
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hmm, yes, roller coaster. Absolutely recommend it.
boring without the 40 trillion dollars of dlc #youcankeepit
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
coaster
Pretty realistic for a theme park game and has tons of different options to choose from, for whatever you want to build. Sandbox mode is very good since you don't have to worry about anything besides what you're building next. I haven't tried the other modes yet so I don't know how good they are.
The average man builds a simple theme park where people can enjoy and have a nice, fun evening out in the sun riding roller coasters. But if you're anything like me, instead you'd be building massive torture chambers, rollercoaster pedestrian launchers, and an array of "pyrotechnics" by the entrance.
저는 대학교에서 경영학과를 전공한 학생입니다 지금도 관련 업종에서 일을 하고 있습니다 이 게임을 처음 보고 '와! 나와 결이 같은 게임인걸!' 하고 구매를 하고 말았습니다 처음에는 저도 경영을 정상적으로 할려고 했습니다 근데 말이죠 이게 경영과는 사실 거리가 멀어요 전 결국 흑화해서 입구에 롤러코스터를 설치해 시민들을 날려버리고 말았습니다 내가 직접 꾸민 풍경 가두어 놓고 화장실 이용로 50불의 하루들 입장료는 0원이지만 나갈 수 없은 놀이공원 등등 돈을 벌려면 무슨 수단이든 가리지 않았습니다 직원들은 돈을 적게 준다고 떠나지만 전 다시 잡아서 내 노예로 계속 사용하다 단물이 빠지면 버려버리고 아무나 고용해서 사용했습니다 그들은 물건에 불가합니다 경영이 아니라 나의 본성과 멋진 나만의 경영 방침을 알 수 있은 게임이였습니다
自己上手反而感觉玩的有点累,不如看主播建造来得好玩 感觉应该是自己建的时候要花好久的时间,时长太久消磨了乐趣吧。 看主播反正是剪辑过了的,直接就看游客效果
上头。。。游客渴了不喝水,想拉屎不去厕所我能怎么办嗷嗷嗷嗷嗷嗷
Frontier made a good game, somewhat limited by the fact you can't scale scenery pieces, the pathing tool is very rectangular and coaster smoothing is not very functional, but I enjoyed it and put over 500 hours into the game, it has a lot of base game content and I wouldn't mind if it had a couple of DLC's, on that note 11 DLC's???? This is stupid, and frontier have lost all my respect, even more now they've added a subscription to access the DLC's just so they can extort players for even more money. Great game ruined by greedy developers. 7.5/10 but dragged down to 4/10 for all the DLC, worse now than on release because of greed, and now their butchering the second game in the same way.
全成就点评,有技巧利用好可以完成简单多,很不错的消遣游戏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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