
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat Game i love this kind of game. Its nicely done. No obvious bugs for early state. Was waiting for a good MMA/Boxing Management Game for a long time - Here it is.
Super jeu !
accro a ce jeu , hate de voir la suite des mises a jour !
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MMA sims have surprising competition and while it's not quite the gold standard that others have alluded to, the gameplay loop and assets look great for Early Access. The Early Access price is a bit steep at 19.99 USD as of 7/28 but decided to buy it and I will give the developers the benefit of the doubt because it looks like the devs are very active in getting this to a 1.0 state. tl;dr not perfect but stable build for a EA release, slightly (very slightly) expensive for how it shows now, but looking forward to seeing where the game goes and supporting the devs along the way.
Good Job man, i really like this game. I'd just love there to be a little more meat on the bone. No game breaking bug yet and there are regular updates. Im looking forward for more.
So much fun and a great alternative to WMMA but some things need adding in more, which it will as most is on roadmap but some things that could make it more immersive would be: Hall Of Fame More Weight Classes For Women (Lightweight, Super Atomweight & Microweight) Call Outs After A Match Pre & Post Match Scrums Fighter Styles As Fights Happen Have State Rules Fighter Predictions Before Fights Relationships Like Family Etc Interim Champions Ask Fighters To Move Weight Classes Buyout Other Companies & Belts Belt Images This is just a few, this game has so much potential and absolutely love it well done Tony finally a great MMA Simulator game!
This game is a more modern version of those Wrestling management sims from days past. Effectively it feels like playing a spreadsheet, and I love that. Its not that hard to get into or understand comparitively, much more straightforward but not lacking in detail. Dev is always patching and updating features, runs on steam deck fine also. I don't care about AI use so long as the game is fun, which it is. Worth it if you enjoy management sims.
I played the demo of Pound for Pound first and liked what I saw so I bought the game. Easy game to get into with a helpful tutorial. I don't really follow MMA but I like games where you start small and build a successful company and this game does it well. Plenty of fighters to choose from whatever weight divisions you choose including the women divisions, and the recent Rivals update has lots of new features but I do like the vastly improved marketing of fighters so I like to try and push some of my main stars with promotion campaigns to get their star ratings higher. It looks like the developer is continuing to make more updates so I look forward to see what else the future holds in Pound for Pound. I do recommend people to try the demo and see if it's for you.
s an MMA fan, a former practitioner, and someone who loves management games, this is exactly the game I've been waiting for. The feeling of building your own promotion, discovering talent, putting together fight cards, and watching your organization grow is incredibly satisfying. The core gameplay loop is already addictive, and it's easy to lose track of time. I know some people have concerns about the AI-generated artwork, but honestly, I'd encourage you to look beyond that. What really matters in a management game is the depth of its mechanics, and that's where Pound for Pound shines. The gameplay systems are solid, fun, and full of potential. It's still in Early Access, so there are things to improve, but the foundation is excellent. If the developer continues to expand and refine what's already here, I genuinely believe this could become one of the best MMA management games available. If you're an MMA fan or simply enjoy sports management games, I highly recommend giving it a try. I'm excited to see how this game evolves over the coming months
Até agora eu tenho me divertido muito. Acho que ainda falta implementar muitas coisas, não sei se ainda falta desbloquear coisas como uma opção de o lutador trocar de categoria (Peso) ou se é algo que vai ser implementado. Muitas vezes vejo eles comentando que gostariam de trocar, mas não achei a opção ainda. No mais, já tem me rendido umas boas horas de diversão. Só precisa de melhorias que espero que aconteçam nos próximos meses
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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