
A cozy, chaotic idle-incremental clicker about growing a civilisation of tiny creatures called Pibbles in a giant tree, set in a post-human world.
Modeled estimate, not a reported figure. How we estimate →
About
Pibcremental is a cozy, chaotic idle-incremental clicker where you grow a civilization of Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures and play through special events to push your production to its absolute limits!

At first, there’s just Papa Pib and a tiny tree. Hatch new Pibs, assign them to buildings and watch them generate resources for you. Buy upgrades and grow the tree to unlock new resources and factories.

Every time you spend resources to grow the tree, new quirky buildings will appear. Click, click and click them again to boost your resource generation! Buy passive upgrades for your Pibs and gain more and more resources, even when idle.

Unlock and play through all special events to win even more resources! Or even relics, which bring greater advantages to the buildings they boost.

Gain Prestige points to restart your run and choose powerful, permanent buffs. Optimize your strategy to become more and more efficient with each new run, until you reach the sky.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
結構純粋なインクリメントゲーム(クッキクリッカー的なやつ) 絵と音が良い 作業者を増やして、作業割り当てをしながらリソースを生産していく クリック速度に上限があるのでツールチートとかはしにくい わりかししっかりインクリメントしていくのでおもろい 転生システムが結構やさしめで良い
Sehr schönes und kreatives incremental mit schöner Meta-Progression. Top!
没有后期,后期卡爆了!啥时候优化啥时候撤差评
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卡成就了,气死
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귀여운 게임 근데 딱히 추천은 하진 않음 개인적으로 인크리멘탈 게임의 프레스티지가 강요되는 시스템을 되게 안좋아하는데, 이 게임은 상당히 그게 심함 프레스티지 포인트를 많이 제공해주는 11시 방향의 트리부터 타야 게임이 수월하게 진행됨... 그리고 9시 방향의 수집봇 트리도 매우 중요함. 이거 찍고 나니까 게임이 수월했는데, 처음에 2시 방향의 상점 트리부터 탔다가 시간 손해봄...
後期卡爛
角色立绘,背景音乐这一块都不错,但如果是手游戏的话,满分10分情况下能给到至少8分左右。但如果放在电脑单机游戏角度来看待的话,不说1分这么低,但只能给3~4分左右。玩家参与度不足,大部分时间玩家无事可做,然后把游戏打开后,放在后台不管了,实际和PC不太契合,太过碎片化体验了。
数值膨胀的太厉害了,一点爽感也没有,第一次转生提升巨大,第二次体感慢下来太多了,不是个好的增量游戏,这是个挂机游戏
적당한 시간의 방치게임 다만 밸런스는 영 안 맞는다. 업적작 하고픈 느낌은 안남. 누렁이들 말고 추천하진 않는다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.2K | 45 | 69% | $5.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $53.5K | 410 | 66% | $4.99 | |
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| $53.4K | 429 | 92% | $6.99 |