No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $37K — a different platform, not this one.
Build and explore your own city in this 3D sequel to the original Pocket City! Create using roads, zones, landmarks, and special buildings. Drop your avatar into the world and roam freely. Buy your own house, host events, survive disasters, and live the life of a successful mayor! No microtransactions or long wait times, everything is unlocked and rewarded through gameplay! FEATURES - Build a unique city by creating zones and new special buildings - Explore your city by controlling your avatar directly - Enjoy a dynamic environment with seasons and a day night cycle - Play minigames like street racing, plane flying, and much more - Trigger fun events like block parties, or disasters like tornadoes - Complete quests to earn XP and money - Customize your avatar with clothing and tools - Become a homeowner and furnish your own house - Visit buildings in your city to buy items and find loot - Invest and build long-term mega projects - Encounter and help NPCs around your city - Spend research points to gain valuable perks - Invite a friend to collaborate on your city in real-time - Unlock special rewards by competing against rival towns - Unleash your creative side in Sandbox Mode - Play in both landscape and portrait mode
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Build and explore your own city in this 3D sequel to the original Pocket City! Create using roads, zones, landmarks, and special buildings. Drop your avatar into the world and roam freely. Buy your own house, host events, survive disasters, and live the life of a successful mayor! No microtransactions or long wait times, everything is unlocked and rewarded through gameplay! FEATURES - Build a unique city by creating zones and new special buildings - Explore your city by controlling your avatar directly - Enjoy a dynamic environment with seasons and a day night cycle - Play minigames like street racing, plane flying, and much more - Trigger fun events like block parties, or disasters like tornadoes - Complete quests to earn XP and money - Customize your avatar with clothing and tools - Become a homeowner and furnish your own house - Visit buildings in your city to buy items and find loot - Invest and build long-term mega projects - Encounter and help NPCs around your city - Spend research points to gain valuable perks - Invite a friend to collaborate on your city in real-time - Unlock special rewards by competing against rival towns - Unleash your creative side in Sandbox Mode - Play in both landscape and portrait mode
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 802ratings | 93% | #63 | not modelled |
| $6.99 | 144reviews | 94% | — | $37K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #52, worst KR #98 · 10 markets collected
US · last 30 days
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 |