
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un buen juego. me lo he pasado como un enano. PD: Que buen platino, disfrutable de principio a fin.
玩过的第一款类银游戏,总体来说非常推荐,游戏体量,美术风格,地图设计,解密谜题和战斗手感都无可挑剔,很多人说剧情无趣,我个人觉得还是很有意思的,通关后对波斯王子这个ip也产生了一些兴趣,唯一美中不足的是个人感觉有些地方跳跳乐的难度稍高了,大多数奖励也是蚊子腿,让人缺乏通关后全收集的兴趣,总体来说非常值得一试
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.1/10 类银优秀作品 30h白金通关 个人类银排名:空洞骑士&丝之歌>奥日1&2≈波斯王子>终焉之莉莉1≈赤痕:夜之仪式 本作是老IP套新玩法旧瓶装新酒,总体结合的非常不错。既保留了原ip的美术动作和世界观,也具备十足的银河城味。明显借鉴了空洞骑士的收集和护符,也做出了自己的东西被丝之歌反向借鉴监狱和雪山,在育碧其他大ip公式化流水线出品中显得尤其可贵。 游戏玩法构成:60%跳跳乐+30%战斗+10%的解密 [b]优点:[/b] ++++极其玩家友好向的设计:有多种难度可选甚至可以自定义(无难度成就),有引导模式防止玩家迷路,有辅助功能帮你跳过跳跳乐,可以直接拍照挂在地图上等以后探索,全成就只需要收集重要道具…… ++新颖的能力锁。结合自身ip在时空间上设计了一些能力,让类银河城能力锁不再只局限于冲刺二段跳大冲。 ++有趣的解密设计。地图左上角结合时空进行的解密初见非常惊艳,属于是可以拆出来做成一个独立解密游戏的水平。宝箱解密除了一个比较阴间外,都能get到弱引导带来的思路。 +动作系统深度设计合理,有可以打出简单的combo,一共有10个技能,有格挡和闪避,敌人也和只狼一样有不可格挡和可看破招式。 [b]中点:[/b] ·剧情比较普通,人物都死得莫名其妙,支线偏工具人。 ·地图看起来大实际上大部分都是跳跳乐,设计感一般。 [b]缺点:[/b] -一些隐秘角落和高难给的奖励比较抠门。 --没有返回骨片,收集完道具之后总要反复跑无意义路程。 -小概率有成就无法完成的恶性bug和不影响游戏体验的人物动作bug(不保留一些bug你怎么知道玩的是育碧的游戏?)。 -有些机关和招式初见给的反应时间偏短,大概率是开发者调试太久忽略玩家都是初见的,或多或少要硬吃一下。 总而言之是一部完成度很高的作品,推图和战斗的快乐远大于缺点带来的负反馈,就算跳跳乐难度和自身能力不匹配也可以开辅助模式过去。
玩的时候当时看到了很多恶评,且我玩过的横板过关类游戏实在不算丰富,24年第一次上手后不久就弃了:操作不顺手,爽感不够高。今年把生活里的一些事情忙完以后又重新拿起来玩,突然发现这款游戏有自己独特的魅力。丰富的地图、丰富的能力与武器交互、连招与符文都能展现出开发者的想象力。很多设计的细节、流畅的交互、过场又无一不展现出开发者强大的功底。我奔着全收集去,现在进度96.79,还有一些实在不想磨时间的关卡没做。以后或许还会拿起来,把dlc打完。 讲的故事不复杂,但是的确有一些悬念和反转,算得上扣人心弦。因此从哪个角度来看,我都认为这部作品算得上优作。建议游玩,但不建议反复游玩。
One of the best metroidvania i have ever played. buy it on any price you won't be disappointed
Un des meilleurs platformers jamais créé. Et je pèse mes mots. C'est le meilleur jeu de mon SteamDeck sur lequel il fonctionne comme un charme. Le jeu devient rapidement exigeant (sans parler des défis optionnels de l'enfer, heureusement il n'y a aucunes nécessité de les compléter, à réserver pour ceux qui aime la souffrance) il n'est donc pas à mettre dans toutes les mains. Mais si vous aimer les combos créatifs, les combats vous raviront. Si vous aimer les énigmes, les niveaux puzzles vous tritureront l'esprit. Enfin le jeux est beau, une joli DA et des animations fluides et bien conçues. Au risque de me répéter : C'est un must-have pour tout les possesseurs de SteamDeck ou équivalent.
I bought this game with The Rogue Prince of Persia, which I played fine. Then I tried to play this and suddenly it is asking for my Ubisoft account and password from years ago, obviously I don't remember it so I cant play the game I have paid for. I had set aside an hour after work to play this new game but now that time is been eaten up looking for a password and old email addresses. Why make some Ubisoft games password essential and others not? It would be nice if the game would warn you what you need to start the game before you start it up. Terrible experience.
so many bugs I end the game in combat. If I now want to go from the tree to Vahram, the gate to him is closed and all other paths are blocked :-/ im stuck daddy wanna refund
Ca m'aura pris 2 jours pour arriver a créer un compte ubisoft car oui obligatoire de s'y connecter pour jouer alors qu'on est sur steam. Ensuite le jeu est bourré de dialogues enfantins et sans le moindre interet. Graphiquement il y a un style, mais c'est vraiment vilain ingame et je n'arrive pas a comprendre comment c'est possible. On dirait vraiment un jeu des années 2000 avec un pack graphique dessus et encore ils avaient plus de saveur a cette epoque. Impossible de modifier les config donc bon courrage pour prendre en main avec un clavier, c'est absurde. Ce jeu est une bouse, j'ai beau l'avoir payé 8€ en promo, je ne sais meme pas si je vais le finir. Chacun ses gouts, mais la c'est clairement pas ma cam
跳跳乐需要大量死亡次数来堆经验形成肌肉记忆才能过关,这中间累计挫败感,消耗完耐心,导致没兴趣玩后面的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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