
Build, manage and defend your medieval castle in this crazy sidescroller RTS game. Build walls, towers and traps to protect your fortress from enemy sieges before launching your own. Command powerful siege weapons and design the perfect strategy to take back the empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This is a fun little game, until it suddenly gets way too hard. I like tug of war games like that - while different, the Kingdom and Circle Empires series are some of my favorite games, but they are balanced, or offer sandbox that prevents you from hitting a wall. It's a shame, because Open the games is charming little game that reminded me of Stronghold, and the game is cheeky - when was the last time when you alt-tabbed a game and it started complaining and asking you when you're going to return? It pains me to give the negative, especially because the dev really cares, but the game annoyed me at that point. You can't save in the middle of a mission, and because they eventually get longer and more complex, this becomes an issue. They are Billions got really bad at the end, but at least I've quit that game in last mission, where I just couldn't hold the final attack, and I've played through most of it. Here, I got shafted not even in the middle. I got completely stuck in ninth mission in the desert, where the enemy just pumps massive amounts of infantry, far more than I could ever muster. Once I got close and actually managed to attack the castle, but got destroyed - and after you lose your army, you can't rebuild in time before another massive attack comes (yes, the AI cheats, of course). I could perhaps spend few more hours to play this mission over and over, but I am not hardcore enough to waste my time on this. It is not fun by that point. I think some further balancing would help. I can't imagine how much more difficult the game gets after this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Having played through the main campaign, and touched the siege mode. I think I am ready to have my full review of this game. In short, this is a single player RTS/city management game with decent visual, low budget VA charm, a very responsive main developer, but whose missions feel kinda ... thrown together, and controls that don't feel good. The RTS/city management system reminds me of the First Command & Conquer, but with more bits, and less clarity into why things happen. Like, the mission that introduces apple farms for making citizens happy doesn't actually have enough space to make using them worth it. Also, it's not clear how exactly the city management things work, generally I have learned to avoid interacting with them until a fire happens, and then throwing some resources in there by building a few related buildings. Why do citizens complain about crime and plague, it is unclear. It takes till the 5th world for the tab make a thing system to be what I really want for it, and separate military production buildings for walls, and things that can be installed on them. The last level sequence is a mix of replaying old levels, mostly, and the win condition becoming wave defense, which isn't communicated to the player Unit control is not precise, and it basically impossible to exclude unit types in your selection, which is annoying with how the air transport ship work. Some of these issues I can see being fixed, but I honestly can't recommend this game.
Open the Gates! is wonderful and just plain great! It pulls you in with some very silly cutscenes at first and then the simplified real time strategy mechanics are so easy to pick up. It's such a good hook. Then it adds layers a little at a time to keep it interesting. It's all about building up your army with a decent composition and quickly and efficiently as possible. You cannot micro your units to win. Full video review, https://youtu.be/1I-F20hNVmc
This is a great game, but Sire, please have mercy on 3d mission in White Mountains. You introduced so high expectations for our kingdom with almost no land provided for production / basic needs satisfaction. Our enemies leave no chance to us.
this game is fun but getting hard at some point so if you want to play an really hard game thats the one what youre looking for.
"Open the Gates!" – niedopracowana strategia, która szybko nuży "Open the Gates!" to strategia, która na pierwszy rzut oka wydaje się obiecująca, jednak po kilku minutach rozgrywki wyraźnie widać jej największe wady – monotonię, kiepską sztuczną inteligencję i brak głębi strategicznej. Grafika i animacje Styl graficzny jest kolorowy i przypomina klasyczne RTS-y, ale niestety animacje są sztywne, a jednostki często „ślizgają się” po mapie zamiast realistycznie się poruszać. Brakuje też szczegółowości, przez co całość sprawia wrażenie gry z wczesnego dostępu, a nie pełnej wersji. Rozgrywka – brak wyzwań i powtarzalność Największym problemem "Open the Gates!" jest brak rzeczywistego wyzwania. Sztuczna inteligencja przeciwników jest bardzo przewidywalna – ataki wrogów są schematyczne, a ich jednostki często gubią się na mapie lub bezsensownie stoją w miejscu. Mechanika budowy zamku i fortyfikacji jest ciekawa, ale nie daje takiej swobody, jak można by się spodziewać. W efekcie po kilku potyczkach cała rozgrywka sprowadza się do powtarzania tych samych schematów. Brak balansu i optymalizacji Niektóre jednostki są przesadnie silne, inne praktycznie bezużyteczne. Dodatkowo gra miewa problemy z optymalizacją – nawet na mocnym sprzęcie można zauważyć spadki FPS-ów podczas większych bitew. Podsumowanie "Open the Gates!" to tytuł, który miał potencjał, ale ostatecznie rozczarowuje. Jeśli szukasz dobrej strategii czasu rzeczywistego, lepiej sięgnąć po coś bardziej dopracowanego. Może warto dać tej grze szansę po kilku aktualizacjach, ale na ten moment trudno ją polecić. Ocena: 4/10
Open the Gates je jednoduchá a kvalitní 2D strategie, s jejíž koupí nemusíte váhat. Stavění jednotek, nekonečné střety, budování a žádné vylepšování jsou jen elegantní v podání celé hry. Žánr strategií něco natolik snadného potřeboval. Jen je škoda, že je v kampani pouze dvacet šest misí. Na stranu druhou, císař je jen jeden, zaslouží si svou zemi získat zpět, a čím dříve, tím lépe. [url=https://www.gamingprofessors.cz/open-the-gates-recenze//]Více v recenzi[/url]
get this
Finished the first level and I have to say this is a well-designed 2D management, tactics indie title. Worth a look, not only for genre fans!
Pretty fun but control is of unit is horrible; it's hard to do precise movement and sometimes, it feels stupid to move your units around. When you try to attack with range only units, sometimes, they just walk up to the enemy and shot while other times stays at a distance. Ladder and siege units are difficult to utilize (very difficult to have them do what they do instead of stand still at the back of combat). Cavalry units seems to walk up to enemey and stabs them instead of bomb rushing back and forth. I only got to the winter biome as of comment, but the game is fun.
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Players by region
Where this game's players are, estimated from review languages.
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