
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 32.8Kreviews | 96% | #79 | $53.8M |
| $59.99 | 30.3Kratings | 96% | #85 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Curse you capcom for making me feel things. I haven't been so emotionally invested in a single player adventure game since I was a teenager. It felt like it took hold of me and the gameplay is so unique with all the different ways you can customize your loadout whether you wanna be a run and gun guy, hackerman, or an overheat bully like I did. It genuinely feels like a group of people made a game they would want to sit down and play on the weekend for fun. I'd give this 2 recommendations if I could. you won't regret picking this game up.
Considering how many times this game was shown off and delayed for various developmental reasons, it came out damn well. Looking forward to Pragmata 2 I do think some people online are being really weird when its about a guy and daughter figure dynamic and twist that into something dirty and disgusting their own twisted minds. If you think of it that way you need to seek psychological help and clean your mind. The fact you're having those thoughts in the first place is a you problem to be solved. And if they can't be then...you know the rest
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #19, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game with great story. The hacking mechanic is fun and Diana is a pretty fun companion. I went out of my way to collect all earth like objects (REMs) in the game just to see her reaction. Can definitely recommend !
I’m only on the third stage, so this is still an early impression, but Pragmata has already surprised me. At first, I thought I was in for the usual same-y sci-fi schlock: generic space-marine protagonist, flashy futuristic scenery, clunky movement, and combat that felt awkward rather than satisfying. The opening did not give me much confidence that the game had anything interesting to say or do. Then it started to click. The puzzles are engaging, and the movement and combat have more precision than I initially gave them credit for. What first felt clumsy gradually revealed itself as a system that rewards timing, positioning, and practice. Diana is also charming and cute as a button. Her dialogue with Hugh gives the game warmth and keeps the experience from feeling hollow or lonely. The training stages are surprisingly worthwhile too. They actually help you improve and give tangible rewards, so there is a real reason to master the mechanics instead of simply stumbling through the missions. The environments also get more interesting as the game goes on. Each stage so far has introduced new scenery and ideas that make the setting feel much less generic than it did at the start. Pragmata made a poor first impression on me, but it found its rhythm. Now I keep wanting to come back, complete another mission, solve another puzzle, and get better at the game. So far, I’m glad I stuck with it. Overall, it feels casual in that you won't ever see a gameover screen or even die really, you just spawn back in the shelter, but that's okay. It's a great lean back in your chair with a controller experience and is especially fun on my projector. Within the type of game that it is, I'd give it a 4 out of 5. It loses a point for the poor intro and clumsy mechanics, which like I said, you will find precision in, it just takes a bit of time.
[b]PRAGMATA[/b] is one of Capcom's most inventive new action games in years, built around a partnership that works just as well mechanically as it does narratively. Hugh handles the shooting, movement, and physical side of combat, while Diana hacks enemy defenses in real time. You are not pausing the action to solve a separate puzzle. Hugh remains exposed while Diana navigates hacking grids, forcing you to divide your attention between positioning, incoming attacks, and finding the best route through an enemy's defenses. Once hacked, enemies become vulnerable to Hugh's weapons. Different grid routes can also provide damage bonuses and status effects, so hacking becomes part of building an attack rather than simply unlocking a target. That interaction gives PRAGMATA an identity of its own. [h2]The Good[/h2] [list] [*][b]Combat[/b]: Weighty gunplay and real-time hacking turn every encounter into cooperation between Hugh and Diana. [*][b]Hacking[/b]: Different routes through the grid provide damage boosts, status effects, and other advantages without stopping the action. [*][b]Weapon Design[/b]: Specialized weapons encourage you to match equipment to particular enemies rather than rely on one universal answer. [*][b]Resource Management[/b]: Powerful special weapons disappear once their ammunition is exhausted, making their use a meaningful decision. [*][b]Movement[/b]: Hugh's limited thrusters provide useful mobility while preserving the physical weight of his spacesuit. [*][b]Progression[/b]: Suit, weapon, and hacking upgrades steadily expand your options without burying the combat beneath excessive systems. [*][b]Exploration[/b]: Optional holograms, documents, hidden supplies, and VR challenges reward players who investigate the lunar station. [*][b]Zero Gravity[/b]: Momentum-based traversal provides a welcome change of pace between combat encounters. [*][b]Characters[/b]: Hugh and Diana's relationship develops naturally through quiet exploration dialogue as well as major story scenes. [*][b]Presentation[/b]: Brilliant white interiors, deep shadows, colorful combat effects, and a strong soundtrack give the lunar station a distinctive identity. [*][b]Linux Performance[/b]: Proton Experimental delivered excellent performance at native 1440p without requiring compatibility tweaks. [/list] [h2]The Bad[/h2] [list] [*][b]Optional Lore[/b]: Much of the deeper worldbuilding is hidden in documents and holographic recordings, so players following only the main path may miss a significant amount of context. [*][b]Loading Stutter[/b]: Entering the Shelter Hub for the first time could cause a brief frame-rate drop on my Linux setup. [/list] [h2]Summary[/h2] [b]PRAGMATA[/b] feels like Capcom taking risks again. Its weighty movement, deliberate weapon management, and physical approach to combat occasionally reminded me of [i]Lost Planet[/i], but the real-time hacking system gives the game a personality that belongs to neither that series nor Capcom's other modern action games. Hugh cannot simply shoot through every problem, and Diana is not just an AI companion following him around. Their abilities depend on each other. Diana breaks through defenses and creates openings, while Hugh keeps them alive long enough to exploit them. That mechanical partnership mirrors their relationship as the two gradually learn to trust each other while surviving the abandoned lunar station. The story also shows restraint. Much of the larger science-fiction setting is left for you to discover through the environment, holographic recordings, and optional documents rather than being delivered through constant exposition. There are very few major weaknesses here. Some players may find the optional approach to worldbuilding too understated, and I encountered a brief loading-related slowdown entering the Shelter, but neither substantially affected the experience. After following PRAGMATA since its original reveal, I wanted it to be more than another solid Capcom action game. It delivered. This is one of Capcom's strongest new IPs in years, and I hope Hugh and Diana get another adventure. [b]Score: 9.0 / 10[/b] [b]Verdict: Recommended[/b]
GOTY for me. I did NOT expect to love this so much. Second game to ever make me cry. Gameplay was much more enjoyable and complex than I thought. The hacking combined with your weapon loadouts was varied and fun as hell. Characters grew on me and became precious to me fairly quickly. Probably never been so attached to a videogame character. It's not a massive game, but I don't need it to be. A sweet story with lots of fun in-between. Thanks CAPCOM, you really cooked with this one.
A very fun flick in terms of the responsiveness of combat! Personally I am a little bit bummed by the fact that there's not really a 'choice' to be made in the game and the story is pretty linear, but it is very endearing story (the plot twist in the game not withstanding though, saw that from a mile away). The one thing I think the game can improve on is to stop making me backtrack into previous maps all the time because I didn't unlock X Y Z abilities, it's like it's trying to be a collectathon while also be an ARPG battle sim with a touch of that Dark Soul inspiration (enemy respawn from using a 'camp fire' and etc). I just want to 100% a map one run if I can but noup some of them I have to revisit 2-3 times because of how abilities unlock in around 30% of the way in and then 90% of the way in. Not a fan! All and all, I think it's definitely a game worth picking up when you see it on sale, a full priced game for this other than the spectacles is a bit steep for my blood.
Игра топ - простая, невероятно красивая с трасировкой пути, сюжет простой, но до слез, геймплей - что-то новенькое, русская озвучка
ディアナの仕草や無邪気さに心がほっこりしました。 戦闘システムやギミックなんかも新鮮で最後まで楽しめました。 あとReshadeを入れるとデフォルトよりも全体的に見やすくてお勧めです。 続編があるかは分かりませんがもっと遊びたいと思える良いゲームでした。
Невероятно годная сюжетная игра! Рекомендую всем любителям космического киберпанка :D (Разрабам респект за "поднятие Японской демографии") Поддержал разработчиков в данной теме так сказать :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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