
Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd recommend this game only to a certain rare type of gamer--the kind with a great deal of patience and a love of history (especially this period of history). This is not a game to just pick up and play casually. It requires study (beginning with a close reading of the manual, but not ending there, since not everything is in the manual). It also requires a big time commitment (say a couple years to complete the full campaign). And then it requires attentive, methodical play. There are shorter scenarios that could be enjoyed with less effort, but the game system shines in campaign mode, playing on the world map. Frankly, I bit off more than I could chew when I bought this game. I'm impressed with it; it's a real gem. But I may never play it again. I'm just not the right kind of gamer for it and don't have enough time. I'd still heartily recommend it, though, with the above caveats, even though it has some flaws and was never developed to its full potential.
I would love to play this game. But: Keeps crashing. To long turn time. Unplayable
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pride of Nations is a flawed game, but also a good game that is deserving of a sequel. Most gamers' will draw comparisons to Victoria 2. Pride of Nations always does something amazing then it feels unfinished or not fully tested. For example, the level of military unit detail is incredible. You have land and naval commanders that have specific traits and command limits. The amount of units you can build in both Corps, Divisions, and Brigades is truly impressive. Your army feels real. However, moving it is brutal and punishing, far more than it needs to be. Attrition is a major factor every time you move somewhere. And while attrition is a real thing, you are taking on the role of a King, President, or Emperor. It can reasonably be assumed that you have Generals and staff that supply the army so you can actually use it without losing half your men moving in a turn. Economic development with provinces is some of the best I've ever seen in a game of this type. You can see the tremendous benefits that railroads bring a country. As an economic simulation of 19th century Europe, this is a lot more fun than say, Victoria 3. However, you don't exist within in a vacuum and this is where the game breaks down again. Politics are lackluster. There are supposed to be "hot spot" events, but you never seem to generate them and interactions with neighboring countries is generic. Worse, the scripted events don't work. I was playing as Russia and the Crimean War triggered without any build up or decisions to it, one turn France, England, and Turkey simply declared war on me. Alright, fine, I fight an exceedingly good campaign getting France to bow out early and turning the Black Sea into a Russian lake. I eliminate the entire British BEF, and am making slow but steady inroads into the Ottoman Empire when another scripted event takes place saying the war is over. I get no territorial concessions and had two armies destroyed because they were on Ottoman territory and couldn't be supplied once control of zones reverted back to the Ottomans. I had no chance to even negotiate a peace nor would I have agreed to one at that time without compensation because I was winning! After 30 hours of game play, I feel that's decent value for the game when you get it on sale. There are fun elements, but the lack of finish shows up and makes it difficult to imagine someone completing all the turns in a grand campaign. The AI moves between turns takes a while so 30 hours into the game I was in 1854 (start in 1850) and the game goes through 1918. I might try the game again at some point as the United States and see how it functions simulating up to the Civil War. However, I'm hesitant to put in the time because of the scripted nature of the Crimean War an unsatisfactory feeling I got without having any input into the peace conference terms. Maybe I'm just used to a Hearts of Iron type of peace. Worth playing? Yes. Not a hidden gem, but certainly a game that had some potential.
This game will not run and I wish I had not wasted the money!!
A good AGEOD game. However, there are better AGEOD games out there that are easier to grasp and can keep your enjoyment levels always full. EDIT: PBEM completely changes how PON feels, so I can fully recommend it as long as it is PBEM.
Sllllloooooooooooooooowwwwwwwwwwwww
This is not a polished game at all, but there is no better simulator of late industrial revolution + realpolitik. I keep returning to this game like a madman)
8 FPS в обучении. Игра просто пожирает время, не давая ничего в замен.
Hatte mehr erwartet.
This is the deepest and most comprehensive grand strategy game from this era. And contrary to Victoria 2 it is manageable on all levels. You probably need to play some 150-200 turns to get the full understanding but when you do, you will have a heck of a time for months.
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Players by region
Where this game's players are, estimated from review languages.
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