
A roguelite bullet heaven where you dodge and auto-shoot through waves of enemies. Build devastating weapon, gear and mutation combinations with deep synergies. Face over 30 unique bosses across diverse biomes in this challenging arena shooter.
Modeled estimate, not a reported figure. How we estimate →
About
Survive relentless waves of enemies in this intense roguelite bullet heaven where you play as a battle-hardened pickle armed with an ever-expanding arsenal. Master dodge rolls, chain powerful abilities, and craft unique builds each run as you fight to save a world consumed by darkness.
Key Features
Roguelite Progression - Unlock permanent upgrades and new weapons between runs while discovering fresh build combinations every playthrough
Bullet Hell Combat - Weave through intense enemy patterns with precision dodge mechanics and strategic positioning
Vast Arsenal - Experience 80+ unique weapons, from rapid-fire machine guns to devastating rocket launchers
Epic Boss Encounters - Challenge massive bosses with unique attack patterns and multi-phase battles
Dynamic Build Crafting - Combine weapons, abilities, and upgrades to create powerful synergies
Diverse Biomes - Battle through haunted forests, corrupted wastelands, and ancient ruins, each with distinct enemies and hazards
How does the demo compared to the full game?
The demo contains 5 levels (full game has 32)
Sidekicks (companion feature) are not available
Characters (unique dodge roll abilities and appearences) are not available
Some items and weapons are not available in the demo (they are locked behind quests that are tied to the unavailable levels)
Progress in the demo will carry over to the full version

Endless Replayability
No two runs are the same. Experiment with countless build combinations, discover hidden synergies, and push deeper into increasingly challenging territories. Every death teaches you something new, every run brings you closer to salvation.
Can you survive the darkness and save what remains of the world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ouais pour le prix de lancement a 38% ca vaut le coup. Un bon petit passe temps dans son genre.
Erst 2Std. gespielt, aber macht schon gut süchtig. Ähnlich zu Brotato, aber dann doch teilweise sehr anders. Gefällt bislang sehr gut. Einziger Kritikpunkt bislang das Level Up während des Kampfes; Ist eher ungewöhnlich und bedarf wahrscheinlich noch einiges an Spielen, bis man sich da nicht immer verhaspelt :D. Klare Kaufempfehlung!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Dutch, Polish
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pickle Pete เป็นเกมแนว Roguelite Bullet Heaven ผสมระหว่าง Brotato กับ Vampire Survivor เล่นจบรอบและฟามของเก็บเลเวลไปเรื่อยๆ และ คราฟของให้ดีขึ้น เล่นจบด่านปลดล็อคเควสแต่ละด่านและสู้บอสจนจบ ได้อาวุธมาให้ใช้หลากหลายครับ แนะนำครับเกมนี้
Für den Preis ein absoluter Nobrainer. Wer Brotato mag, wird bei diesem Spiel auch voll auf seine Kosten kommen.
Etwas "Einfach" gehalten, aber trotzdem irgendwo cool.. bockt schon sehr :D
Прикольно
скучно
Pretty entertaining Brotato-like . Time flew by like crazy while grinding this game. Looking forward to see more content and more synergies. I highly recommend this game.
브로타토 좋아해서 해봤는데 게임이 뚝뚝 끊기는 느낌? 뭔가 고구마 먹은것처럼 답답하고 끝나고 떨어진 아이템 안먹는것도 답답하고 뭔가 아무튼 많이 답답해서 도저히 못하겠음.. 참고 할려고 했는데 아 못하겠다
Do you like Brotato and Vampire Survivors? You will like this if you can overlook the initial economy and skills. With a bit of rebalancing, this game can give Brotato a run for its money. So far, it is entertaining, but can feel grindy at first until you unlock and upgrade some key items. Things get a bit too easy after that. Some skills feel like they have an immediate effect as you level them up. Others are slow to respond to upgrades. It just feels a little unbalanced but nothing an update can't fix. The one thing that is slightly frustrating is that I keep seeing the same items in the store over and over again. I wish there was a way to ban some and improve the chances of getting others. One thing I do like and makes this game a bit unique - the character customization and items. This gives me a reason to grind and merge items to get better ones. But, like I said before - there comes a time when the customization makes the game easy to beat. This is a good first release but I think it could be much better. Looking forward to future updates!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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