
A tactical roguelike RPG inspired by our favorite tabletop games that lets you create any ability, item, villain, hero, and game imaginable.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do NOT buy this game, it is bugged to hell and back. You cant skip the intro, or you'll get stuck. Once you end your game and want to continue the day after, you can't, you'll get a screen telling you your antivirus is blocking the game, which it isnt. The issue is in the profile that gets bugged the moment you log out of the game, destroying all your progress. The only way to fix it, is by NOT deleting the entire game or uninstalling/reinstalling, but by deleting the profile folder in \my document\my games and then starting up the game. Problem is that you get to start all over, and you HAVE to do the introduction again or you'll just get stuck. Absolute waste of a game that by all means seems to have had a lot of potential.
BEHOLD THE TABLE TOP DUNGEON RPG THAT WILL ROCK YOUR SOCKS AND FILL YOUR BOX
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This would be my deserted island game. There is so much to do in this game. Even if you arent the most artistic you can edit characters and give them new abilities.
I'm going through my backlog 15 minutes at a time, so keep that in mind, I only gave this game it's 15 minutes, and that's what the review is based on. It's not bad. However, it's not great, either. It seems like there is fun to be had, but the tutorial was kind of a slog that had me doing the same thing for literally 15 minutes and maybe more had I continued on. Otherwise, though, the gameplay was good, the graphics were exactly what I'd expect for this style of game, and the controls weren't anything outrageously hard to grasp. If I could give it a number, I'd say 3/5, but with thumbs up or down, I'll give it a thumbs up because I think it's probably a better game than the first 15 minutes show.
a terrible game you basicly have to make the game yourself
It took 11hrs for me to decide. It grows on you, maybe not for everyone. Good cheap game.
-Had to get around some sort of known bug where you need to disable syncing to even run the game -Selection can be clunky, easy to pick the wrong spot for movement or attacks -No sort of character progression through the levels -Unreasonably hard in a lot of areas -Dull. Feels like the same thing over and over.
really good
Popup Dungeon is a 1-player D&D campaign. Played a little and put it down in 1.2 hours using a mouse. Difficulty can be set in game. You play as an assortment of cardboard cutout characters, taking turns going through simple maps beating up baddies in a classic 'tabletop' dungeon-crawling, rpg adventure. It's got everything D&D players might like: rolling for initiative, checking out unknown dungeon rooms, a wizard, a doom voice egging you on. Except unlike other campaigns, this one is without friends and you're expected to die repeatedly (the 'rogue-lite' aspect of it), to get better to try again. The game's got charm and tons of customizable things. The enemy art is pretty cool, and - while annoying squeaky - I liked the tutorial bat. I played the tutorial, then a bit of a tower romp with Blade, a corgi, and a cat. There were wins to be had. Guess the main downside I saw was how long each floor is. Next to that is the cardboard cutouts. I get it's quirky and niche nostalgia, but why do the enemies have really good art on bases while the characters look like folded together printouts meshed with UPS packages? Didn't encounter any major bugs, but at the same time I didn't play nearly long enough. While this game has potential and I did have some fun playing, I'm putting it down prematurely for other games. This is the sort of game that doesn't quite grab you and sort of sits in the closet of your game playlist waiting for a steam roulette to pick up for you until you've got a moment. I'll probably be back to romp again?
[h1]Great game![/h1] I think this is one of the best games that I have ever played. This game is the definition of TRUE customization. You can literally create and customize everything you want: skills, characters, weapons, dialogues, you can even create whole campaigns. The best part is that you can add your own textures almost to everything. If you like creating stuff like these, then this game is definetly worth a shot. Final rate 10/10
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $495.6K | 1.5K | 95% | $14.99 | |
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| $495.9K | 1.6K | 95% | $9.99 |