
Polylithic is a survival game unlike any other, set in the most pivotal moment in mankind's history. Experience life as a Paleolithic hunter-gatherer, settle down as a Neolithic farmer, form tribes in co-op multiplayer, or go it alone in a world where the apex predator is still a distant aspiration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It's the Stone Age. Humans are not yet apex predators. We are, in fact, quite far down the list. You are a tribe leader. Your job is to take your people from desperate Paleolithic hunter-gatherers to the first permanent settlements of the Neolithic age, laying the foundations for all of human civilization. No pressure.
Along the way, you'll craft the earliest tools in human history, research technologies that separated us from every other species on Earth, build villages, manage a tribe, and navigate a world that is genuinely trying to eat you.
The Polylithic world is vibrant, colorful, and almost entirely indifferent to your survival. Forage for resources across tall forests, snow-dusted hills, and rapids that do not care about your life. Hunt everything from rabbits to mammoths, each one a unique challenge, and each one a reminder that this is, technically, their world too. Seek out other human tribes, or what's left of them, learn from their mistakes, and then don’t do that.
Gather, craft, hunt, cook, and occasionally yell at wildlife; survival in the Stone Age is a full-time occupation. Master an evolving tech tree, experiment with a cooking system that generates recipes with predictably unpredictable results, and keep your body fed, rested, and functional. You can also tame a dog. Or a hyena. Both are loyal. One is slightly more alarming. Either way, companions eat, heal, follow commands, and will absolutely judge your decision-making
Survival alone is one option. The other, the one that actually worked, is forming a tribe. As village leader, you'll manage your tribespeople's needs, grow your settlement, and guide them toward the Neolithic Revolution. They'll work, become Elders, and slowly, improbably, build something that resembles a civilization.
Not everyone will welcome your progress. Enemy tribes have their own ideas about how prehistory should go. Sandbox Mode offers an infinitely generated world for those who prefer to skip the story and cause problems at their own pace. Customize your character (it's the Stone Age, somehow), emote around the campfire, and do your best to make prehistory turn into history.
Bring up to 9 friends into your Stone Age and form your own tribe. Share resources, coordinate hunts, build together, or completely ignore the plan and do your own thing; multiplayer makes every survival story unique, unpredictable, and significantly easier to blame on someone else.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea, poorly executed.
I like the game overall and the devs are fixing the game. I haven't played much but I think its a good game if you dont run into bugs. Its a fun village building survival game with quests. I like the art style and the humor. However, right now a bug has blocked my progress in a quest. Im supposed to kill 5 wolves surrounding a tribe member but I can only find 3. Other wolves don't count. Also the combat is awkward. I do not like the pauses between animations. Lastly, going up the terrain is also awkward. I wish there was a climb or a vault feature. I ultimately give a thumbs up because I do see the devs are fixing bugs and I do think its good but buggy game. Tldr: Good game but has some bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Russian, Japanese, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Korean
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The preface for the game is great and is something I haven't seen done right often, yet obviously due to it being in pre-release it has many bugs which i hope will be fixed in the full release. Along with this the game has some flaws in its item collection such as the lack of easy way to get items such as stalk and rocks (with it not respawning) and the fellow villagers not actually collecting what they are tasked to collect. The game has massive potential and i get that there is a small team behind it, which i commend, yet within a session of 5 hours me and my friend managed to complete all stages of the game and max out progression, so hopefully much more will be added soon! update me in comments!.
Polylithic really exceeded my expectations. The visuals are stunning, the gameplay is genuinely fun, and the controls feel solid and intuitive. I started playing the game in multiplayer, which has virtually no tutorial or explanation. I actually enjoyed the lack of a tutorial - it made the experience feel more immersive and encouraged us to figure things out together. I also really like how the game handles progression. Each building or tool unlocks just a few additional items, so the crafting system never feels overwhelming. I really enjoyed exploring the beautiful biomes, and also the combat system is surprisingly fun and engaging. The only issue I would mention is that there are a few bugs here and there, but nothing that seriously took away from the experience. Overall, definitely worth checking out if you enjoy survival games!
Really great experience so far, can't wait to see what else they add. I've only experienced minor bugs but a few were taken care of last patch. I'd really recommend giving this game a shot and seeing what these devs cook up in the future.
Polylithic is an EA game that isn't worth playing at the present time, MEH
Still a WIP, but very much playable and enjoyable as it is. Polylithic is a very ambitious game and it's shaping up to be exactly the kind of game I've been wanting to play for years. If you're into prehistory like me and you like survival games then Polylithic is definitely worth checking out. It already has enough content for it's price and the development is active with frequent updates.
Tried Polylithic again with the 1.0 release and it's good to see how much has changed since Early Access. The changelog is huge, with a lot of fixes, improvements and changes throughout the game. There are still a few rough edges, but the overall experience feels much more polished now. If you played it before and put it aside because of bugs or unfinished features, I think the 1.0 version is worth giving another look.
An excellent concept with great soundtrack, graphics and gameplay. Still a few bugs here and there but nothing that detracts terribly from the overall experience. Reminds me quite a bit of the original Subnautica, captures that solitude and ambience quite well. I almost passed it up because so many people were whining about bugs in the reviews, and I'm very glad I didn't. To those people I now say bah humbug and clear skill issue. There's a learning curve here for sure but combat and gameplay are consistent, and it's actually quite refreshing to not have every detail and mechanic spelled out. Excited to see how this evolves and enjoying it thoroughly.
For the price your getting a fun game. The game play is fun (with a fair amount of cheese) and very addictive. The low poly art style (which might not be for everyone) look good in this setting. It let you live out you caveman fantasy that you might not known you had. This has a game has a get base and I hope that the dev build off it. And since this small dev team listen to feedback and fix bugs that I've encounter in a short time, I'm sure they will.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 51 | 88% | $14.99 | |
| $6.6K | 17 | 88% | $14.99 | |
| $5.2K | 43 | 67% | $3.99 | |
| — | 0 | — | — | |
| $325.9M | 234.9K | 97% | $39.99 | |
| $9.8M | 12.2K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.2K | 190 | 78% | $19.99 | |
| $80.2K | 353 | 83% | $8.99 | |
| $80.2K | 423 | 85% | $7.99 | |
| $80.2K | 362 | 87% | $7.99 | |
| $80.2K | 432 | 84% | $7.99 | |
| $80.1K | 95 | 57% | $19.99 |