
Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funny planet crash into me while i was building nukes
Это действительно одна из самых масштабных RTS, которых я видел. Снимаю шляпу перед тем кто сделал эту игру, которая стало одной из моих любимых.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Polish, Dutch*languages with full audio support
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Co-Op added puts this game up over the top. Cannot recommend enough, get a squad together and go fight to win
The game currently has a game breaking bug in which I can only build 3 of the starter buildings no matter what units I create.
TLDR: If you wanted BIGGER-SCALE SCFA, via inter-planetary battle....Too bad, this is nothing like SCFA. In SCFA, 80x80 maps can drag on for a long time, simply due to the logistics of it: the map is big, so it takes a while for units to travel, but big, late-game-battles are very fatal, and very much game-ending. In this game, however, It's inconceivable, but the maps are too small. A plane can do a round trip in less than 20 seconds, even on the biggest planet, and you cannot custom-generate an insanely large planet, either. This means that late-game play, has every planet choke-filled with defenses of all kinds, which makes anything BUT ramming an asteroid into the planet to be futile. Since the maps are extremely tiny, it also means that you will NOT have a grand "final fight" or anything like that. And since the maps have no bounds, and they are small, everything happens very fast. I.E: This game is balanced towards rush-tactics, the only reason super-weapons exist, is to end a game that cannot be otherwise ended, which sucks. This is very much likely the last time I will launch the game. P.S: The reason I have 27 hours on this game, even though I do not recommend playing it -- is because I very much liked the idea of it, and I'd play once a year, remember why I dislike it, and uninstall it again. This is me making sure I remember why I don't regularly return to play it.
一坨屎,经常建筑界面卡死,优化一坨
Really nice spiritual successor to SupCom imho, very much worth playing even if you've never heard of that name. Linux players ought to head to the devs discord with crash reports, devs are aware of the current linux problems and claim to be working on them.
Can't recommend that game! It crashes all the time and even save games can't be loaded! Sadly, because the game would be nice! Fix the game!
multiplayer does not work but base game is good, ai cheats tho get mod called queller ai or something like that
Would be an okay RTS if it weren't coming from the guy that made supreme commander. A ton of QoL that was in Sup Com is missing from here such as the ability to adjust queued orders. Other features from Sup Com were implemented but poorly such as zooming way out and double-clicking on a unit to select all of that type on screen. In Sup Com you just need to click on the units map icon, which stayed the same size no matter how zoomed out you were. In PAT the unit quickly becomes too small to click easily when zoomed out and zooming in means you won't get the selection coverage you want. There is only one faction with an unimpressive unit pool. The main gimmick of this game, cross-planet warfare, makes this far worse as your vehicles, bots, aircraft, and navy are mostly irrelevant for interplanetary assaults which cuts the already small unit pool by a further 80%, leaving just a handful of meaningful units. And that's not the only problem this gimmick creates. The curvature of smaller planets can block direct weapons fire from even medium range attacks because the target is over the horizon. This won't stop your units from firing into the ground. This can even happen with aircraft at long range. I will say the map-dependent alternate win conditions are neat, those being activating a death star and causing planets to crash into each other, but they're usually irrelevant and end up being small garnishes on an overall disappointing game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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