
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 37.8Kreviews | 91% | — | $22.4M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bom. Vi coisas novas e que até o momento nenhum jogo tinha me mostrado nesse formato. Experiencia memorável.
好恐怖,,,好吓人。。。好不好玩不知道。。。你们快去玩
En Prey, despiertas a bordo de la estación Talos I en el año 2032, solo para descubrir que la tripulación ha sido masacrada por una letal entidad alienígena cambiante conocida como los Tifón. Es un juego interconectado a nivel de historia y mapa de manera magistral, permitiendo y planteando problemas morales a la hora de tomar decisiones que afectarán a la trama. Prey combina elementos de shooter en primera persona, rol-acción y sigilo, todos ensamblados para elegir la ruta más favorable en cada momento. Para mi gusto una obra de arte, merecedora de una película de ciencia ficción.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Quand taper un mug devient un réflexe de survie[/h2] Prey m'a happé avant tout par son univers. Talos I, c'est le genre de station qu'on a envie de fouiller dans le moindre recoin, jusqu'au dernier bureau et au dernier conduit de maintenance. Tout y est dense et cohérent : la station tient debout comme un vrai lieu, avec sa logique interne, ses habitants qu'on apprend à connaître à travers leurs mails et leurs enregistrements, et cette impression constante que chaque pièce raconte quelque chose. Côté bestiaire, j'ai un sentiment partagé. Certains Typhons sont tellement informes qu'on ne sait pas trop où est la tête et où est la queue, ce qui nuit à la lisibilité de certains affrontements. Mais paradoxalement, c'est cette même logique qui donne naissance au meilleur monstre du jeu : le mimic. Sa force, c'est justement de ne pas savoir. Cette petite bestiole peut se déguiser en n'importe quel objet, et le jeu installe une paranoïa délicieuse où la moindre tasse posée sur un bureau devient suspecte. On finit par taper préventivement les chaises, les mugs et les rouleaux de PQ, en se sentant à la fois ridicule et parfaitement justifié quand l'un d'eux se met soudain à bouger. C'est une idée toute simple, mais elle transforme l'exploration en jeu de tension permanent, et à elle seule elle vaut le détour. L'autre point pénible, c'est l'indication des objectifs, souvent brouillonne. J'ai un bon sens de l'orientation et pourtant j'ai enchaîné les allers-retours, à revenir sur mes pas faute de savoir clairement où le jeu voulait m'envoyer. Sur le moment, c'est franchement agaçant, surtout quand on traverse pour la cinquième fois le même couloir. Mais il y a un revers étonnamment positif à ça : à force de parcourir la station, j'ai fini par la connaître par cœur. Ce sentiment de maîtriser la map, de savoir d'instinct quel ascenseur prendre et quel raccourci emprunter, a quelque chose de réellement satisfaisant. Peu de jeux me donnent cette sensation d'habiter vraiment leur espace. Reste que l'équilibre est fragile : par moments, ça bascule clairement du côté de la corvée plutôt que de l'immersion. Heureusement, le scénario tient la route et réserve quelques twists bien sentis, de ceux qui recontextualisent ce qu'on croyait avoir compris et qui justifient à eux seuls de pousser l'aventure jusqu'au bout. [spoiler]Mention spéciale au Cauchemar, qui porte parfaitement bien son nom : voir ce mastodonte débarquer pour me traquer à travers la station a transformé plus d'une exploration tranquille en fuite paniquée.[/spoiler] Au final, je ressors de cette partie avec une vraie affection pour le jeu malgré ses aspérités. Ce n'est pas une expérience parfaitement huilée, mais elle dégage une personnalité forte qu'on ne retrouve pas partout. [b]Si vous aimez les immersive sims, Prey mérite clairement d'être fait au moins une fois.[/b]
正在多周目,好玩
8/10.
Overall, a very good immersive sim with highs on par with System Shock but some issues holding it back from being quite as good. For the good, exploration is great and has plenty of solutions for most puzzles depending on the build you've put together. The music is pretty good and has a lot of nice ambiance. The storyline is mostly fantastic with good voice acting to benefit the audiologs For the bad, the enemy variety is heavily lacking alongside what enemies the game does have being pretty generic and samey looking. The audio design is terrible with constant obvious surround sound issues and random things being MUCH louder than the rest of the game. The amount of sidequests by the end of the game become really tedious with how much running around is needed. The storyline I was enjoying so much started to decline a good bit by the final act and it left me somewhat disappointed In general I had a fun time playing the game and easily would recommend it for immersive sim fans, but the joy of exploration over my playthrough gradually turned into light boredom and I was ready for my time with the game to end upon finishing it rather than itching to jump back into it.
Great game.
Dont even care enough to type all the ♥♥♥♥ I dont like about this game because it would take too long
Joya infravalorada diria, un gran juego, adentrarse en la Talos es impresionante, el mundo y el espacio bien construido, es una compra asegurada si te gustan los juegos con temática espacial, ciencia ficcion y si sos del terror cosmico te diria que las criaturas son muy del género.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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