
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.2Kreviews | 97% | #77 | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人とAI、友情そして愛、生命の価値を決めるものとは何か プレイ体験で今までの常識をぶち壊す 納得できる面白いゲームでした <どういったゲームか> 技術が進歩しまくった世界、 月の特殊物質で機械工学のあらゆる面で進歩しました、、、 最近その胴元である月にある研究所で異常が発生したので調査してきてください ヒュー「やれやれだぜ」※調査に向かうが月に到着したとたんにいろいろあって一人になります ディアナ「人間の役に立ちたい、助けるよ!」 ヒュー「機械が襲ってくる、しかも銃が効かねぇ、、」 ディアナ「じゃあハッキングして弱点露出させればいいじゃない!」※超有能ハッキングAI →背中に乗っかります ヒュー「えぇ、、、」 奇妙な出会いからお互いを知り、手を取り合って深い友情が芽生えた人とプラグマタ、 IDUSの猛攻をバッタバッタとなぎ倒し、二人で地球を目指します そんなの関係ねぇ!俺たちは地球に逝く! <ストーリー感想> 短いながらもきれいかつ、主張に対しての無駄がない表現でまとめられています 昨今のストーリーFPS・TPSのブームは風呂敷をとにかく広げてオープンワールド、 高グラフィックと言った、長時間の濃密な体験を提供し、世界をユーザーに体験させる ゲームが主流化していたところ、兎に角伝えたいことを凝縮してきたのが本作です ストーリーメインはほとんどヒューとディアナの掛け合いで構成されており、 その他複雑な背後関係はアーカイブなどで確認するといった構造、 つまるところこれはヒューとディアナの物語なのです 主張がストレートであるが故、人とプラグマタ、月と地球、親と子、、、 果たして友情と愛が紡ぐものの本質とは何なのか考えさせられる作品でした <プレイ体験感想> ルール=本来のゲームによる面白さを追求したという印象 最近のストーリーFPS・TPS系の作品には限界が来ていたと思います オープンワールド化や必殺技要素追加、さらに演出を派手にしたりとユーザーの目で見てわかりやすい形で飽きが来ないように延命していたように感じておりました そんな中で発売された本作、シューティングの合間にパズル要素を加えることでものの見事に 新しい体験に昇華させ、ユーザーを沸かせました ゲームとはルールを楽しむものであるという根源を思い出させてくれたのです 最近この面白さを感じたのは某高難易度ソフトウェア様の「狼」さんのゲームです あちらと違って本作の難易度は誰にとってもプレイしやすいように設計されており、 一言さんお断りとはなっていないので安心していいです、トレーニングを除いては、、、、 この作品はおススメです、多くの人にとって決して無駄な体験にならないと保証します、 最近のゲームに飽きてきたと思う人ほどプレイしてほしい作品です 興味が湧いたら手にしてみてください
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great action-adventure game from Capcom. Premise is you become stranded after being sent to investigate a station, and meet an advanced AI as a partner to help you interact with the digital aspects of the station. However, the twist is the AI is simulating a little girl, and most of the interactions are entirely wholesome from what I have played so far. Part of the charm for the game is the interactions between the protagonist and this AI. There are hostile bots that you have to deal with as you progress through the story. While you start off with limited abilities, you can upgrade your suit, find gadgets, and upgrade your AI companion's abilities. 100% each level/sector is highly recommended in order to unlock the various upgrades. You are able to return to previously played through sectors, and you will have to as some areas require future ability unlocks. Fair warning there is some twitch/fast reaction portions involved if games requiring reaction time overstress you. A unique portion is having a home based to facilitate the upgrades. Some of the unlocks can be gifted to your AI, and deepen the interactions between yourself and her, without spoiling any details. Graphically, there are some areas that do look rather basic, but Capcom focused on the important details for high graphic fidelity. Most characters and objects will have high resolution and detail associated with them. If you enjoy action-adventures with some platform aspects, along with a great story and wholesome moments, I highly recommend Pragmata!
Игра абсолютно не зашла. Купил на хайпе. Дурацкий сюжет. Девочка раздражает. Искусственно выбивает слезу. На мне эти дешевые трюки не сработали, сорян. Опять какое-то красно-черное нейро(некро)-волокно, которое заволокло все финальные уровни. Доколе? Это игра про ИИ, как будто сгенерированная ИИ. Геймплей тоже не сказать, что шибко увлекательный. Идея вроде классная обьединить шутер и паззл, но в конце концов одно другому мешает. Игра кажется по-началу довольно западной, но уже через час становится понятно, насколько она ЯПОНСКАЯ. Когда количество эффектов на экране превосходит допустимое для эпилептика. Но не рекомендовать я ее не могу. Потому что это игра заканчивается за 10 часов, а не душит тебя полуоткрытым миром. В то же время, если тебе показалось мало, то в Прагмате множество челленджей, которые можно растянуть еще на 10 часов. В игре прекрасная оптимизация, прекрасный графон и рейтрейсинг, который довольно снисходительно обходится с ресурсами твоего ПеКа. Геймплейный луп - сходу понятный и открытый для экспериментов, если принимать его дозированно. Оверолл, эта игра на мгновение вернула эпоху быстрых законченных игр времен X360/PS3, когда никто не боялся делать новые IP, и таких игр в год выходило штук 20. И на том спасибо, Capcom.
总的还行,但是线性游戏流程被垃圾模拟器(背后锁了大量升级资源),时不时的回老家休整触发剧情,以及很多中后期能力解锁宝箱破坏的一塌糊涂。本身战斗比较有意思,敌人质量数量上来有一定紧迫感,和轻解密推进很让人欲罢不能,然后上述列出的东西让你不得不打断节奏去玩一下质量很一般的内容,就像ff7重置一样打几个强敌推进一下剧情正要爽了,塞个垃圾小游戏瞬间萎了
Game is good. Combat is top notch. Exploration is more like metroidvania. What I like about Capcom's games is that they didn't shy to let videogames be videogames. The only downside is capcom decide to lock Path Tracing on vendor basis, and their denoiser for normal RT is soooooooooooo bad. If only they let us use RR without the path tracing.... Overall, solid performance, solid game.
游戏真的很短,可能一周目8,9小时就结束了。 剧情演出挺不错的,特别是最后一段确实挺震撼的。画面和细节都挺好,优化就中规中矩吧。 打枪加走格子的玩法,难度是不低,后面稍微多点怪就挺考验武器的配合的,而且都是在比较狭窄的空间,马拉松是比较难的, 剧情其实挺简单的,也挺老套的,但总是受不住这种温情。休真的很温柔,刘亦菲的戴安娜真的很可爱。 定价高了,但说流程短,我觉得走格子加打枪这种玩法,流程再长就会乏了。
extremely ADHD-friendly game
I like games, this is definitely a game. Recommended.
This game took me out of my burnt out state. I need more.
Great game, beautiful story—predictable at a certain point, but still fantastic and told with a lot of heart. Excellent combat system. Most enemies are sluggish, so it doesn't require lightning-fast reflexes, but because of the hacking part it does demand strategic thinking while fighting against multiple enemies using shooting and hacking. That makes it really exciting. Can´t recommend this game enough :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.2K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 117.5K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.5M | 45.6K | 79% | $59.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.6M | 82.1K | 79% | $39.99 |