
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 53.4Kreviews | 97% | — | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game of the year.
Que jogassooooo, vale cada centavo.. realmente foi desenvolvido para você se divertir e relaxar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.9M | 102.7K | 85% | $24.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $52.7M | 25.3K | 66% | $59.99 | |
| $54.8M | 66.9K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $220.9M | 226.5K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
solo puedo decir que tremendo juegazo!!!! saludos desde Chile!!!
You know, I already knew I was gonna like this game when I bought it. But little did I know how much I was going to LOVE it. Super immersive gameplay that just makes you so attached to the characters and their stories. I simply could not put this game down!
해킹과 슈팅을 다 사용해야하는 전투 시스템이 매력적입니다. 몇몇 해킹노드는 설명이나 효과가 비직관적이고, 속도감 넘치는 전투는 아닙니다. SF적인 분위기를 잘 조성해놓은 반면에, 맵 디자인도 지루하지 않게끔 한 노력이 보여서 인상적이었습니다. 그리고 그걸 몰입하게 해주는 그래픽도 정말 좋습니다.
EU QUERO SER PAI DE MENINA AAAAAAAAAAAAAAAAAAAAAAA
Diana is cute
8.5/10.
戴安娜,可爱!
What a beautiful experience, I loved every second! The story is very interesting. Its nothing new but was executed very good. I knew the antagonist the first second I saw them though but I guess it should be telegraphed. At first I was not a big fan of Hugh but he grew on me and he became finaly the dad he could not become in his earlier life and a very complex character at the end. Diana was extremly well and innocent writen. On the one hand is she extremly smart and on the other hand she is just a kid, and I think the autor wrote her extremly well. The performance by the voiceactress and the visual animation where flawless, I smiled every time she spoke or reacted. The combat was a surprisse. I didn't know that it would be a shooting souls like but it feeled very fresh. I liked the skills and weapons and hacking mini game. At first I felt overwhelmed but I got used to it after 1 hour. At the end you get very broken. I just wish I could have used some weapons earlier in game. Graphics are very beautiful and performance was very great, I got constant 260-280 frames only the scene before the final boss dipped me for 20 seconds to 150 frames. I got only once a bug when I got clipped by an attack through the world and had to load a checkpoint. If I can critique one thing: that you can return to your base at every checkpoint is very nice so you can spend more time with Diana and talk to her BUT if I am on a worldending countdown it feels strange to take a trip with the "train" back home to play with Diana. I think it should have locked you out at the end from returning somehow. Final Thoughts It was a great and very emotional experience from start to the last moment. If that is what you want: a great story, great characters (2 of them, there are not really anyone else) and unique gameplay but limited gameplay its perfect for you, just dont expect the gameplay to carry the game because it is carried by the story and the characters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.