
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addictive game where everything is there but in a way that don't feel overwhelming.
I want to start off by saying that I am not really an MMA fan. I just love playing GM type games and WOW!!!! Does this game have me hooked! I have really enjoyed learning about this sport and deciding how to run my promotion. If you are a fan of General Manager games I would highly recommend this even if you don't keep up with MMA. Also the game has a very dedicated developer that is very active on discord and is constantly working with the community to address any issues.
Love this game, it's so fun to play. Feels like they listen to feedback and are always looking to improve the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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love the game so far def would love to see more updates that help guide you on the match making side and also more ways to make income loving this way more than WMMA5 tho for sure way faster and cleaner UI
The game is interesting and has potential. Sometimes it's difficult to know why a card is good or bad, or why things turned out the way they did. I have had some decent fun with the game, but after playing it for awhile I wish I had waited for a sale. Decent game but not worth the price they are currently asking.
First Off, I'm having a blast with this game. This is a fresh breath of air on the MMA management market. My biggest take on this game is there is a definitely need for Fighter training/development, it feels like when it comes to fights it's RNG. Also, Record almost mean noting in this game; There are fighter who are 10-20+ that are champions with tier levels or superstar to ICON, it brings a slight unrealism to the game. But, Overall I'm enjoying this game and cant wait to see what comes next.
Very good game! Reminds me of World of Mixed Martial Arts games but better. Less bloated, easier to get into and with more quality-of-live improvements. Can't wait for more updates and eventual mods created by the community. Keep it up!
Simple, yet deep. great game!!!
Really great game with an active dev and a ton of potential!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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