
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful game, I can't put into words just how much I've liked it. The story itself is brilliant, if I didn't see the walkthroughs on youtube years ago I would be floored by the twist. Gameplay is cool, recycler grenade is still the funniest thing possible, crafting system has a simplistic beauty to it. Moreover, game supplied me with enough ways to obtain resources to try everything without feeling like I'm being suffocated. On normal difficulty you would have enough problems to deal with till the middle part of the game, by that time you would've gotten enough upgrades to roll over most of the things. The endless running around in the late game did get annoying, but I pushed through regardless.
This game has been my #1 game of all time since it released. It is not only one of the most visually stunning games to ever exist (art deco in space by the people who made Dishonored?!?!?!?!?) it is one of the most mechanically satisfying games to ever exist. Its a game that truly has multiple solutions to any problem, take a random door blocking your way, you can hack it, you can use a vent to bypass it, you can use a power to fit through a small opening in the nearby window, use a foam bolt shooting crossbow through that opening to hit the doors release button, or even go off somewhere else to find the doors code. All of those are actual solutions to getting into a single room in the game so imagine how the combat is with stealth mechanics, projectile weapons, throwables that stun lure and disintegrate, beam weapons, stun weapons, all with a boatload of fancy abilities must feel. The story is both one of this games greatest strengths and one of its only pain points as it is fantastically written and engaging but it does have flaws and due to the absurdly freeform nature of everything else the limits of branching quests do pale in comparison. But to be clear it still has meaningful choice in the direction of the story and the story is phenomenal, it is a game where I am excited to listen to every audiolog, to read every note, to read all 6 volumes of an in universe novel (one page a book) that has no real bearing on the story purely because it brings me into the story and its world. Prey is a masterpiece like no other and I've reccomended it to near everyone I know!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.9M | 54.9K | 86% | $19.99 | |
| $29.7M | 31.9K | 93% | $29.99 | |
| $29.7M | 68K | 56% | $19.99 | |
| $29.6M | 33.3K | 87% | $39.99 | |
| $30M | 13.6K | 93% | $40.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $43.2M | 48.6K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
arkane can't miss
its good, worst part is really the name. higher-ups really shot themselves in the foot by insisting on using the PREY name.
สนุกมาก
We don't get many games anymore of this quality and that sucks. The kind of game that makes you actually forget your playing a "game." You approach combat, situations and problem solve with the tools and powers your given. Oh sweet beautiful Freedom... If you enjoy immersive sims, this is top 5 of the Greatest. Worth an extra play through or two just to experience all the different types of powers and choices.
Highly Recommend this game great storyline and so many different ways to approach and play this game.
This game is an underrated and underapreaciated masterpiece. Peak inmersive sim experience and amazing storytelling. Unfortunately Arkane Austin no longer exists because Bethesda ♥♥♥♥♥♥ them over by making them develop a live-service garbage called Redfall whose failure led to the closure of Arkane Austin so we can't get more from them. It's up to Arkane Lyon to continue with this incredible but niche genre of games. Overall the game plays well, runs well but tends to crash sometimes so save often, and it has a lot of loading screens (which thankfully load fast). I give it a 9/10.
Fú nagyon zabáltam végig a játékot, szerintem messze a legjobb Arkane Studios játék a Dishnored 1-2 elött. Kicsit olyan Resident Evil- Dead Space szerelemgyerek a játékmenet, de engem kenyérre lehet kenni az inventory menedzsmenttel, meg a sci-fi-vel. Persze nem tökéletes a játék, nem tudom, van-e a bolygón bárki, aki élvezi a null gravitációs lebegést/irányítást ide-oda az űrállomás körül egy videójátékban... én sem. Emellett néha úgy éreztem, mintha úgy kéne kicsikarni a játékból, hogy ugyan vágjon már pofán néhány mellékküldivel, hogy fejlődjek. Mert van bőven, de ha nem nézel be mindenhova, vagy nem olvasol el mindent, akkor nem fogja az öledbe pottyantani ubisoft módra. És szerintem az endgame nettó röhej volt. Viszont mind ezek mellett sokkal több pozitív inger ért. Jó történet, jó karakterek, nagyon jó az atmoszféra, épphogy nem horror, de a zene, vagy a hangok néha kellően eszembe jutatták, hogy létezik felnőtt pelenka, az inverntory menedzsment zabálós, a fejlődési rendszer is, rohadt jól összegyúrt játék lett összességében.
This is a new favourite game for me. so much fun highly recommended. less glitchy than youd expect a bethesda game to be
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.