
Platonic is a first-person puzzle adventure game. Explore five unique worlds. Solve logical challenges. Gather clues and think outside the cube.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um jogo que bebe bastante da fonte de The Witness, mas trabalhando mais com simetria, formas e suas conexões. Ele começa de maneira relativamente simples, mas vai aumentando gradualmente a dificuldade conforme você avança. Acho que, em alguns momentos, o jogo acaba se perdendo um pouco em determinados puzzles, que parecem exigir mais tentativa e erro do que propriamente um raciocínio lógico para chegar à solução. Eu gostaria muito de ter conseguido zerá-lo, mas acabei perdendo meu save no caminho. Ainda assim, é um jogo que gostei bastante e que recomendo para quem curte esse tipo de puzzle. Uma dica: anote tudo o que encontrar pelo caminho. Mesmo aquilo que parece não ter relação nenhuma com o puzzle atual pode acabar sendo uma pista importante para alguma solução mais adiante.
Was hoping for something more clever. Starts off solid, but never evolves and then ends up falling into moon logic by the end. A lot of technical issues. Weird depth of field bug when close to objects (thought it was intentional, but there's no setting to disable it). Disappointingly linear. A lot of backtracking, but not to discover new things, simply busywork to accomplish known tasks. I was told this would be similar to The Witness, Blue Prince, and Outer Wilds, yet the similarity was mostly aesthetic. The game is also very expensive for how barebones the final product is.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GAME GOOD. SOLID PUZZLER WITH A GREAT FINISH. SHOULD HAVE MADE NEWS THAT YEAR BUT WENT UNDER THE RADAR. MUST PLAY, out of 5.
Plus on avance, plus ça devient intéressant d'un point de vue énigmatique. Cours mais sympa
Platonic is fun if you like environmental puzzles with no indication how anything works at first. The ramping of difficulty is comfortable and the puzzles offer useful clues and good feedback for an experienced puzzle gamer. The end game I found a real challenge.
全体的にスライドパズルがメインとなっており、パズルの使い回しは殆ど無いのですが「パズルの解答」の使い回しが結構あるのでマップに散りばめられているヒントもですが、自分が解いたパズルの解答すらもヒントとなる可能性がある。 直感的なゲームというより、スクショやメモを多用する覚えゲー要素が結構強いゲームですので、その辺は合う合わないあると思います。一部のパズルは、ゲームを終了すると解答状態がリセットされるので尚更覚えなくてはいけない。マップ上で視覚的に解けるパズルは楽しめたが、記号によって暗号化されているパズルの読み方が最後までよく分からず、結局総当たりを行ってしまったので面白くなかった。 覚えゲー要素が思ったより結構強かった事と、リプレイ性はほぼ皆無、あんまり洗練されたボクセルゲームの見た目でも無い点という事も含めると個人的にギリサムズアップといったところ。
以[spoiler] 环境改变 [/spoiler]为主要机制的解谜?在[spoiler] 方块区域意识到移动拼图改变地形 [/spoiler]时,感觉挺惊艳的。然而游戏并没有针对这一机制作出系统化的深度挖掘,也没有叙事可言。由于各种谜题的设计都想一出是一出,所以一旦脑波对不上就蛋疼了,更要命的是由于要[spoiler] 改变环境 [/spoiler],因此不少谜题的解答操作都很考验耐性。没有好的视觉和音乐加成,到了后期烦躁成为了最主要的感受......
Первые минуты играется всё легко и просто, но потом начинаются уровни всё тяжелее и мозголомающие. Последние 3 часа игры, мой мозг был сломан окончательно и я полез искать прохождение, так как не понимал что делать на водном уровне. Всем кто любит сложные головоломки, рекомендую. Остальным лучше в эту игру не играть.
I first played this game three years ago and quit halfway through because I couldn't figure out what to do. Finally came back to it recently, and I'm glad I did. The sense of exploration as you visit each of the five areas is very strong, and Platonic does a good job with integrating its puzzles within the environment. The final puzzles are good, too -- I appreciate what Platonic does with the [spoiler]secret codes[/spoiler], taking the concept in two opposite directions to create an interesting set of final challenges. I do think the game could have done a bit more with its premise -- it ends fairly abruptly, I think -- but overall it really is different from other puzzle games on the market and is worth a play.
Really good if you're willing to take on the 'meta puzzles' at the end of the game where you are pulling info from just about everywhere. If you're not willing to go that far, then it may be a bit disappointing as there's very few middle ground puzzles that bridge the difficulty level between the meta puzzles I mentioned and trivial early puzzles where you take a solution from one wall and punch it into some other spot. Overall a great environmental puzzler if you're willing to stick with it.
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