
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
perfect boxing sim
Gioco davvero ben fatto, è migliorabile ma è una chicca. Rispetto a tutta la concorrenza presente al momento, non affatica eccessivamente con il loop di micromanagment e diverte.
I have been playing a lot of these manageement games and this one compels me to comment on. Early acess or not, this is really fun to play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un buen juego y tiene potencial pero ahora mismo esta roto. Su equilibrio es terrible y es casi injugable. La economía del juego esta rota y existen muchas mecanicas que deben reparar para poder jugar una partida medianamente decente. Mientras no l o hagan es inutil jugar. Es perder el tiempo. La idea es buena, el juego por ahora no.
Bought this game 2 days ago, I do like it wish it could have been more in depth like wmma. Feels more like wmma lite at moment.
Really fun you are dana white hiring fighters. scheduling fights. Trying to make exciting matchups.
Fantastic simulation management game, with a responsive dev. Relatively straightforward to learn, and yet, I feel like there is so much more for me to learn, capitalize on. In addition, it is being improved regularly.
This is a very good start for a tycoon style simulator within an MMA promotion management context. I am enjoying the game very much and the dev is very engaged with the project (check out his YT channel for Dev logs, etc.) My thoughts at 54 hours are: The token economy is a good simplified way to keep the game loop moving apace, but I feel it might be slightly out of balance. Recruiting an "established" level fighter at the mid-game can cost as many tokens as an entire card generates. It can make progression a bit grindy going into the late game. Not a big deal, but there is a grind factor here that I point out in case you are more casual in your gaming style. Second, and this really is a comment I should have put in Discord (and it's been made before by others) the engine produces missed weight cuts too often - especially on Title fights, which can really jack your intended ladder progression since there is no option for proceeding with a Title fight if the Champ does not make the weight cut. Anyway, like I said, the Dev seems very engaged and I suspect this game will ultimately be a very fun and a good value purchase.
MMA game i have been looking for. highly recommend.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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