
Amidst the scorched sands of ancient Persia, there is a legend spun in an ancient tongue. It speaks of a time borne by blood and ruled by deceit. Drawn to the dark powers of a magic dagger, a young Prince is led to unleash a deadly evil upon a beautiful kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fights drag on a bit long for how simple the combat is, and the boss fights are pretty lackluster. The parkour stuff is great, simple but satisfying to chain the wee wall runs and flips together. The dialogue between the Prince and Farah is charming, the prince being a pompous ♥♥♥♥ is pretty funny and the posh english accent Yuri Lowenthal is doing is somehow great for both the sad reminicings and all his royal complaining and whining. Peak + Cinema + Some people believe time is like a river...
i love the game every now and then i return to it although the controls are a bit clanky still its a great game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Warto wrócić. Tylko warto poświęcić chwilę na poprawki techniczne. Obowiązkowo mod na wyższą rozdzielczość, wyłączenie mgły w plikach gry i ograniczenie FPS do 60 (albo nawet 59), bo inaczej można się zdziwić przy niektórych mechanikach, np. przesuwaniu skrzyń. Gra na swoje lata jest zadziwiająco responsywna. Mimo że jest najbardziej liniową częścią trylogii, nadal oferuje sporo mechanik i bardzo dobrze zaprojektowane (i wyglądające!) lokacje. Każdy element rozgrywki ma swoje miejsce i nie sprawia wrażenia przypadkowego. Największą siłą Sands of Time pozostaje jednak historia — prosta, nawet romantyczna, ale świetnie opowiedziana, utrzymana w baśniowym klimacie i z bardzo charakterystyczną narracją Księcia. A sama mechanika cofania czasu, została tutaj wykorzystana jako pełnoprawny element gameplayu i narracji, nie tylko jako efektowny bajer. Jeżeli ktoś chce poczuć pełny klimat tej gry, zdecydowanie polecam wrzucić oryginalny polski dubbing. To jeden z wielu przypadków, gdzie polska lokalizacja naprawdę dodaje całości charakteru - szczególnie dzięki świetnej roli Macieja Balcara jako Księcia.
si te gusta assassins creed, te lo recomiendo bastante y mas porque corre chido en Pcs humildes
The game is excellent for my taste. It has all the elements needed to keep you engaged while still being fun. It never feels monotonous, and you can complete it in just a few hours. It takes a little time to get used to, but I played it back when it was originally released, so I didn’t have the same difficulty getting into it as some other players. I’d love to see a remake of this game someday. I think that would make pretty much everyone happy. As it is, 9/10 from me.
Oyun 2003 yapımı bir platform , parkur, aksiyon ,macera oyunu . Ve malesef oyun hiç de iyi yaşlanmamış . Oyunun bütün mekanikleri ve bölüm tasarımları kanser ediyor . Ben parkur ve aksiyon , platform seven biri olarak bile zor katlanıp bitirdim .Çünkü oyunun çoğu bölümünde nereden , nasıl gideceğiniz belli değil .Çünkü sanat tasarımı iğrenç ve renk paleti o kadar garip ki , işin içine bir de kötü kamera açıları eklendi mi bazı bölümler internetten oynanış videosu izlemeden geçilmiyor . ''Ulan şu parkur nasıl geçiliyor acaba ?'' diye kaldırıp kafayı bakayım diyorum oyunun kamera açısı yukarı bakmama bile izin vermiyor ama bizden aşırı detaylı bir parkur alanını aşmamızı isityor . Özellikle oyunun ortaları ve başı işkenceydi . Aksiyon sistemi deseniz o da ayrı kanser . O kadar adaletsiz ki . Düşmanlar siz vuruş animasyonundayken vuruyorlar , bitirici hareket yaparken sizi yarıda kesip bi ton canınızı götürüyorlar , karşılık vermek için anında blok tuşuna basıyorum işe yaramıyor . Oyun o kadar eski ki saldırı animasyonunu yarıda kesemiyorsunuz ,böyle bir mekanik yok . Ve bu insana kafayı yedirtiyor . Bir de bunlar yetmezmiş gibi düşmanlar soluk aldırmıyor , dengesiz kombolarla canınızı düşürüyorlar . Zamanı geriye almak bile işe yaramıyor bazen . Oyunu en sevdiğim mekaniklerinden biri zamanı geriye alabilmek . Ama o bile kurtarıyor . Hayvan gibi iyi oynamanız gerekiyor ve çok iyi dövüşseniz bile düşman dalgaları aşırı uzun ve insanı sıkıyor . Hani resmen oyun oynanmasın diye uğraşmışlar sanki . Oyunun hikayesi deseniz zaten vasat. Bulmacalar aşırı sıkıcı . Çoğunu çözdüm ama bir yerden sonra sıkılıp internetten baktım . Zevk aldığım anlar tabii ki oldu ama %40 zevk aldıysam %60 sinir krizi geçirdim . Her şeyi sadece bir tık daha iyi olsa gerçekten çok zevk alacağım bir oyun olacakmış . Zamanına göre efsane ve iyi olabilir ama günümüz için çok da oynanabilecek bir oyun değil malesef . Remake'i çıkmalı ama kesinlikle . Bu mekanikleri modern ve akıcı bir oyunda görmeyi çok isterdim . Ki ben eski oyunları da oynayan biriyim öyle eski oyun oynayamayan biri de değilim ama ona rağmen çok sıkılarak bitirdim . Enis Kirazoğlu eğer olur da bir gün bu oyun için de bir ''Sevdiğim oyuna kötü dediler!'' videosu çekersen bil ki denedim Enis Abi . Denemekle de kalmadım bitirdim ama yok . İlk oyunun mekanikleri ve oynanışı çok eskimiş...
wirklich ein sehr geiles spiel. Einziger Kritikpunkt: Ps5 Controller hat keine Tastenbelegung fürs sneaken. Trotzdem nicht weiter wild. Hammer Game 4.5 von 5 Sternen.
still great...
I was excited to replay one of my favorite games from my childhood but hoo boy has it aged. The graphics, story, and parkour sequences really hold up, but the rest of it didn't. First of all, you have to do some of your own legwork to get the game to run, but steam guides will walk you through it. The main detriment is the combat. It's terrible. Like so much worse than I remember. It's tedious, repetitive, prone to stun-locks, camera jank, and nonsensical parry logic. And there's a lot of it. The enemies can teleport directly to you at any time, even when they've already begun an attack animation, so in a game predicated on parkour flow you're spending most if it surrounded by sand zombies so bad you can't even move out of the way, and if they land one hit on you you'll be stun locked until they kill you. Rewinding time won't save you, because they usually stun lock you longer than the rewind power can reverse. In the end there's only like three combat moves you actually need to do, so just spam those. The final boss was the most boring thing I could possibly imagine. I still love it on its other merits, but know what you're getting into. The combat is the work you have to go through to enjoy the rest of the game, and it's maybe like half of the game.
Стильное и новаторское приключение, которое сочетает сказочную атмосферу, кинематографичную подачу и динамичный геймплей. История о Принце, столкнувшемся с последствиями высвобождения Песков времени, подаётся легко и увлекательно, постепенно раскрывая персонажей и их взаимоотношения. Акробатический геймплей с бегом по стенам, прыжками и ловушками создаёт плавный и ритмичный процесс, а визуальный стиль и атмосферный саундтрек усиливают погружение, благодаря чему игра по праву считается классикой жанра.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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