
A summary of every emotion you'd rather lock away and forget.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really isn't for anyone that might be currently vulnerable. The story is centred around someone who is truly not doing okay, and you make decisions in their environment that basically affect the outcome. This explores themes of depression, suicide, anxiety, mental health as a whole. I found the game super interesting as a psych-student and someone that has struggled/struggles with my own mental health too. I found it confronting listening to that "inner voice" when you made choices in the game. There were times where I cried because some of the dialogue was quite raw & even at times relatable. Edit: Have seen all endings and honestly this was such a cathartic experience.
It would be wrong to say I enjoyed this game. I appreciated it and felt it did what it set out to do very well. The best games make you feel something meaningful about them, this did that. It's not a game with flashy graphics or fancy mechanics but it doesn't need to be, it's an experience that is important to explore.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5K | 203 | 51% | $9.99 | |
| $48.6K | 188 | 87% | $11.99 | |
| $48.5K | 115 | 79% | $19.99 | |
| $48.5K | 1.1K | 82% | $2.79 | |
| $48.6K | 109 | 71% | $22.99 | |
| $48.6K | 178 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.6M | 136.2K | 98% | $24.99 | |
| $62.6M | 146.3K | 96% | $29.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $17.1M | 35.2K | 94% | $24.99 | |
| $13.4M | 33.8K | 94% | $14.99 | |
| $14.7M | 36.1K | 94% | $24.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"你也很棒!" “累了,是可以的。 难过,是可以的。 感到无助,是可以的。 把自己裹进毯子里,也是可以的,” "放弃是不对的,我没有放弃。 你也不会。 好吗?" 再见,Michael。
i thought i was mentally prepared for this, but it turns out you can never truly be prepared for something like this, it hits deeper than i expected.
生活往往是无休止的repeat,压倒性的命令,永无止境的苛责,沉重而压抑的时钟。 我能从这种崩溃的秩序中解脱吗? 还是说,永远都不行。 哲学在我们面对一个四四方方的令人绝望的墙角的时候,总是带给人探索的激情,不在沉默中死去的勇气,在悲痛中不断询问的固执。 尝试走出牢笼,就是一种成功。 生活吧。我不要你死亡。哪怕是百般阻挠,我也以生的勃发。 反抗吧。我不要你放弃。哪怕是受尽折磨,我也能再次重生。 感受吧。我不要你麻木。哪怕是寒风刺骨,我也有鹰之锐目。 平静吧。我不要你愤怒。哪怕是孤身一人,我也将默默攀登。
意难平 在b站云通关,无论是这个游戏本身,还是那些抑郁症玩家,以及我自己的经历,都像一场无法弥补的遗憾纠缠着我打动着我 忘不了那个装满水的浴缸,也忘不了那个up的纪念账号
一款短小精悍的游戏,讲述了一位身患抑郁症的男子如何度过一周的时光。可以任自凋零、邋遢肮脏 不修边幅 天天宅在家里;也可以努力逼自己一把,尝试融入普通人的日常生活中来,天天准时上班、与大家互动。你每天的决定会最终在周六反映出游戏最后的走向。 游戏画风非常简约,且黑白灰三色使用很多,背景音乐很少,大多是白噪音,也是非常符合患者的心境。你的身边只有旁白的声音。 游戏是多结局,我第一次是打出了好结局。人生很苦,但坚持很酷。希望大家都能坚强,尽量向前看,还是有很多美好的瞬间在等待大家去发现的~~
希望有官中吧
When needed the most, someone burst through the door.
在游戏中,一直操纵着小黑人像一个正常人一样生活,好好吃饭,好好上班。可依旧无法避免开除的结果。我以为努力活得向一个正常人一样,为他人提供价值,找人聊天就能好起来。可是小黑人最后还是和当时的我一样,身心俱疲,可与言者无二三。刷牙变成吃药时,让我想到了自己。 是的,每个月定时看病,每天早上定时吃药,生活规律[spoiler](我也以为这样就能好起来,但是没有)[/spoiler],我想用拯救自己的方式拯救他,但是最后,我们都没能拯救自己。 看着文字里的"I'm guilty",突然想到之前发病时,满脑子都是,是不是了结了一切,生活就会好起来呢。也曾在深夜和母亲打电话,说自己不想活了,没有什么意义。很多文字,都和发病时的想法一模一样。 结局虽然都能被救,但终归是游戏,现实呢?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.