
Jump into the action and battle your way through hordes of aliens from deserts to tropical islands with fully destructible environments !
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Action Alien has destruction. It has weapons. It has aliens. It has explosions. It even has leveling up. But you know what it doesn’t have? Pulse. The game feels like a person who’s downed three liters of energy drink and still wants to sleep. Chaos is unfolding on the screen. Something is exploding. Someone is screaming. A horde of enemies is running toward you. And inside, there’s emptiness. So much emptiness that I started to worry about the aliens. Because it looked like they weren’t attacking Earth. They were trying to escape this game along with me.
Baştan başa buglu ve teknik sorunlarla dolu mermi cehennemi benzeri kötü mü kötü bir oyun. Çok basit yapılı vur geç, klasik nişancılık ve hayatta kalma türündeki eski mi eski oyun, mantıksız hamallıklarla dolu olduğu gibi grafikleri ve görselleri de aynı derecede çok kötü. Oynanabilirliğini büyük oranda yitirmiş bir oyun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Probably the worst game you will ever play. It's not even worth installing. Only 19 achievements to get so it's not even worth owning just for the sake of achievements. [/h1]
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Легендарная игра. Легендарна тем, что 2й раз уже не запустишь
Эта игра не способна развлечь, зато с легкостью станет генератором риторических вопросов. Почему так трудно сделать веселый треш-шутер? Почему я должен страдать без прокачанного оружия? Почему герой кидает гранаты с расторопностью работника «Почты России»? Почему ЭТО тормозит на современном компьютере? И почему, черт возьми, в игре про пришельцев я воюю с динозаврами?
4.0/10 [h3] Persistent issues remain, including unobtainable achievements and broken cloud saves. [/h3] A poorly crafted first-person shooter that falls short even by 2015 standards, with overall quality reminiscent of games from 2005 or earlier. Completing all achievements takes only 4-5 hours. The game consists of three sections: Story Mode, Survival Mode, and Gear & Skills. Its logic is simplistic: kill monsters → earn points → unlock skills and weapons → kill more monsters. However, its poor gameplay makes the overall experience dreadful. Honestly, if it weren't for the time-consuming achievement “Kill 10,000 Monsters,” I'd struggle to find motivation to play. Its Story Mode consists of three maps with equally simplistic logic: the first two maps require players to escape via vehicles, but unfortunately, the vehicles run out of fuel. Players must then scavenge for fuel and supplies while facing increasingly numerous monsters. As a “story” mode, it's incredibly dull and poorly executed. The final map functions more like a weapon test, forcing players to use every weapon type to defeat wave after wave of enemies. If you encounter achievement unlock issues—like getting stuck at 9,999 kills instead of 10,000—simply uninstall and reinstall the game (resetting your progress). [b] In-game progress and achievement progress are tracked separately, so this won't reset your achievements; it only resets your game progress. [/b] Alternatively, [b] you can navigate to the game's installation directory, locate the “UDKGame” folder, then find “Config.” The files within, such as “UDKPlayerUpgrades.ini,” serve as game progress loggers and can be manually edited. [/b] In summary, I personally strongly discourage playing this game. It proves highly unfriendly to both players seeking pure shooter experiences and achievement hunters alike.
Serious Nukem
NOTA: 2 de 10 Disparos en primera persona con aceptable variedad en armas y habilidades ARPG. En algunas armas no hay punto de mira y no se puede apuntar de otra manera. Solo ofrece 2 modos de juego, con pocas diferencias entre ambos. Gráficos, audio, animaciones y cinemáticas mediocres. Además las cinemáticas no permite saltarlas. Interfaz demasiado simple y confusa, es complejo saber si las opciones están o no activadas. Opciones de configuración limitadas, no permite redefinir teclas. Tampoco se puede cambiar nada una vez la partida ha iniciado, hay que salir de ella y volver al menú. Guardar partida NO se puede. En caso de morir, hay que empezar desde el principio. Solo hay 4 mapas, aunque 2 son casi idénticos. Completar cada uno puede requerir al menos 20 o 30 minutos. Historia casi inexistente y ridícula. Voces no hay, el idioma del texto NO está traducido al español. Optimización deficiente, oscila entre 20 y 60 FPS. IA pobre, los enemigos están un poco ciegos. Dificultad volátil y capada, sin niveles a elegir. En ocasiones se recibe poco daño, pero en ciertos momentos surgen cincuenta mil monstruos y resulta fácil morir acorralado. Físicas irreales: - Las manos y el arma atraviesan objetos si el protagonista se acerca demasiado. - Interesante la destrucción de edificios, pero mal implementada, ya que los escombros acaban rebotando como si fueran de cartón. - Los cadáveres vuelan demasiado al recibir impactos o se agitan bruscamente. - El protagonista rebota al caminar sobre obstáculos, como si fueran muelles. Conclusión: como proyecto académico es un aceptable comienzo, pero como producto comercial no. Hay mejores alternativas, incluso gratis.
MATAR DINOSAURIOS, ÉPICO!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $20K | 99 | 41% | $7.99 | |
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| $19.9K | 117 | 85% | $8.99 |