
Plinko Panic! is a roguelike 'board-builder' about using a set of pinballs and a pachinko board in order to delve through dungeons and defeat numerous enemies. Buy a new pinball at the end of each round and see just how far you can get!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple to get hard to master. Def worth a try.
Got this game because I figured it would be like Luck Be a Landlord and I personally would say it's better. The game is easy to understand and for the most part, the difficulty is just right for each of the levels and all of the levels feel refreshed and not drawn out if that makes sense.
Love the game, I first played it when it was in the game jam, can't wait to see it develop!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game! Very fun and addictive :D
Love this game. Highly recommended. Whilst this game is still in development it a great way to lose a few hours. Although there are quite a few levels available already I like to replay levels already completed to see if I can beat my best. If you love a good strategy game mixed with the frustration of needing a bit of luck then you will like this game too. Good start developer and I look forward to full release!
Very cool Idea. I really like the upgrades.
Very fun game, complex and difficult enough to provide a challenge while also not taking too long to understand and progress. Not a ton of content, but definitely worth $7.
For sure would recommend. This is my first look into the plinko genre and I've had a lot of fun so far. Definitely a lot more fun than other roguelikes that I've played and while most can be infuriating, I think that Plinko Panic is far more rewarding in that there is much less luck involved with the roguelike aspects. Being able to plan around the enemies and how much damage they do makes the gameplay experience more based on user error and the player's mistakes rather than being a lucky shot or crit from the enemy. The pinball ideas are creative as well as the combat system, shop, and peg layouts. The community is kind and creative too and I've loved playing the game so far. Great game, keep playing or you're dumb lol
Each difficulty just feels awful, take something away from the play, buff the enemies, and get nothing in return for beating it other than something telling you that how many drops it took to win, which is highly dependent on straight up luck of the draw based on what balls you get and what enemies you face, you fight mouse in your first fight? Hope you dont bleed to death before you can get any damage on it, need certain balls for the effects with the color you painted your board? Best pray you get the right draw, and no reroll on higher difficulties makes it near impossible to do a build on colors, this game practically just flips you off the whole time you play, and the last difficulty just starts breaking your board, what a lack of balance they put into the difficulties, its hard for the sake of being hard, not to make it more fun, its not some normal fun challenge its just a middle finger to the player, only won half my runs cause i had alot of money and one shot the bosses with the mushroom that does damage based on money, build ment nothing
Thus far only have a little more than an hour into this one. As someone who has played all the roguelikes that are there to play on one system or another, I can say this one is special. At full price ($7.99) it’s worth the cost of admission. The purchasing of the little plinko balls, upgrading of the store for higher quality ball types, enemy attacks scaling over time and attempting to control the colors of the pegs (or even their presence at all) makes for a really great game. Are there things that could definitely be added for improvement/QOL purposes? Sure. But honestly, I’ve paid much more for much worse. This one is still in EA and it seems that the dev hasn’t abandoned it and is actively working on “a big update”. I’m happy to hear that and to see what that might include. Get it. Support this dev and this cool and unique game,… if you’re into Rogues and want something nice and casual. Hopes for small QOL additions in the game: -Pause menu. -Ability to save mid-run. -Ability to see previous Plinko ball used. -ACHIEVEMENTS! All day!! (this game would be great for them!) -Steam Trading Cards and badges. I’d happily buy them and support the dev in this small way as well, if/when implemented.
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Players by region
Where this game's players are, estimated from review languages.
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| $12.1K | 97 | 69% | $4.99 | |
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| $12.1K | 52 | 85% | $11.99 |