
A robot, a poncho and a journey of discovery! Make your way through this wonderful world of pixelated parallax platforming to solve the ultimate puzzle: who is Poncho?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The level design is bland, atrocious, and contains a LOT of completely unnecessary forced waiting. There are also vertical levels in the vein of Getting Over It alongside trolly switch blocks and poorly telegraphed shifts. You could end up right at the beginning of a level after 20+ minutes of tough climbing with no quick way back up. Stay away from this one.
This is one of literally hundreds (if not thousands) of lazy 2D retro pixel platformers infesting the Steam store. This one has you controlling a retro pixel robot with a poncho, whatever. The gimmick with this one is that the game has several layers and you need to go forwards or backwards through them to move around, so it's almost 3D but not quite. I wonder if at any point making this 2D game and trying to add a third dimension to it they considered just making a 3D game... after all, it's the 21st century now. 2D gaming is obsolete. So are the ugly retro pixel graphics that make the game look so bad. They might describe it as "art", I describe it as "couldn't afford to hire any game developers who know about modern PC graphics". All this is kind of irrelevant as the game maps PC gaming peripherals (HOTAS, Pedals, Racing Wheels etc) as if they are console peasant childrens toy gamepads. This makes the player move constantly to the left and makes the game completely unplayable. There's no way to turn this off. Unplayable games don't get thumbs up from me.
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Languages: English, French, German, Spanish - Spain, Dutch, Portuguese - Brazil, Italian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👎 Buggy. The game writes the save games to the Windows Registry.
Jeu malheureusement très court, mais avec de bonne idée au sujet des différents plan (premier plan, plan intermédiaire et arrière plan). Mais malheureusement très court Une direction artistique varié au niveau de la musique, mais par contre le pixel art peut parfois dérouter dans certains niveaux.
Switching planes of action is an interesting mechanic and a nice take on a platformer. The semblance of a narrative seemed forced and inconsequential--providing the player with a decision for what seems only like a way to get people to play the last section twice. I would like to see more development on the core premise of the game. I dunno, 7/10. Pretty good and short.
Boring and tedious. My ratinng 3/10, not recommended.
esta bonito
This game is a jewel.
The game isn’t terrible, but it’s far from great. It feels like it’s missing a lot of things that could have made it more enjoyable. The story is weak and not very engaging and the ending was alright. The puzzles are pretty average, and the gameplay mechanics are honestly quite bad. One major issue is that the platinum trophy is currently unobtainable due to a bug with the “Collect ‘em All” achievement. In some levels, it’s impossible to gather all the powercells. That said, the game does have some positives. The art style is great and really stands out, and the soundtrack is excellent, adding a lot to the overall atmosphere. Overall, it’s not a very good game, and I wouldn’t recommend it 4/10.
This game is incredibly addictive, challenging yet fun, with an extremely wholesome story, which can turn even the most cynical of hearts, into one of love and respect, this truly is a masterpiece of 2D pixel art in gaming.
Players by region
Where this game's players are, estimated from review languages.
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