
PIONER drops players into a vast, grim world, where survival hinges on exploration, crafting, and smart resource management. As an MMO FPS, it offers both PvE missions and intense PvP zones, with unique crafting mechanics, hundreds of weapons and a deep story to explore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PIONER is an open-world MMO first-person shooter set in a haunting, alternative-reality world where Soviet-era structures lie abandoned on a desolate, post-apocalyptic island. In this immersive environment, the gameplay experience is defined by dynamic PvE and PvP elements, where realism takes priority over traditional health bars or character levels. With a sprawling map of 50+ square kilometers, not counting hidden dungeons, players can explore a world rich with mystery and danger, encountering story quests and faction missions that influence relationships and loyalty rewards.

As an MMO, PIONER emphasizes player-driven storytelling and social interaction, offering both PvE and PvP experiences. Players can engage in story-driven quests or faction missions, where building loyalty with various groups unlocks rewards and additional narrative content. Combat against other players is intense, with special areas designated for these confrontations within the "Shadowlands." The game focuses on immersion, encouraging players to explore, strategize, and survive in a world where their choices matter. The game’s world continues to evolve, with more details to be revealed closer to its 2025 release.
Immersive Grim Open World – Explore an alternate reality inspired by the Soviet era, filled with atmospheric landscapes, unique architecture, and captivating lore.
Rich, Sci-Fi-Influenced Lore – Delve into a narrative deeply influenced by classic science fiction, with complex characters, powerful artifacts, and mysterious anomalies shaping the story.
Story Campaign – Embark on a story-driven campaign, providing rich lore and engaging quests.
Diverse Game Activities – Engage in a range of activities, including PvE missions, PvP arenas, events, story-driven locations, and engaging mini-games like fishing and casino games.

Factions with Unique Personalities – Align with charismatic factions, each offering distinct characters, viewpoints, and special rewards.
Extensive Weapon Customization – Customize militarized weapons with a wide array of unique modules and designs never seen before in MMO games.
Realistic Survival Mechanics – Maintain your character’s strength by managing hunger, rest, and resources, adding a strategic layer to survival.

In-Depth Crafting System – Utilize artifacts, anomaly energy, and scavenged materials to craft powerful weapons and equipment at workbenches.
Clan-Based Social Gameplay – Form clans, communicate through emotes and chat, and compete on clan leaderboards, building strong community dynamics.
Raids and Directed Missions – Experience six distinct raids, blending open-world and structured missions that challenge teamwork and strategy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Более забагованой и проблемной игры, я не встречал, моё почтение
Я правда хотел написать хороший отзыв. Серьёзно. На фоне того, что сейчас с нашим игропромом творится, этот проект выглядел как что-то стоящее. «Убийца Сталкера и Фаллаута» — ну как тут не повестись? Я ещё на предзаказ взял. Но игра будто специально делает всё, чтобы в очередной раз после вылета ты открыл отзывы и отговорил народ. Демка была интереснее, чем вся первая локация. И я до сих пор дальше не ушёл, если что. Не потому что сложно, а потому что невозможно. Fatal Error движка теперь мой вечный спутник. Вылетает всегда в самый важный момент: когда миссия почти закончена, босс на последнем здоровье — и привет, экран выбора сервера. Никаких сохранений. Всё заново. По миру гуляют болванчики. Я специально залип и смотрел 20 минут, как какой-то мужик с собаками перестреливается. Они палили, палили, потом просто разошлись, как ни в чём не бывало. Никто не умер. Я сидел и думал: зачем я на это смотрел? Оружие — отдельная песня. В бою оно отказывается перезаряжаться. Начинается анимация, обрывается, опять начинается, обрывается. Раз 7 подряд. А в самый разгар драки ствол просто перестаёт стрелять. Вообще. И чтобы починить, надо открыть инвентарь, вытащить дробовик из слота и засунуть обратно. И молиться, что заведётся. Представляете: на тебя бежит тварь, а ты сидишь в меню и перекладываешь оружие как карты. И это работает через раз. Может, дальше игра и раскроется. Но у меня уже нет ни сил, ни желания проверять. Недавно прочитал, что студия банкротится — даже не удивился. Патчи выходят, но во время них просто выкидывает с сервера без предупреждения. Какой смысл в патчах, если сама игра еле дышит? Потенциал у неё был. Реально был. Но в таком состоянии это просто издевательство. Если когда-нибудь починят — перепишу отзыв. Сейчас же только одно: не берите. Серьёзно, не надо.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian, German, French, Spanish - Spain*, Simplified Chinese*languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
crashes before it starts after recent update
сталекройобам, мб, зайдет, но даже они, скорее всего, такой ЩИТ жрать не станут
игра по графике аля 2005 года а лагает так как буд-то гта 5 на максималках запустил, если игру сделал здоровые люди это позорище если дауны инвалиды то можно пожалеть и купить что бы на лечение денег им было
Игра неиграбельна словом вообще. Зря купил было столько ожиданий.
У игры есть потенциал стать неплохой игрой только этому нужно много времени а пока это слишком слабый продукт на большом рынке
The good, has potential. It feels like both a stalker inspired game and a generic mmo in a good way. The mid, voice acting is terrible, a lot of the voice lines just kinda ruin the mood either being bad or just funny when they arent trying to be. The bad, buggy, laggy, desync ruins regular gameplay making it feel like enemies aren't getting hit and you just suddenly take a ton of damage after avoiding anomolies or getting to cover, following the questline really isn't rewarding at all and for me currently the game is absolutely dead. I saw one other player in 15 hours and that was a level one guy that had just booted into the main hub for the first time. tutorials aren't great and finally for me the game is just dead. I tried USE, USC, and Amsterdam(reddit said thats where the players are) and I couldn't find a que for raids or pvp. Not one single other player in the matchmaking counter. When all the good gear is locked behind raids and pvp you'd think people would be playing it.
真正让人体会到了,什么叫【再好的游戏,碰上糟糕的运营,也是白搭】。
Честно, думал ну вот, наша отечественная игра, ура, причём шутер ММО, но... как можно выкатить игру сырой? баги, оптимизация, баланса для соло игры 0, нпс через текстуры дамажат, оружие после перезарядки перестаёт стрелять, необходимо всегда убирать оружие и заново доставать, тогда перезарядка сработает, не возможно играть. Обновы? Фиксы? зачем? мы вам будем обещать что игра в активной разработке, упс, заскамили народ, деньги верните за этот ужас, прежде чем покупать, посмотрите обзор, не проплаченный. Игра вышла больше полгода назад, 0 полезный обнов. Скам игра ребят, поберегите свои деньги!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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