
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!

Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.

Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.

Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−60% | 14.7Kreviews | 74% | — | $10.8M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Für mich als Freizeitpark Fan ist das Spiel perfekt. Aber auch Menschen die einfach Lust haben, ihr eigenes Freizeitunternehmen aufbauen wollen, sollten bei dem Spiel genau das finden, was sie suchen. Um das perfekte Spiel zu werden, braucht es noch einiges an Änderungen, aber stand jetzt ist das Spiel zum Parks aufbauen super!
Al principio me abrumó la cantidad de objetos, modos de edición, botones, apartados, etc. Incluso solicité un reembolso porque no me veía jugando (aún cuando hace años quemé Planet Coaster). Pero había jugado por más de 4 horas, así que me dijeron que nanai. Me alegro. Cuatro horas más después me he picado, y toqueteándolo todo he empezado a disfrutarlo. El tutorial es muy necesario, pero sobre todo os recomiendo el cajón de arena con algún mapa ya creado para pillarle bien el truco. Hecho de menos más edificios prefabricados relacionados con las temáticas que brinda, porque hacer una estacioncita de tren veo que me va a llevar milenios. Se siente como si la libertad que te permite el juego te termina limitando un poco si te desquicia construir algo pared por pared.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #70, worst AU #100 · 8 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ride go round and round and f#cking round and loopty f#cking loop
Planet Coaster 2 è di base il primo della saga ma estremamente migliorato sotto moltissimi punti di vista. Con 8 ore di gioco non ho ancora approfondito tantissime meccaniche nuove. Il gioco di base propone formula simile (carriera che è una sorta di lunghissimo tutorial, sfide e infine sandbox) tipico di Frontier. Questa formula, che a mio avviso funziona, ci permette di comprendere moltissime cose del gioco che è "complesso" se si entra nel merito di tutto, perchè ti permette ogni piccola personalizzazione, ma allo stesso tempo è godibile fin da subito ed intuitivo. Non ti mette davanti a quelle situazioni inziali, tipiche di molti strategici, dove perdi ore nei tutorial e ti rompi le scatole prima ancora di approfondire il gioco: qui la carriera/mega tutorial è già il gioco di per se. Entriamo nel dettaglio per argomenti: GRAFICA: eccezionale. Si vedono miglioramenti di luci e ombre e della gestione dell'acqua. Resa visiva comunque del precedente era comunque ottima. GAMEPLAY: è complesso come dicevo ma allo stesso tempo abbastanza intuitivo. Ci sono delle cose che un pochino danno fastidio è sono, come al solito, le strade, che fanno schifo e snervano ogni volta che le si piazzano e poi alcune piccole cose come "demolizione"/"cancellazione" che è una cosa difficilissima: tocca cliccare sull'oggetto e trovare la sezione che ti dice cancella. Non c'è una ruspa che butta immediatamente giù tutto. Vai a capire perchè. Escludendo questo, per il resto è molto godibile e, soprattutto, è stato anche adattato per l'utilizzo dei CONTROLLER, il che secondo me è geniale. Se avete una handheld per esempio, potreste giocarlo con i controlli senza usare i touchpad. CONTENUTI: qui arriva il bello. Il gioco contiene contenuti come parchi acquatici (piscine, scivoli di tutti i tipi), molte più decorazioni e temi, sale giochi, ristoranti, ecc e comunque edifici che si possono assemblare (internamente ed esternamente nei dettagli) e arricchirli per bene. Ci sono anche treni, autobus che fanno il giro del parco, barche, e tanto altro. Tutto estremamente personalizzabile nel tracciato. Date anche un'occhiata ad alcuni DLC (come quello stregoneria) che sembrano molto fighi. Inoltre poi tutte le creazioni possono essere condivise e scaricabili quindi la personalizzazione aumenta ancora di più se includiamo il workshop. C'è da sbizzarrirsi. Vengono poi introdotte delle features che erano presenti in Planet Zoo ma che, se non vado errato, non erano presenti nel primo Planet Coaster, come la Ricerca (delle attrazioni, montagne russe, ecc.), che vi dà un senso di progressione soddisfacente. PRESTAZIONI: le mie specifiche sono allegate. Io gioco a 1440p. Ho quasi tutto al massimo e gira da paura senza inciampi. Uso il DLSS comunque in BALANCED. Non ho beccato nemmeno un bug, nemmeno un crash o rallentamento. Funziona perfettamente ed è completamente fluido. Escludendo al grafica, in generale la rifinitura di menù, musichette, pop-up ed altro è tutta ben rifinita senza inciampi tecnici. CONCLUSIONI: eccellente, sotto ogni punto di vista. Dalle recensioni sembrerebbe che forse al debutto c'era qualche problema. Ora il gioco va alla grande ed a mani basse è tra i gestionali più belli che io conosca (sebbene sia una piccola nicchia). Assolutamente consigliato.
커리어 메달 72개 달성후 리뷰 그래픽 좋음 / 수영장 있어서 신선함 / uxui 구리긴 한대 적응하면 할만함 / 직원 관리하기 편해짐 uxui 구림 / 빨간 경고창 시간마다 계속 울려서 스트레스 / 롤코 만들기 귀찮음 커리어 재밌긴한대 몇몇 챕터중 개 같은거 있어서 빡침 특히 마지막 챕터인 4-4 미션은 어이없을 정도로 어려움. 겨우겨우 운좋게 클리어 하긴 함 정가에 사는건 돈 아깝고 할인할때 사면 할만한 정도 / DLC 구매의향 전혀없음
In depth, quite crisp rollercoastrer builder and simulator. Coming from RCT3, ive found myself quite addicted
RAPA QUE NEM O CITY SKYLINE 2 NAO SERA MELHOR QUE O PRIMEIRO TEM MUITO OQ FAZER AINDA E SOBREVIVER SO DE DLC NAO DAR A SORTE QUE TEM OS MOD DA RAPAZIADA
Habe soeben das Intro gespielt und der erste Eindruck stimmte. Offensichtlich handelt es sich nicht um einen bloßen Sandkasten, sondern eine richtige Simulation bei der es jede Menge Aspekte rund um Gäste, Mitarbeiter, Finanzen und Co. zu verwalten gilt. Die Bautools lassen dem Spielenden die Freiheit bis ins kleinste Detail nach seinen Vorstellungen zu kreieren. Aber auch vorgefertigte Elemente sind vom Spiel und durch den spieleigenen Workshop platzierbar und erlauben uns fauleren Spielern schnell zu dekorieren und zu bauen. Warum man sich dabei nicht auf den Steam-Workshop verlässt, sondern den sog. Frontier-Workshop ist mir dabei ein Rätsel - vermutlich will man den Spielenden wieder einmal irgendwelche Datensammel-Accounts unterjubeln. Dafür habe ich jedoch keine Belege. Leider habe ich mich dennoch entschieden, das Spiel wieder zurückzugeben, da es technisch Mängel aufweist, von denen ich nicht glaube, dass sie jemals behoben werden. Erster Mangel ist die Leistung, von der ich im Vorfeld schon negatives gelesen hatte. Ich lud mir also den fertigen Park eines Spielers herunter (Bennys Moviepark, ~7k Gäste - wunderschöne Schöpfung wohlgemerkt!!), um so einen Benchmark durchzuführen und befand mich direkt im Sub-30-FPS-Bereich. Zweites dickes Manko ist die Bildschärfe. Bei aktivierter globaler Beleuchtung sind nur TAA, FSR und DLSS als Anti-Aliasing-Optionen feilgeboten und bieten dabei selbst bei DLAA ein nicht wirklich hübsches Bild. Gerade TAA lässt Bewegungen verschwommen aussehen. Wie üblich, erzeugen die umstrittenen Upscaling-Methoden nicht den aus Ego- und 3rd-Person-Spielen gewohnt-akzeptablen Effekt, sondern kommen wesentlich schlechter mit der Draufsicht klar. Abgesehen davon ist der Zugewinn an Leistung bei besagten Methoden nicht kompromissqualifiziert, indes die CPU bei hohem Gastaufkommen in erster Linie das Bottleneck ausmacht und nicht die GPU. Ich reagiere auf solche Bildraten empfindlich und fühle mich dabei schneller erschöpft bzw. bekomme ich Kopfschmerzen davon - wer schonmal 30-60 FPS auf einem 144hz-Monitor gesehen hat (also außerhalb der Gsync/Freesync-Reichweite), kann das vielleicht nachvollziehen. Allen, die nicht an solchen Sensibilitäten leiden wünsche ich viel Spaß, denn es handelt sich grundsätzlich um ein großartiges Spiel, das merkt man recht schnell.
This game is so fun to play!
its a fun game and its really hard to make it look good but i'm a boy from 12 years old and i can say i am good at this game so its not that hard
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 41K | 93% | $9.99 | |
| $10.8M | 24.3K | 72% | $19.99 | |
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.8M | 14.9K | 86% | $20.99 | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $10.8M | 15.7K | 94% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.9M | 72.2K | 91% | $11.24 | |
| $1M | 801 | 64% | $29.99 | |
| — |
| 0 |
| — |
| — |
| $7.3M | 9.9K | 82% | $19.99 |
| $2.7M | 3.2K | 86% | $24.99 |
| $233K | 1.3K | 62% | $6.24 |