
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 14 → 7.4/day in the week after.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.7Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo cumpre a sua proposta, faz você se sentir de fato um alquimista, combinando ingredientes, planejando as melhores receitas e aprimorando as já existentes. Serviu para me entreter por horas e foi divertido completar os desafios. Sinceramente eu gostaria que tivesse mais conteúdos, em dado momento você já tem acesso à todos os efeitos e as três bases de poção. Seria interessante se tivessem mais efeitos, ou efeitos exclusivos de determinadas bases, além de novas bases é claro. O jogo é divertido e eu recomendo para qualquer um que goste de jogar para relaxar.
Juegooooooooooon!! Excelene, y sacar todos los logros es algo que es parye del propio juego.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般,不看攻略的话太繁琐了
Gra o magii i alchemii, która po godzinie zamienia się w Excela z ziołami i kalkulatorem kosztów produkcji.
画风很特别很可爱的中世纪画风,药剂地图玩法很新颖,一些小细节很可爱,比如草药生长各阶段都有细致的外观变化,在研磨草药时慢慢变皱的叶片和研钵残留的汁液颜色都很真实细腻,npc也有有趣的性格,推荐!
No enough fresh gameplay or interesting stories. Finding new materials and filling crafting map is fun at first, but it soon turns out to be boring and repetitive. Materials are of huge amounts during middle game, rare materials can be easily replaced by some combination of base materials. The highest goal, philosophy's stone and its salt can be created this way using. It's so easy and boring that there isn't much sense of achievement. The remaining game is even more boring. All in all, this game isn't fun.
p good ngl
6장 정도 오니 지루해지네요. 플레이가 계속 똑같고 변화도 없고...
通关好久才偶然想起来要发个评测,我会给4分(4/5) 前期是最有意思和上头的时候,探索地图,配稀奇古怪的药,和买家battle十几块钱,甚至在配药界面扔勺子和药材扔得不亦乐乎,都是有意思的 中期重复乏味,对地图和药剂的新鲜度过了就是机械的种药买药熬药卖药,优化自己的配方,让药剂书看起来井井有条~ 后期靠着想全成就的心熬下来了 我开坑时间很早,那会造盐和石头配方的难度都挺不是人的,大改之后回的坑,用的之前的存档,难度降低了还补偿了些石头,算是非常好的改动 抱着瞎探索和研究想法的药剂师应该会喜欢!喜欢扔勺子药材和药杵的药剂师应该会喜欢!喜欢古典画风的囤囤鼠药剂师也会感到不错!当坏蛋或大好人全看你自己,怎么玩都可以 不过原价买不太值得,打折二三十入的
The core mechanic... grinding... is such a grind. It gets tedious really quick. Trying to figure out WTF potion some of them want from their vague requests is quite the PITA. It's an OK game. It was crafted with love. It just gets ultra repetitive and grindy extremely fast. If this *looks* fun to you, grab it. But for most people on the fence, I'd suggest skipping it, unless you have money to burn. If there was some numerical value I could type in for the grind/swirl/pour mechanics, I'd probably change this to a recommend... maybe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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