
Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Sep 1 → 0.29/day in the week after.
About


Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.4Kreviews | 57% | — | $1.9M |
| $49.99 | 453ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really good trading simulator and not a bad town building simulation, with a nautical flaover. I am enjoying it a lot. Keep in mind, this is a dad game, this is not wild pirate adventure. It has many themes like Pirates! but it isn not intended as a personal story of adventure and discovery. It is all about the trade price.
Great game. Great graphics (comparing the best pirate game Cutthroats)If you can develop ship wars and plunder etc as in the cutthroats instead of turn based(really it is not fun!!!) and add the threatening/bribing etc the Governors the game will be more fun and addictive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Portuguese - Brazil, Simplified Chinese, Japanese**languages with full audio support
| $5.99−85% |
| 50ratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sry, aber steuerung ist unterirdisch. absolut nicht wie sie sein soll. nach 10 min hatte ich keine lust mehr.
还不错
Ho amato port royale 3, aveva i suoi difetti ma tuttoggi qualche partita me la faccio, Ieri ho deciso di comprare a caso il 4, sperando in chissà che evoluzione, ma devo constatare che i difetti sono molto visibili dai primi secondi. Qualcuno mi spieghi chi ha pensato che il menu della compravendita dei beni (menu che userai il 90% del tempo almeno agli inizi) fosse decente. è incomprensibile, non saltano minimamente all'occhio quali prodotti dovrei comprare e quali vendere e mi fa perdere un sacco di tempo e voglia di giocarci, gli darò un altro paio di tentativi e poi lo abbandonero.
Einfach Super
Un temps d'apprentissage assez long
Semblait bien mais désolé la gestion du commerce entre les villes est moyen... et pour ce qui est des commandes pour la "flotte au trésor" qui commande une grande quantité de production c'est dommage mais le prix fluctue alors qu'on a pas rempli la commande. On se retrouve à garder les bateaux bloqués au port en attendant que le mois finisse afin de vendre à un bon prix. Désolé mais je ne recommande pas
不推荐,仓库只能点建筑才能选中(建筑和商海王不一样,完全没有辨识性,每次找半天)找的助理必须找到仓库才能选择买卖,没有便捷选择,每次也是要找好久。如果记不住,还不知道有没有助理,还不如2013年的商海王。 肉的造价不如在市场买,这个不知道是不是BUG。有仓库不如没有,费用高很多,还不如船自己在市场买
The core idea is still great: build your own Caribbean trading empire, manage cities, create production chains, establish trade routes, expand your fleet, and eventually become one of the biggest powers in the region. The biggest improvement over Port Royale 3 is the economy and city management. There are more production chains to manage, more ways to develop settlements, and more things to think about when building your trading network. Once you start connecting multiple cities and creating efficient routes, watching your economy grow is genuinely satisfying. The naval combat is also more developed this time around. Battles are turn-based, which is a pretty big change from the previous game. It adds more strategy, especially when positioning your ships and managing your fleet, although I know some people will prefer the more direct combat of Port Royale 3. The game also looks much better. The Caribbean is colorful and beautiful, and watching your ships travel between islands is surprisingly relaxing. However, the game can sometimes feel like it is trying to be more complicated without necessarily being more fun. There are a lot of systems to learn, and the progression can feel slower than it needs to be. The AI and some management mechanics can also be frustrating.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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