
The world of Elysia needs YOU! Join this cooperative, 3D sandbox action RPG to level up your character, craft epic weapons, conquer enemies in real-time, and build almost anything! Craft your adventure. Forge your hero. Become the ultimate Portal Knight!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 22.4Kreviews | 83% | — | $1.2M |
| $19.99 | 34.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
17年的游戏,比较纯粹的数值堆砌,没啥教学,多人联机加载世界时间太长,还只是个大世界还不是巨大,17年玩他可能感觉还行,26年玩一股页游刷刷刷的感觉而且还没啥耗刷的,就是刷经验
Portal Knights Nota: 7/10 Se você é o tipo de pessoa que gostaria de jogar Minecraft na Steam e não pode, esse jogo é perfeito — muito divertido.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Finnish, Japanese, Korean, Norwegian, Simplified Chinese +5 more
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyun çocukluğumun oyunudur çocukluğumda kuzenlerimle çıkmazdık artık pc var o kadar çok oynamasam bile çocukken en az 250 saatim vardır.çok güzel oyun tavsiye ederim arkadaş ekibiniz varsa hem sarar ve eğlenceli olur bence alın güzel bir oyun.
I love the fighting and looks of the game its really fun and calming
You should try portal knights.
5/10 rpg 어드벤처 샌드박스 게임. 간단하게 정통rpg에 좀더 가까운 마크라고 보면됨. 질감이 말랑말랑해서 때깔은 좋음. 건설 쪽 중점 유저들은 좋을듯 rpg요소가 너무 반복적임. 모든 던전과 게임 전체의 구조가 똑같이 반복되고 직업별 특색도 그다지 안느껴짐. 행성 몇개 돌다 보면 질림.
overall it's grat but i just feels like a bit boring, it doesn't fells unique at this point just play minecraft tho and also this game push you to buy DLC
'Portal Knights' is a sandbox game with some light RPG elements. As a fresh Portal Knight you travel to different worlds via the titular portals, where you fight enemies, mine ores, and do little quests for the NPCs - 'Portal Knights' is divided into 3 zones with different biomes and a boss at the end of each. Nevertheless, 'Portal Knights', although promising at first, can quickly become repetitive and shallow - combat is straightforward, the same enemies reappear at later worlds in different colors, quests are rather mundane, and I have found farming and potion making redundant. I have played as a bulky warrior and most of the time when fighting I could just stand and hold LMB. Also, 'Portal Knights' has achievements and items locked behind a paid DLC - not a nice move... In the end, I have decided on a positive review (with a score of 6/10), as I have still enjoyed the game, especially the building aspect - there is a nice variety and diversity of building blocks and decorative items to build your base (you can even purchase your own island!). 'Portal Knights' is enjoyable, as long as you don't expect it to be the next 'Minecraft' or 'Terraria'. Additionally, it is perfect for kids who want to start their adventure with RPGs or have fun with parents/friends in the multiplayer mode.
Portal Knights is a difficult game to review because it’s a decent game at its core, but it’s really easy to tell that they planned for it to be much more than it is. Further, I suspect the team could have elevated it into a truly great game if they continued to support it. Unfortunately, my understanding is that the publisher effectively has full control at this point, and the original team has moved on to their next project. As it stands, PK is an interesting blend of genres that mostly adds up to a hodgepodge of shallow mechanics. Combat is serviceable, being pretty simple but never really feeling satisfying. There is an elemental system, which I usually found mildly annoying instead of satisfying. Crafting is good enough, but I felt certain materials (even within the same tier) were abundant while you had to actively farm others. While I was happy to upgrade my equipment, upgrades usually felt at least a little lackluster. Further, upgrades seemed to be somewhat rare (4 Tiers, usually delayed by the need to upgrade your furnace before you can process ore into bars), wherein then you would unlock a couple of very similar options that only marginally impacted playstyle. Crafting also interacts a little awkwardly with the light looting elements and the ability to occasionally buy equipment. Mostly in that crafting is always the better choice. While looted armor sets are nearly as good as what you can craft, looting is also very inconsistent. You can occasionally buy unique weapons and armor, but the one time I was actually able to buy a meaningful upgrade (which was available through a [i]random[/i] event), the armor set was level capped. By the time I could actually wear the set, my next crafting upgrade was imminent and rendered the purchased set obsolete. To be fair, I may be overselling the issues, but the progression curve is off enough to be noticeable, and I suspect that a little tweaking after release would have made a big difference. Related to crafting (and leading well into building), storage was a major problem. Available space always felt at least a little too restricted. Storage upgrades are available, but they require you to manually replace the old chests (which involves moving items from that chest to another, so you can then move the old chest to replace it with the upgrade, then you can start filling the new one). There’s also a weird interaction with building here. You unlock new island types and materials (including those for building) as you play. This kind of incentivizes you to hold off on building a base until you have a good idea of what’s available. However, because storage is kind of limited, you really need to build a base immediately to organize things and use your crafting stations. At that point, because you have to manually move items, you aren’t going to want to relocate. There are empty planets you can buy access to (via Title Deeds) for building (one for each type of planet), but most of these aren’t available until pretty late game. Most people seem to just make Squire's Knoll (the first island) their homebase. I’d recommend that, or one of the building planets you can buy from Island Merchant Tori in Fort Finch, for most players. Otherwise, building is actually pretty enjoyable. It’s a little rough, too, but the system will pleasantly surprise you. If you just want to build, there is a creative mode available. While I wouldn’t recommend Portal Knights - and honestly kind of felt like playing it was mostly a waste of my time - I liked it enough and, more importantly, was impressed enough with it’s potential that I’m following [i]Enshrouded[/i], the team’s current project, and would be interested if they ever came back to make a Portal Knights sequel. I [i]might[/i] recommend it as a casual couch co-op experience or if someone was looking for a building game with a creative mode, but I honestly think it doesn’t excel at either. My strongest recommendation may be to game designers looking to do something similar; it can be really creatively inspiring to interact with media that is almost there while also having flaws that allow room for development and personalization.
It's like a 3D, third-person Terraria. I never realized just how good this game was. I bought it on a whim because it was so cheap, and I can already say I got my money's worth. Basically, it was free! Only rated it negatively for the developers allegedly grotesque and despicable political stances. I deleted the unwanted trash that is "CS2" from my library and sold a few skins. Not only did I make back what I originally spent on CS:GO, but I also ended up with enough cold, hard cash to buy a dozen or so genuinely enjoyable, timeless games. And I haven't sold half of the skins I still have listed on the market! Even if I don't, I'm still good. It's all good. Yeah, Valve... WHAT!? Fun game, just like the others I picked up for free, especially with all these crazy, historically low prices going on. :steamhappy: At this point, I've been redeemed for all my mistake purchases, gifts included. I'm finally back in the green. Let's go! Portal Knights engage! Go Trump! Go America!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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