
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 33Kreviews | 96% | — | $53.9M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
기다린 보람이 있네요. 재밌어요.
스토리도 재밌고 즐길 컨텐츠도 많은데 제 컴이 문제여서 그런가 버그가 많아용 겜은 너무너무 재밌어요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $52.7M | 31.7K | 64% | $59.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $55.2M | 39.8K | 75% | $27.99 | |
| $55.3M | 342.6K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $220.9M | 226.5K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is peak. The combat and the story telling is quite good. But most importantly, is Diana. It's crazy how this manages to make you feel bad, if something were to happen to Diana. So you get the obligation to protect her no matter what and i find that really peak.
오랜만에 엔딩까지 쭉 달린 게임. 스토리도 좋고, 난이도도 그렇게 어려운 편이 아니라 쉽게 할 수 있습니다. 키보드와 마우스로 조작했는데 조작감이 나쁘지 않아요.
Worth every second.
눈에서 땀이 나요
I fell in love with this game from the demo due to its game mechanics, which make for adds a lot of variety and potential playstyles. All the character work is very well done considering there aren't many characters, and some of the boss/enemy designs look incredible. The game in general looks amazing and is well optimized. Don't listen to the game it's actually better on Mouse/Keyboard with just a little bit of creative mapping. The game did not deserve the months of nontroversy that cropped up around it, and I envy future players for being able to enjoy it for what it is without having to put up with months of social media engagement farming around it.
worth it
1
Müthiş bir oyun olmuş. Atmosferi, müzikleri, ve tabii ki oynanışıyla gerçekten şahane bir oyun olmuş bence. Oyunun başlarında oyunun hafiften kendini tekrar ettiğini düşünmüştüm fakat oyunun ortalarına ve sonlarına geldikçe hem oynanış hem de hikaye belirgin şekilde gelişti. Oyunun başında sıkılıp bırakmayın yani. Ben özellikle Diana'nın ve boss'ların tasarımlarını çok beğendim. Hikaye de bence gayet güzeldi ve duygu doluydu. Babalık, fedakarlık ve yas duyguları çok güzel işlenmiş. Verilen emek gerçekten belli oluyor. Hikayenin sonunda gözlerim biraz sulanmış olabilir. Çoğu kişi sonunun tahmin edilebilir olduğunu söylemiş ama ben hiç beklemiyordum. Oyunun zorluğunu merak edenler varsa ben ana hikayeyi neredeyse hiç ölmeden bitirdim. Öyle çok da kasılmadım bu arada. Tüm upgrade'lerim tam falan değildi. O yüzden bence siz de çok zorlanmazsınız. Ha fakat o antrenman simülasyonları hakkında aynı şeyi söyleyemeyeceğim. Onların hepsini bitircem derseniz kanser olabilirsiniz. Neyse kısacası capcom döktürmüş diyorum ve oyunu şiddetle öneriyorum. Bence Türk oyuncu kitlesi olarak böyle tutkuyla yapılmış, yeni şeyler deneyen oyunları desteklememiz gerek. Diana ile tanışmaya hazır olun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.