
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad at all. Planet Coaster 6/10 Heisen
Planet Coaster is honestly one of the best theme‑park games ever. You can build huge roller coasters, design crazy rides, and make your park look super cool. I personally like to torture random people by hitting them with rollercoasters. The game gives you so much freedom. I would say one of the Negatives is that it does not teach you how to play, does not tell you how to fix things going wrong, staff constantly want raises and its always telling me to add more staff when half of them are just wondering, camera movement feels bad. You also NEED a mouse to play this with my mouse pad it just feels impossible. Oh and its like £40 for a game I don't even play anymore But i would recommend because it is quite fun and you do have a lot of freedom even though its quite annoying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109M | 79K | 72% | $39.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.6M | 86K | 92% | $59.99 | |
| $108.2M | 109.2K | 92% | $28.99 | |
| $111.3M | 191.2K | 82% | $39.99 | |
| $111.4M | 217.4K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 14.7K | 74% | $49.99 | |
| $6M | 111.8K | 94% | $2.49 | |
| $1M | 1.2K | 48% | $29.99 | |
| $230.8K | 798 | 64% | $9.89 | |
| $1.6K | 60 | 70% | $0.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never finished, still in beta, now abandoned of course because they pivoted to the sequel when they couldn't milk players with DLCs anymore Coaster physics are terrible, scenery-building system is way too clunky and time-consuming, it lacks a lot of really basic features that were in Rollercoaster Tycoon 1 and managing a park is too tricky and unfun. I have no idea how this has so many positive reviews. Stick to the classics honestly
O nível de criatividade que o jogo permite é absurdo, desde construções simples até parques gigantescos cheios de personalidade. A trilha sonora, os visitantes reagindo aos brinquedos e a sensação de ver tudo funcionando deixam a experiência muito divertida e relaxante ao mesmo tempo. O que mais gostei foi como o jogo consegue despertar aquela vontade constante de melhorar “só mais uma coisa” no parque. Sempre existe uma ideia nova para testar.
Planet Coaster has nice graphics and is frustrating! There needs to be a tutorial! Play/Buy the original Rollercoaster Tycoon is so much better than this! Not recommended
DLCfest and then re-releasing the same game over and over again for more money and more DLCs. Lame.
Even though I did not play it for long, I am refunding this game and recommend not buying it unless you enjoy a clunky building experience, and a bad path system. I watched Lets Game It Out and my experience wasn't near as good as his. The game also does not do a very good job at teaching you how to play or build! Do not recommend!
Planet Coaster really needs a tutorial, and instead of having one there's a button that sends you to a youtube playlist that does not exist. I think Frontier learned its lesson here, because I also have Jurassic World Evolution 2, and that whole game is a tutorial. NPCs look like rejects from a GrubHub commercial, and I struggle to complete challenges at greater than a snail's pace (NO TUTORIALS, REMEMBER). Game thinks the point of designing an AMUSEMENT park is to constantly tell me guests are losing interest in my rides (erm, is that ride older than five months? Hecking yikes, man...) and employees are unhappy with their wages.
This game is a blast if you're into creating things from scratch. My only complaint is the management system. It forces you to micro manage each employee. This takes away focus from the overall park building experience.
Completely overwhelming. No in-game tutorial
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.