
Polylithic is a survival game unlike any other, set in the most pivotal moment in mankind's history. Experience life as a Paleolithic hunter-gatherer, settle down as a Neolithic farmer, form tribes in co-op multiplayer, or go it alone in a world where the apex predator is still a distant aspiration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It's the Stone Age. Humans are not yet apex predators. We are, in fact, quite far down the list. You are a tribe leader. Your job is to take your people from desperate Paleolithic hunter-gatherers to the first permanent settlements of the Neolithic age, laying the foundations for all of human civilization. No pressure.
Along the way, you'll craft the earliest tools in human history, research technologies that separated us from every other species on Earth, build villages, manage a tribe, and navigate a world that is genuinely trying to eat you.
The Polylithic world is vibrant, colorful, and almost entirely indifferent to your survival. Forage for resources across tall forests, snow-dusted hills, and rapids that do not care about your life. Hunt everything from rabbits to mammoths, each one a unique challenge, and each one a reminder that this is, technically, their world too. Seek out other human tribes, or what's left of them, learn from their mistakes, and then don’t do that.
Gather, craft, hunt, cook, and occasionally yell at wildlife; survival in the Stone Age is a full-time occupation. Master an evolving tech tree, experiment with a cooking system that generates recipes with predictably unpredictable results, and keep your body fed, rested, and functional. You can also tame a dog. Or a hyena. Both are loyal. One is slightly more alarming. Either way, companions eat, heal, follow commands, and will absolutely judge your decision-making
Survival alone is one option. The other, the one that actually worked, is forming a tribe. As village leader, you'll manage your tribespeople's needs, grow your settlement, and guide them toward the Neolithic Revolution. They'll work, become Elders, and slowly, improbably, build something that resembles a civilization.
Not everyone will welcome your progress. Enemy tribes have their own ideas about how prehistory should go. Sandbox Mode offers an infinitely generated world for those who prefer to skip the story and cause problems at their own pace. Customize your character (it's the Stone Age, somehow), emote around the campfire, and do your best to make prehistory turn into history.
Bring up to 9 friends into your Stone Age and form your own tribe. Share resources, coordinate hunts, build together, or completely ignore the plan and do your own thing; multiplayer makes every survival story unique, unpredictable, and significantly easier to blame on someone else.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game if you don't mind low poly graphics (I find them great) and have fun building and crafting in a stone age setting.
Absolutely scratches that prehistoric caveman itch! I’ve played few other similar titles that try to capture this kind of prehistoric survival experience, but Polylithic is probably the one that feels the most immersive to me. The world looks great and is fun to explore, combat is engaging, and I love building up my camp and adding tribemates to do various tasks. It’s still in Early Access, so you’ll definitely run into some jank here and there, but honestly, nothing that has been a dealbreaker for me. I highly recommend saving often, especially between quests, just in case you run into one of the occasional bugs. Dev team seems responsive and I hope they continue building on the game. There’s a really solid foundation here. A few things I’d personally love to see: 1. Automatically disable slow-walking during combat. This is was one of my earliest frustrations while still learning the game, but I’ll be sneaking up on prey, get spotted and become the prey, and suddenly I’m trying to fight while my character is still slow-walking. Once combat starts, that slow-walk should automatically turn off so I can actually RUN when things get chaotic. 2. More storage + an easier resource overview. More storage options would be great. It would also be incredibly helpful to have a resource count somewhere on the HUD or in a menu, so I don’t have to open my chest every time just to figure out how much of something I have. 3. Let us abandon and reacquire quests. This would be a huge quality-of-life feature during Early Access. With some quest bugs still around, having the ability to drop a quest and pick it back up could potentially prevent players from getting stuck or having their story progression disrupted. 4. Ability to revive pets / tribemates is an obvious one. I'll pay the cost, just bring them back :( 5. I tried the sandbox mode and it feels like the basic resources to get going are extremely scarce. Also enemy tribes are TOO STRONG. Forget trading or alliances.. These guys attack on sight and are apparently master level archers that will rapid fire arrows at you as if recoil doesn't exist. Other than those things, stellar game. I’m really enjoying it and think there’s a lot of potential here. Keep up the great work, devs! Looking forward to seeing where you take it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Russian, Japanese, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Korean
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really enjoying this game so far. The low poly visuals really work well with the setting, and the environment is beautiful. I like that you're not babied during the early game and that you have to figure out for yourself how things work. There are some bugs, but the ones i've experienced have only been minor, and haven't had a huge impact on my save.
Pour moi c'est un non catégorique car le jeu est rempli de bugs, et manque énormément de QOL : - Déjà et sans doute le pire pour moi : La traduction est horrible par moment et donne des dialogues de quêtes incompréhensibles. - Le jeu rame et est rempli de QTE très facile à manquer (par le manque de FPS) - Le "tutoriel" IE la suite de quêtes au début d'une partie qui bloque toutes vos compétences et crafts initiaux est infini, on se demande quand on pourra enfin jouer au jeu sans être tenu par la main. - La plus part des quêtes ne donnent pas suffisamment de contexte pour pouvoir les remplir (IE la sage qui demande de lui ramener sa hache sans préciser ou elle se trouve, 0 infos sur la minimap). - Les PNJ sont buggés et se coincent régulièrement partout. - Les PNJ ont des rendements bien inférieurs à ce qu'ils coutent rendant la gestion du fait qu'ils se coincent sans arrêt un cauchemar interminable (idem pour le cuisinier qui reste comme un idiot les bras croisés devant le feu de camp si vous ne l'allumez pas pour lui, malgré que vous ayez les ressources dans le coffre du camp). - Le système de craft est peu intuitif (notamment sur quel atelier je suis sensé pouvoir crafter les divers objets, ateliers qui ont une portée très limitée). - Les outils de bases ont une durabilité affligeante et vous obligent à les re-crafter TRES régulièrement. - Les combats sont nuls et chiants, la meilleur stratégie (et la seule viable à mon avis) consistant à se mettre en hauteur pour éviter que les ennemis vous atteignent. - Si jamais vous ignoriez le conseil au dessus, vous allez très vite constater que le coup en nourriture pour réanimer les PNJ est infiniment plus élevé que ce que vous rapportent les animaux, rendant la chasse en groupe inefficiente au mieux, souvent contre productive. - Le personnage ne peut rien monter et glisse constamment sur le terrain, l'option "se décoincer" est devenu plus utilisé que ma barre espace et pas faute d'essayer pourtant !! J'en passe une bonne partie parce que la liste est longue, et qu'en moins de 4h de jeu c'est déjà beaucoup trop. Pour une 1.0 c'est intolérable à mon sens.
Juego interesante, bastante entretenido pero sumamente frustrante. Asar una carne es un tarea titánica, no se entiende bien cuándo sacar la carne del fuego, es muy al azar el momento de hacerlo y cuando logras encontrar el momento exacto, sólo funciona una vez, luego pasas horas sacando cenizas y puré.
Сыроватый продукт, за 350р(по скидке) в принципе пойдёт, но тут работы непочатый край. Буду ждать улучшений контента, крафт через кружочек говно кстати. Мб на геймпаде лучше будет, но на мышке говно. Игра выглядит сама по себе неплохо, но ей до релиза ещё пол годика/годик активной работы. Играбельно, но без особого удовольствия. Что по лагам, у меня всё было хорошо.
In its 1.0 it is still too clunky for me. The mouse smoothing is horrible and can not be disabled and make the controls spongy, grafics are overexposed, oversaturated and with to much contrast. The gameplay is very slow, you have to wait to many times to long for the bars to fill up, which caused me to lose interest and motivation very quickly. It’s a shame, because it looked like an entertaining concept.
yes
long story quest to do graphism cool for eyes difficulty like you will be happy good work on this game no lag no bug
Great idea and basis for a captivating game. The atmosphere is just right, and the premise intriguing. It's very basic in a few regards. I guess the developer will have to add lots of things yet to make it a "fuller" game like e.g. this land is mine or bellwright. Since the dev is still actively working on the game, I will be checking in regularly for progress.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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