
Princess Maker: Children of Revelation is a raising simulation game that returns after nearly 18 years as part of the Princess Maker package series, where you raise a young girl into adulthood. Become a parent in the game and help fulfill your daughter's dreams!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Princess Maker: Children of Revelation is a raising simulation game that returns after nearly 18 years as part of the Princess Maker package series, where you raise a young girl into adulthood.
While maintaining the charming art style and character development system of the original, it has been reborn as a modern game.
Become a parent in the game and help fulfill your daughter's dreams!


The schedules you choose lead to your daughter's future.
She can study, help others through social activities, or explore various parts of the world.
Sometimes you can also take breaks by sightseeing around town or going on vacations.

Through various activities, you can build relationships with different characters.
You can develop deep bonds with your daughter's peers through interactions.
Some relationships might even lead to lifelong commitments.

This story takes place in the demon world.
In the demon world, there are regions centered around specific races.
Gather information in each village and explore unknown territories beyond the gates.
You may face dangers, but with luck, you might find treasures.
Deal with situations flexibly according to your daughter's talents.

After numerous experiences, the day finally comes when your daughter becomes independent.
What kind of person have your choices made her into?
When you follow your daughter's final footsteps, you can always look back on the precious memories you shared together.
Engagement
Reviews
Themes across 357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1996년부터 프메 시리즈들 즐겨하던 사람으로서 나오기 만을 손꼽아 기다리고 그때의 감성과 아름다운 작화에 감동 받았습니다. 일러스트가 너무 예뻐서 정말 소장하고 싶었어요 ㅠㅠ. 정식 버전에는 이벤트 일러스트들도 컬렉션으로 볼 수 있음 좋겠어요. 진 엔딩까지 너무 즐겁게 플레이 했고 정식으로 콘솔에도 출시되면 그때 또 플레이 할게요. 너무 수고하셨습니다!!
프메 시리즈 좋아하는 사람은 강추 일러 너무 예쁘고 재밌어서 산지 일주일만에 도전과제 올클해버림
업뎃하고 갓겜됨. 프메시리즈 좋아하고 프메라이크 게임들 즐기는 사람들 모두 해야한다. 게임 편의성 + 갓 일러 + 갓 스토리 + 다회차 유저 배려 패치 + 얼리라서 추가했으면 하는 이벤트, 엔딩, 시스템 제안하면 받아들여주는 갓 운영진
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 357 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임이 존.내 아름답다 그리고 선생님들도 공략캐로 나오면 좋겠음 캐디 ㄹㅈㄷ..ㅋㅋㅋㅋㅋ
너무 재밌어서 정신 못차리는중
포기하지 않고 개발해주셔서 감사합니다!!!
딸내미 키우는데 안 좋냐? 그럼??? 울 딸 공주 시켜주느라 바쁘다
진짜 하면 할 수록 계속 플레이하게되네요... 프메Q로 접하던 어린시절의 마계딸을 드디어 만나볼 수 있다는것에 감격스럽습니다ㅠ_ㅠ
権利元がD-ZARDの時はレビューに上がっていた要素(雑翻訳・半年以上たっても更新なし&ダンマリ)が懸念材料になって購入を躊躇していましたが、GEAR2に移行してからは精力的に更新&情報公開をしていて信頼できると感じたため、お布施も兼ねて購入。 0.98時点で多くのエンディングが実装されているため(シリーズお約束の女王エンド&プリンセスエンドも実装済み)、「1.00になっていないので未完成部分はまだあるっぽいけど、それでも構わないよ!」という方には無条件でオススメできます。 (※当方、購入時は0.97で母親スタートでクリアし(精鋭騎士&クリビア結婚)、2回目で父親スタートしたところで0.98になったので更新してからクリア(家事代行会社の社長&アガレス通常結婚)) 魔界が舞台というだけあって、人間以外の種族が多く出てくるのが良かったです! 過去シリーズは(5以外)ファンタジー世界が舞台にもかかわらず登場人物が人間ばかり(異種族が出てくるのは武者修行や武闘会等、特定のイベントのみ)な点が不満だったので、本作は異種族好きな自分には最高でした。 モエバさんすき(´∀`*)ポッ ルさんは『ミノタウロスが礼儀顧問』というギャップが良き……(´ω`*) 自由行動で『プリゆめ』の娘が出てきた時は思わずニヤリとしましたし、バカンスがキューブも同行している設定だったのが面白いところでした(過去作では留守番係なので、娘とのやり取り自体がなかった)。 家事手伝いや家休憩での娘とキューブのやり取りも見ていて楽しい。 【翻訳はどう?】 ざっと見た限り、長めのセリフ(娘の手紙など)や地の文の言い回しが若干「あれ?」と感じたくらいで、没入感を阻害するレベルの雑翻訳はほぼ皆無だったため、攻略対象のイベント&エンディングはもちろんのこと、攻略対象ではない登場人物との固有イベントもしっかり感情移入できました。 (現時点で微妙な感じの翻訳は若干ありますが、「逐一直していく」とのことなので期待できそう) 0.98でキューブの一人称が『僕』になったけど、個人的には『私』のままでよかったなあ……。 【育成に関して】 過去作だと序盤はどうしても『気品を捨てて体力上げてー、モラル(2は信仰心も)上げてー……』な流れになってしまいますが、本作はコンディションを高く保っていれば通常状態を維持できるため、武闘会出場や探索先の敵撃破・上位エンドを狙わない限りは体力が低くてもそれほど問題ないようです。(感受性・話術のどちらか一方でも高めれば魔物を会話でスルー出来るし、戦闘に入っても体力が2以上あれば負けてもHPが1残って一旦戦線を離脱するので、何とでもなる) 育成の自由度が高くなった反面、収穫祭の優勝や上位のエンディングは有用な運命カードを使うのが前提になってるかな……と感じました。そういう意味では過去作よりも難易度が高いかも。 それと収穫祭の月が9月になっているので、過去作(1・2・SFC版)をプレイしていた人は気を付けましょう(初プレイで2敗)。
身為一個30幾歲的大小孩,遊玩美少女夢工廠預言之子多少有點懷念的成分。我的第一個美少女夢工廠就是美少女夢工廠2,那時候還是DOS系統呢~我非常喜歡2的美術,包含華麗的美編、天使會來賜福、烹飪大賽送的蛋有意想不到的劇情、武者修行時有很多密道、連通泥洞穴、還有結局時,天使會根據你的女兒是酒家女還是正派的職業有不同的吐槽也很好笑哈哈。這些預言之子有很好的呈現,雖然沒有2代那麼多細節,個人認為已經有到2代的80分,加上他融會了5代的優點,是以跟對象約會次數決定最後婚配對象,又沒有5代那麼繁瑣到煩人的程度,CG大多也蠻漂亮的。真的很值得遊玩,會非常愛女兒。遊戲的認真程度值得被封為PM6,正統續作。如果有甚麼能夠許願的,大概是希望小公主優希能夠作成遊戲取代4代吧哈哈哈,4代真的跟其他格格不入耶。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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