
Pearl diving is an ancient tradition... until you showed up. Dive into the depths, poke things you probably shouldn't, battle sea monsters, recruit questionable allies, upgrade your gear, rebuild your port, and make increasingly questionable decisions in this roguelite action adventure.
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About
Is it wise to go on long voyages by yourself? Maybe. But a crew behind your back makes you look a little cooler. Recruit your friends to your vessel, and they will help you on your journeys. There is also a cat! What do they bring to the table? The only way to find out is to recruit them, but no way you're getting a CV out of any of them.
Explore a multitude of oceans, each with a different environment and unique species. Find treasures, defeat whatever is lurking beneath the surface, and be on your merry way!
The depths of the oceans hide many questions, and among them - the most important one - why is everything in there so salty?! Prepare to meet unexpected friends and foes, have deep & meaningful conversations, or simply kick them right in their fins. Will you let the seas push you around, or will your not-so-elegant breast strokes push you through the currents and challenges?
Complete missions to upgrade your kit to complete even more missions. That’s called a gameplay loop, baby! Unlock new abilities and gear to help you out during your descents into the unknown.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cult of the lamb but under water. Good fun on a hot day to imagine yourself chilling underwater.
Love the visual! the control also friendly and satisfying. the power ups also dope!
The cute aesthetics and theme of the game had me underestimating how challenging this game can be. It can be very fast paced in certain moments and difficulty spikes appear especially when fighting a boss. And then there's the oxygen timer that gives more tension in enemy encounters. But it's also fun because of how the roguelike system rewards your creativity in combining combat perks. You can get as far as annihilating a room full of enemies in less than a second with an interesting build. Overall I think the core gameplay works well without having complicated rules or mechanics.
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Languages: English, Indonesian, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, French, German, Arabic, Russian
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have been playing this game from the beta The combat feels responsive and overall visual feels satisfying. Definitely a fun couch game with a not too complicated combat, with a surprising amount of difficulty. The dungeon rerun definitely feels variative within each tries. On one run you might have a perfect cards and weapon combinations and do the levels with ease, while on another you might have the worst cards and weapon combination that makes the level harder to complete. Health management is definitely one of those things that feels very important, especially with the "luck" that I have mentioned above. On some run the boss really feels hard to complete, and early on as a casual gamer, you definitely need a good amount of luck if you want to beat the bosses with ease. For the devs: Continuous support for the game will be very much appreciated. At least periodically add more cards and weapon varities to expand the game. The upgrade system can have a bit more incentive either visually or functionally. Early game the combat really feels repetitive with the melee, maybe having 2 different weapon type from the start would be nice, and add a "faster" weapon type like a dagger would also be good for a more action-oriented player. A separate, different local/LAN co-op gamemode with "unlimited dungeons" similar to COD zombies would be nice in the future. Maybe with a global scoreboard with the scores depending on how "far" you go would be a good way to have a community. PLEASE let us dash in the city too, and remove the weird invisible walls so we can move around faster! And let us rebind the control on KnM
Aku Mansour
Very cute art style and worldbuilding, loved the combat!
Usually this kind of game is not my cup of tea, but its casual enough to be enjoyed. No need for cult management, just get the quest and dive in. Combat is quite challenging but not really difficult. Also, with the amount of sea weed whackings, I feel I did more environmental damage than King Zabala XD
不错
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Un video vale mas que mil palabras........... https://youtu.be/6HR3k-2nvpQ Un bonito, precioso y divertido roguelike
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