
Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в эту легенду играет слишком мало человек
В какой то момент времени перестала запускаться у меня и всех моих товарищей. Висит на экране загрузки, на этапе загрузки модов (которых нет) и не запускается.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Polish, Dutch*languages with full audio support
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably one of the best RTS games out, even for its age, highly recommend
The game is like supreme commander just more cartoon.
Сама игра очень крутая. Но недавно начались частые проблемы. Игра начала очень долго запускаться и часто выкидывает прямо из игровой сессии.
Co-Op added puts this game up over the top. Cannot recommend enough, get a squad together and go fight to win
Can't recommend that game! It crashes all the time and even save games can't be loaded! Sadly, because the game would be nice! Fix the game!
TLDR: If you wanted BIGGER-SCALE SCFA, via inter-planetary battle....Too bad, this is nothing like SCFA. In SCFA, 80x80 maps can drag on for a long time, simply due to the logistics of it: the map is big, so it takes a while for units to travel, but big, late-game-battles are very fatal, and very much game-ending. In this game, however, It's inconceivable, but the maps are too small. A plane can do a round trip in less than 20 seconds, even on the biggest planet, and you cannot custom-generate an insanely large planet, either. This means that late-game play, has every planet choke-filled with defenses of all kinds, which makes anything BUT ramming an asteroid into the planet to be futile. Since the maps are extremely tiny, it also means that you will NOT have a grand "final fight" or anything like that. And since the maps have no bounds, and they are small, everything happens very fast. I.E: This game is balanced towards rush-tactics, the only reason super-weapons exist, is to end a game that cannot be otherwise ended, which sucks. This is very much likely the last time I will launch the game. P.S: The reason I have 27 hours on this game, even though I do not recommend playing it -- is because I very much liked the idea of it, and I'd play once a year, remember why I dislike it, and uninstall it again. This is me making sure I remember why I don't regularly return to play it.
Really nice spiritual successor to SupCom imho, very much worth playing even if you've never heard of that name. Linux players ought to head to the devs discord with crash reports, devs are aware of the current linux problems and claim to be working on them.
i wouldnt buy it cause the other game in the series is abandonware and a cashgrab ive lost trust this game is pretty good though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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