
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego tiene varios sistemas complejos pero interesantes, sobre todo el progresar por las zonas y el poder hacer backtracking para aprovechar las nuevas habilidades que vas consiguiendo lo hacen muy divertido. Al inicio toma un poco de tiempo entender que hace cada cosa y como las puedes aprovechar, pero a partir de la mitad el juego se empieza a abrir mas y realmente te da bastante libertad.
Story spoilers ahead. When I first started Prey, I was genuinely hooked. The opening was incredible. Waking up inside what I thought was reality, only to discover everything was fake and I was actually being experimented on, immediately made me want answers. I had absolutely no idea what was going on, and that mystery kept me pushing forward. The Mimics were also brilliant. Every chair, coffee mug and random object suddenly became suspicious. The atmosphere was tense, resources were limited, and every encounter with the Typhon felt dangerous. I also loved how alien they looked instead of feeling like generic sci-fi monsters. The next few hours were honestly my least favourite part of the game. Once Talos I opened up, I felt more overwhelmed than excited. The map was confusing, the main lift was still locked, backtracking felt tedious, and the game threw so many side quests at me that I was constantly worried I'd miss something by progressing too far. As I became stronger, found better weapons and unlocked more abilities, the horror slowly disappeared. Mimics stopped surprising me, Phantoms became routine, and even the stronger Typhon no longer felt intimidating. Honestly though, I don't think that's a flaw. It actually made sense because my character had become much more capable. Everything changed around the middle of the game when I finally unlocked the main lift. Travelling became much easier, I started remembering the layout of Talos I, and that's when the game truly clicked. The freedom is incredible. If I couldn't reach somewhere, I'd build my own staircase with the GLOO Cannon. If there was a tiny opening, I'd turn into a coffee mug. If a button was behind glass, I'd shoot it with the Huntress Boltcaster. Very few games let you solve problems however you want, and Prey absolutely nails that. By the second half, I completely fell in love with the game. Talos I became one of my favourite game environments because every room tells a story. Reading emails, notes and audio logs slowly reveals what happened before everything collapsed. You start recognizing crew members, understanding their relationships, and later finding their bodies in places that actually mean something because you already know who they were. I cared about the survivors. I wanted to save as many people as possible. I chose the Nullwave ending because I wanted to save both humanity and the people still trapped aboard Talos I instead of simply blowing everything up. Unfortunately, the ending completely ruined that emotional payoff for me. Learning that everything I'd spent over twenty hours doing was ultimately just a simulation to test whether a Typhon hybrid could develop human empathy made the entire journey feel pointless. It wasn't because I didn't understand the ending...I simply don't enjoy this type of "it was all a simulation" story. I wanted to see the real conclusion to Morgan Yu's story and the consequences of everything I'd worked toward. Instead, the game tells me Morgan is already dead, Earth is already devastated, and everything I emotionally invested in was part of a simulation. If there had been a Prey 2, I honestly would've accepted this ending. I would've seen it as setup for the next chapter. But since there isn't, the ending just left me feeling like none of my efforts actually mattered. I call Prey an unfortunate masterpiece because, for over twenty hours, I genuinely believed I was playing one of the best immersive sims ever made. Then the ending took away the emotional payoff I'd spent the entire game working toward. It didn't erase everything I loved, but it kept the game from becoming a masterpiece for me. But that's just my subjective opinion. I know many people love this kind of twist..it simply isn't for me. Everything else? Absolutely phenomenal. The gameplay, player freedom, level design, world-building, enemy design, art direction, music, environmental storytelling, and Talos I itself are genuinely exceptional. I absolutely loved my time with Prey, and I don't regret playing it for a second. 7/10. A game that came incredibly close to becoming one of my all-time favourites... but unfortunately stumbled at the finish line.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $5.99−80% |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game!
super surprise avec ce jeu ! très prenant et dur comme il faut je recommande
Really fun
best game i've played in a while. i really like it
дуже крута гра, вартує своїх грошей
Dont even care enough to type all the ♥♥♥♥ I dont like about this game because it would take too long
8/10.
The character you play in the game is very hard to control with an Xbox controller. When using a weapon you're waving it wildly around the room and its really hard to aim,. The Avatar control needs to be smoothed out somehow. Otherwise the gameplay and storyline is pretty pretty cool.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $54.8M | 67K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.6M | 74.2K | 96% | $23.99 | |
| $29.6M | 33.8K | 78% | $19.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.2M | 24.5K | 82% | $59.99 |