罗制作和发行的一款关于培养最强拳击手的拳击馆经营模拟游戏,游戏的画风依然是玩家比较常见的像素版风格,游戏玩起来非常的上头,很杀时间。 游戏一开始就有了一位秘书,他听说我低下买下了一块地并打算创立一个拳击馆,于是二话不说就过来了,这也是开罗游戏比较常规的套路了,这个秘书将辅助玩家更好的建造与打理这个拳击馆。 游戏的视角方式一改往常的2.5D风格,本作是2D的平面视角风格,在游戏中,玩家将在10年的时间里培养拳击手们博取6个级别的世界拳王头衔,这也是游戏的目标所在,当然作为刚起步的拳击馆,玩家首要的目标就是招募拳击手参加比赛,在玩家建好拳击馆后就有了三位角色加入了馆里,玩家需要对其进行培养与训练,因为参加比赛的敌人会逐渐变强,只有进行充实特训,装备和特技,才能更好的参加比赛并赢得胜利。 游戏中也对拳击手的能力值有了充分的说明,体力小于零将倒地,耐力将会影响行动,技巧将会在闪避攻击时发挥作用,玩家需要在训练时合理规划这些点数的成长。与此同时,玩家可以对选手使用比赛后获得的道具或在体育用品店里购买道具来加快成长,一些道具可以恢复体力,还有一些道具存在能够提高选手能力极限的效果。 在游戏的拳击比赛对战中,是我觉得特别有意思的地方,因为当你开了显示之后,你可以看到你一拳,我一拳以及上面的文字说明,再加上带感的音乐以及有着主播的解说,整体上来看还是十分刺激与爽快的,在全体比赛中有着不同的阶段,并不是一次直接上台就结束了,在中途玩家需要合理的安排拳击手的策略,是稳步防守还是猛猛进攻?这一切都在于玩家的选择。 总的来说,本作是一款有着丰富玩法的模拟经营游戏,在游戏中我们将不断的建造与规划拳击馆的势力,争取打造最有名望的拳击馆,游戏的难度简单容易上手,在观看对战的时候也特别的有意思,我们在慢慢培养拳击手的时候还是非常有成就感的,游戏在休闲的同时也没有缺少必要的策略性,玩起来很不错。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Would love to get a game like this where the evolution makes sense, but this is not that game. The fighting is cool and all, but the grinding is just bonkos. That's really sad.
Developed and published by Kairosoft Co.,Ltd, Boxing Gym Story successfully adapts the developer's signature management simulation formula to the competitive world of boxing. Instead of stepping into the role of a fighter, players become the owner of a small boxing gym with the ambition of producing world champions while expanding the business into a respected athletic institution. The journey begins with limited resources and inexperienced boxers, but through careful planning, investment, and long-term development, the gym gradually grows into a thriving destination for aspiring athletes. The premise is straightforward yet surprisingly engaging, combining sports management with business strategy in a way that feels both accessible and rewarding. The heart of the experience revolves around training fighters and preparing them for increasingly difficult matches. Every boxer develops through carefully selected exercises, specialized coaching, and upgraded facilities that improve different aspects of their performance. Since fights play out automatically, the excitement comes from seeing whether your management decisions produce the desired results inside the ring. Victories feel earned because they reflect hours of thoughtful preparation rather than quick reflexes, while defeats encourage players to refine their training methods, adjust staff assignments, or recruit new talent. This emphasis on planning creates a satisfying progression system where each championship earned represents the culmination of smart decision-making instead of simple luck. Managing the gym extends well beyond raising stronger fighters. Financial stability is equally important, requiring players to attract visitors, expand services, and improve the overall reputation of the establishment. New facilities and amenities become available as the business grows, allowing the gym to evolve from a modest training center into a premium sports complex complete with attractive features that benefit both athletes and customers. The combination of business expansion, facility placement, and staff management ensures there is always another objective to pursue, making the gameplay loop consistently rewarding without overwhelming players with unnecessary complexity. Visually, Boxing Gym Story embraces Kairosoft's recognizable pixel art style, delivering charming character designs and colorful environments that give personality to every aspect of the gym. The boxers display expressive animations during training sessions and matches, while the lively soundtrack maintains an energetic atmosphere throughout the campaign. The interface remains intuitive, making it easy to manage multiple fighters, trainers, and upgrades even as the gym becomes increasingly busy. Although many mechanics will feel familiar to fans of previous Kairosoft titles, the boxing theme provides enough unique flavor to distinguish this entry from the developer's other simulation games. The game does have a few limitations. Players expecting hands-on boxing mechanics or real-time combat may find the automated matches less exciting than traditional sports games. Much of the enjoyment comes from strategic planning rather than direct control, making the experience better suited for management simulation enthusiasts. Additionally, the gameplay follows a familiar cycle of training, upgrading, and competing, which can become repetitive during lengthy play sessions. Even so, the steady stream of unlockable content, stronger opponents, and expanding business opportunities helps maintain motivation across the game's progression. Boxing Gym Story ultimately succeeds by focusing on what Kairosoft does best: creating addictive management simulations built around satisfying long-term growth. The blend of athlete development, gym customization, financial management, and championship competition creates a rewarding experience that captures the spirit of building a successful boxing organization from the ground up. While it may not appeal to players seeking action-focused sports gameplay, those who enjoy thoughtful strategy and gradual progression will find plenty of reasons to stay invested from the opening matches to the final championship bouts. Rating: 7/10
[h1]重生之我从细狗变成断水流大师兄[/h1] [h2]<风云拳击物语>(Boxing Gym Story)是一款开罗旗下以拳击为题材的战斗经营模拟类型游戏。[/h2] [h2]简介:[/h2] 出拳出拳再出拳的拳击馆经营模拟游戏。 在获得的空地上开始经营拳击馆的馆长, 将借助第一位拳击手的人气,逐步吸引更多人才。 与教练磨合协作,将培养的拳击手引向世界拳王的宝座吧! [h2]核心玩法:[/h2] 游戏总体还是战斗经营的那个味道,玩家主要建造拳击馆,通过培养头牌拳击手的同时,吸引一些顾客进行办卡健身活动。 游泳健身了解一下! [h2]游玩感受:[/h2] 美术和UI依然还是经典开罗可爱的像素风,让人的童年回忆拉满! 风云拳击物语在众多战斗经营类的游戏中属于中等水平的作品,,游玩时在最精彩的部分就是参与比赛的时候,看着敌我双方在拳击擂台上,直拳~后撤闪躲~侧移步~2连击……电子斗蛐蛐的最好选择,可以算得上是一部很不错的游戏。 开罗游戏的开荒新鲜感永远那么好,但是该作主要除去拳击比赛的时间,其他时间大多都在挂机等待,体验还是差了一些。 [h2]最后:[/h2] <风云拳击物语> 在开罗众多优秀的战斗经营类游戏中属于中等水平的作品,拳击战斗的游玩非常新颖好玩,但如果等待比赛期间可以增加一些其他的玩法,可能会在提高一个好玩性。如果你喜欢拳击+健身房经营模式的游戏,该作十分推荐上手试试。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Clearly the worst game ever from Kairosoft, Lest hope they give us an hockey game next
ใช้เวลาเล่นนานกว่าที่คิด ก่อนหน้าผมเล่นเกมค่ายนี้ฟุตบอล กับ แข่งรถ ไม่นานขนาดนี้ก็เคลียหมด(ประมาณ12ชั่วโมง) แต่เกมนี้ 10 ชั่วโมงผมเคลียประมานครึ่งทางได้ ใครที่ต้องการฆ่าเวลาเกมนี้แนะนำเลย ส่วนผมค่อยๆเล่นไป คาดว่าเคลียหมดน่าจะใช้เวลาเล่นมากกว่า 15 ชั่วโมง (ไม่รู้จะเล่นจนจบไหมเพราะเริ่มเบื่อ)
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